Party with Bard (Jester) and Sorcerer but no Mage viable?
Oxford_Guy
Member Posts: 3,729
Hi - because of a certain, ah, new addition to the game, I'm thinking of adding a Sorcerer to one of my current parties, but that means removing one of my current NPCs either Kagain or Neera (decided to have a change from Edwin). I know, however, that Sorcerers are not as flexible as Mages and don't have such a large spell selection, BUT, CHARNAME is a Bard (a Jester, in fact), so I do have another spell-caster. I quite like Neera, but am thinking of removing her from my party when I've done her quest(s?) and met a certain someone. The alternative would be to remove Kagain, but that only really would leave Dorn on the front line, as I dualed Shar-Teel to a Thief at Level 3.
Will my party still be viable with a "proper" mage, if I have just a Sorcerer and my Jester?
My current party is:
Dorn (Blackguard)
Kagain (Fighter)
Viconia (Cleric)
CHARNAME (Jester - Neutral Evil)
Shar-Teel (Dualed Fighter/Thief)
Neera (Wild Mage)
Will my party still be viable with a "proper" mage, if I have just a Sorcerer and my Jester?
My current party is:
Dorn (Blackguard)
Kagain (Fighter)
Viconia (Cleric)
CHARNAME (Jester - Neutral Evil)
Shar-Teel (Dualed Fighter/Thief)
Neera (Wild Mage)
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Comments
But.... You could always give the Gauntlets of Ogre power to Viconia. She isn't going to be the powerhouse that Kagain is, but.... it might fill that gap.
And it really depends on where you are in the game. Early on, having two mages in the party can be a real handicap. Not that it isn't defeatable at that point, just that it is harder. Later on (and in BG2), tanks tend to become more meat shields and your casters are doing more actual spell casting. At least that is my experience.
So, first things first - the guy you plan to pick up does not have Invisibility or Glitterdust. (Not sure if he gets Greater Malison when he levels up). So you need to depend more on scrolls and your familiar than you would with a mage who can learn those. You'll also be the only one able to cast Sleep, so I recommend to get the Wand of Sleep from High Hedge and hang onto it with your life. As for the rest, your spell needs are covered; you have someone to cast Fireball and Dispel Magic and such essentials.
If you kick Neera, you simply take a more independant role with the jester; casting your invisibility and lowering saving throws stuff without backup (except the mephit's dust).
If you kick one of the front liners - what I did - you are going more into a melee role, and I recommend the Dagger of Venom as main weapon. Ideally, you have your tank (in my case Kagain) with Boots of Speed, so he distracts everyone before you reach the frontline, leaving you the time to decide if you just need to support him via invisible singing, or throw some dust in and melee yourself.
I don't see why it wouldn't work to run without a mage, since you can cover the spells important to a jester alone. Greater Malison is nice, but you wouldn't have it for a while either way. The mephit's glass dust works well enough so long.
mwaha
- First thing to do: become invisible via sandthief ring
- Sing
- Wait for party to kill most of enemies
- Once party is damaged/near death/out of spells/heals: gather and cast area invisbility - render the entire party invisible and safe from remaining enemies, with the jester at full health and spells to clean up
If Baeloth can get that spell, I'm ok with him not having normal invisibility and glitterdust. Greater Malison would be really nice tho.
Hm, my Shar-Teel uses Greywolf's sword, so I can have the dagger. I guess Heart of Golem is a good alternative for the jester in that case. (You have dagger proficiency, right?) Shar-Teel uses the weapon (whichever) more than the jester, who also spends a fair amount of time invisible/singing. I see my jester as a bit of an assassin, so I gave him the poisoned weapon to pretend-kit.
Ya, glass dust isn't a replacement for Greater Malison - but it's the next best thing if you don't have access to the spell. I still hope Baeloth can learn it, or maybe Emotion or so, which also worked nicely with the jester song in Black Pits.
I haven't used a Jester before, but I bet the Jester could handle the Mages control role just fine, allowing the Sorc to nuke away. I only stress the Sorc nuking part because this guy is built to make things explode. It seems almost wasteful to have him spend his casts buffing and de-buffing.
I think that Neera is the expendable party member at this point: presumably you've already completed her questline, so there's little more for her to do, and while it's true that Sorcerers are a bit more restricted in their spellcasting, the trade-off is being free of potentially fatal wild surges...
OT
I believe all alternative mentioned here are perfectly viable. What it comes down to is what you like - and find most enjoyable. Perhaps you like dwarves better? Or RP-wise Neera is just too volatile to keep around.
Between Viconia, Baeloth, Neera, your Jester....I'm pretty sure you'd be able to summon a lot of monsters to help with tanking too...
Tank with Shar-Teel, and Off-Tank with Dorn...
Also, Baeloth now has Glitterdust and Sleep; going for the Invisibilities next level.
I still think Halberds are the best choice for any Bard Class that's NOT a blade.
Chelsea crusher on your bard who only had 1 attack anyway...and Dagger of Venom and the Heart of the Golem on Shar-Teel to wreck house with....