Pause stops enemies' casting animation
Individual
Member Posts: 6
Hello,
Pardon me if this's been reported already.
I've found this some time ago and thought it was sort of game-breaking. To the point though.
If you pause the game a split second after the enemy starts casting a spell, you can see the enemy character dropping their hands alongside their bodies, totally negating the spellcast (and using out their spell scrolls).
This is easily tested on Everard in Candlekeep's Inn on level 1, as it helps immensely in defeating him with the mere 2 spells and a dagger/bo that you start with.
So was just wondering, has this been fixed?
Pardon me if this's been reported already.
I've found this some time ago and thought it was sort of game-breaking. To the point though.
If you pause the game a split second after the enemy starts casting a spell, you can see the enemy character dropping their hands alongside their bodies, totally negating the spellcast (and using out their spell scrolls).
This is easily tested on Everard in Candlekeep's Inn on level 1, as it helps immensely in defeating him with the mere 2 spells and a dagger/bo that you start with.
So was just wondering, has this been fixed?
Post edited by Balquo on
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