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Reputation management

CTKnightOwlCTKnightOwl Member Posts: 88
Playing a good character is easy. You make all the noble choices and get to enjoy a 20 reputation well before the end of the game. Playing neutral or evil is slightly more challenging in that aspect. There are times when you want your rep to be low to keep your evil NPCs happy. Also, for dream sequences, your rep determines whether you get a good dream (and corresponding power, cure light wounds/slow poison/draw up the holy might) or an evil dream (minor drain, horror, vampiric touch). It is too bad there is no neutral dreams/powers.

To get an evil dream your rep only need be 9 or lower. Unfortunately there are times when you get rep increases just for advancing the story line. So there is no way to avoid getting a rep increase for say, clearing out Nashkel mines. (side note, I do wish they would fix it so that evil NPCs don't complain everytime your rep goes up if it is going from 6 to 7...I mean we're still disliked. what's the problem Xzar?)

There are multiple times you can kill someone without suffering rep loss. However, I have found myself killing a random commoner just to get that rep down so I can get my evil dream.

One day, I killed the guy in Nashkel who pays bounties and he had a few thousand gold on him. No one was around so it didn't trigger any hostiles. So this got me thinking, there has to be many situations where bringing your rep down for practical (evil) purposes can be profitable as well.

Your thoughts?
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Comments

  • I have a mental list of people I kill on evil playthroughs for fun/profit and rep management. Unshey's a good mark, as is Firebead once you do his fetch quest and get the scroll case. There are a few Paladins in the game who will attack you on sight if you're evil and you'll lose rep for killing them; they aren't exactly profitable, but it is fun. You've already found Oublek, though ideally you shouldn't kill him until after you recover the Emeralds from Prism and turn in Brage's corpse (unless you do that one the good way to bring your rep back up).

    You can kill Abela the Nymph after turning her over to Ramazith and killing him, but that's a big rep hit. You lose 5 rep for giving her the hostile conversation option and then lose rep for killing an innocent on top of that when you actually kill her. On the other hand, she drops a nymph cloak and a lock of hair that you can turn into another one, so it's great if you like to run around charming everyone.
  • ScytheKnightScytheKnight Member Posts: 220
    edited January 2013
    This is the reason I simply can't play evil parties in the BG series... the amount of rep gains you get for simply playing is absurd... someone tells you of some monsters, there's no conversation options, you go and kill then and return, you're congratulated and given a reward and still with no conversation options a rep bonus.

    What

    The

    ****?!

    So the quest giver is a paladin, whoopdy-friggen-do... you're given no conversation options to flavor the quest, it's in an area you're fairly likely to explore and clear out, and you're given a reward, WHY is this worthy of a rep increase?

    *Goes back to his contemplation of an alternative to the reputation system*
  • KidCarnivalKidCarnival Member Posts: 3,747
    edited January 2013
    I was diappointed to not lose any rep for killing the dryad. Sure, I saved her tree so I could kill the 2 lumberjacks, but killing her did nothing. She also had only one silly gem on her.
    Also disappointing that I don't lose at least 1 rep for keeping Joseph's greenstone ring as payment. Killing his widow is the same as killing any other commoner; not very satisfying. There are several other things that should cost me rep, like charming the bodyguards of the guy in Beregost and have them kill him. Basically, there should be more ways to drop rep just -1 to - 3. The hits for killing commoners are pretty hard, and there are a lot random quests giving you a +1 rep, too. That would make it easier to manage rep not only for evil parties, but neutral ones. And it's kinda important for druids to stay neutral, which isn't easy if you get + rep on every corner, but - rep is hard to come by without doing outright evil things.

    I have a kill list, too, starting with isolated people that I can just slay without preparing anything, such as Joseph's wife, the guy in the house in Friendly Arm, the berry picking child between Beregost and Nashkel. Profitable ones are not on this list, because they aren't "rep management", they are "fair game".

    Also agreed about NPC complaints for every single point. After the mines and getting +2 rep, it's a whinefest for 20 minutes, with each party member commenting the same line again and again. With the rep still being well below 14.

    I prefer the evil dreams/abilities, too, especially if I play cleric, I already have those spells and would rather add something new to the mix. But since dreams occur in new chapters, and chapters often end with gaining rep for a completed quest... I often end up with good abilities anyway.
  • I rationalize it by assuming that whatever rumors people hear are going to focus more on "He cleared out an entire kobold warren..." and less on "...and was a complete tosser about it when he came to collect the reward." The reputation system has myriad flaws, but it makes sense that someone who makes a habit of killing dangerous monsters is going to be thought well of, regardless of their intentions. The main thing that bothers me is that my Evil comrades can't distinguish between a goody-two-shoes and a sociopath with good PR.

    Similarly, it doesn't bother me when a guard/paladin attacks me first and I kill them in response and lose rep, because self defense or no, people are going to give that paladin the benefit of the doubt over that shifty-looking Halfling with all the bloodstains on his armor.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Yeah, the permanent party complaints are the worst part. There should be a threshold of some sort. As it is, they complain regardless of overall rep, and start to warn you if it gets too high (or low, in case of good characters). But they should just stay quiet if the rep goes up, yet is still well below their "risk to leave". My average rep with an evil party is between 8 and 12, that's nowhere near the breaking point, yet I hear complaints all day. Except from Baeloth, who is totally the honey badger regarding reputation changes.
  • DexterDexter Member Posts: 253
    Sword Coast Stratagems has a component that cuts by a half the rep rewards that the party get. Hope this awesome mod is updated and available for EE soon!
    Haven't played with Baeloth yet, but after the patch I loaded a save game and I went straight to recruit him, just out of curiosity. It's wierd but even though he's a drow there was no -2 penalty to rep when he joined my party. Is this a bug?
  • Dexter said:

    Sword Coast Stratagems has a component that cuts by a half the rep rewards that the party get. Hope this awesome mod is updated and available for EE soon!
    Haven't played with Baeloth yet, but after the patch I loaded a save game and I went straight to recruit him, just out of curiosity. It's wierd but even though he's a drow there was no -2 penalty to rep when he joined my party. Is this a bug?

    It might be an oversight. That said, as someone who's put together an evil party with both Dorn and Viconia, all of those -2 hits can really make things tricky in the early parts of the game. They might have decided to waive it in this case to prevent people from dropping themselves down to "Despised" without doing anything other than hanging out with some questionable folks. I mean, -2 rep is equivalent to killing an innocent (if your rep is low already), or drowning the Cloakwood mines with all the slaves still inside.

    Or maybe Baeloth's so entertaining that people are willing to overlook his drow-ness.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Kaigen said:

    Dexter said:

    Sword Coast Stratagems has a component that cuts by a half the rep rewards that the party get. Hope this awesome mod is updated and available for EE soon!
    Haven't played with Baeloth yet, but after the patch I loaded a save game and I went straight to recruit him, just out of curiosity. It's wierd but even though he's a drow there was no -2 penalty to rep when he joined my party. Is this a bug?

    It might be an oversight. That said, as someone who's put together an evil party with both Dorn and Viconia, all of those -2 hits can really make things tricky in the early parts of the game. They might have decided to waive it in this case to prevent people from dropping themselves down to "Despised" without doing anything other than hanging out with some questionable folks. I mean, -2 rep is equivalent to killing an innocent (if your rep is low already), or drowning the Cloakwood mines with all the slaves still inside.

    Or maybe Baeloth's so entertaining that people are willing to overlook his drow-ness.
    I don't think recruiting Dorn results in a reputation hit.
  • MadhaxMadhax Member Posts: 1,416
    TJ_Hooker said:

    Kaigen said:

    Dexter said:

    Sword Coast Stratagems has a component that cuts by a half the rep rewards that the party get. Hope this awesome mod is updated and available for EE soon!
    Haven't played with Baeloth yet, but after the patch I loaded a save game and I went straight to recruit him, just out of curiosity. It's wierd but even though he's a drow there was no -2 penalty to rep when he joined my party. Is this a bug?

    It might be an oversight. That said, as someone who's put together an evil party with both Dorn and Viconia, all of those -2 hits can really make things tricky in the early parts of the game. They might have decided to waive it in this case to prevent people from dropping themselves down to "Despised" without doing anything other than hanging out with some questionable folks. I mean, -2 rep is equivalent to killing an innocent (if your rep is low already), or drowning the Cloakwood mines with all the slaves still inside.

    Or maybe Baeloth's so entertaining that people are willing to overlook his drow-ness.
    I don't think recruiting Dorn results in a reputation hit.
    90% sure it did when I got him.
  • KidCarnivalKidCarnival Member Posts: 3,747
    If killing random ogres and telling a random stranger about it raises my rep, hanging out with shady folks should drop it.

    What makes no real sense to me is... why does killing a commoner with NO-ONE TO SEE IT drop my rep? Like the berry picking child... on that map, he's the only human. And once I'm finished, not even the monsters are still alive. Who tells the tale? It's not like I march into Nashkel with the boy's head on a stick or his teeth on my necklace (but I can pretend ~dreamy smile~), yet everyone seems to know what horrible deed I have done... in a lonely forest, where several monster mobs were roaming around. Each of them could have killed the kid. Hell, the boy could have tripped or climbed a tree and fell or ate a mushroom that wasn't as edibable as it looked.
    I understand my rep takes a big hit if I enter a house in a crowded village and everyone is dead when I leave. There's little room for doubt. But killing people on maps where no-one witnesses it, far from inhabited areas, with monsters everywhere? I'm not saying it shouldn't drop my rep; I'm still doing something evil. But it's not very logical that the next people I meet, regardless where I go, will know about it and turn hostile.
  • MykraMykra Member Posts: 252
    I feel like a broken record, but mods. I do love the modders for this game.

    One of the mods puts a down on his luck bard into various inn's, and lets you bribe him to spread lies to make you seem more fierce (minus rep). My only real attempt at an evil party was saved by this mechanic, as I seemed incapable of not gaining +rep on my actions. I thought greed was supposed to be evil, but nope, they kind of reward that in the sword coast :P
  • KidCarnivalKidCarnival Member Posts: 3,747
    Is that mod out for BG:EE?
  • CTKnightOwlCTKnightOwl Member Posts: 88
    Couple of things to note.

    Dorn and Viconia both give -2 to rep when they join

    I could be mistaken but the nymph who kisses and kills you in the area north of the lighthouse (south of candlekeep) gives 5000xp and drops rep when you kill her. You can wait until after killing the ogre magi (and getting the helm of defense) and then talk to her to get the quest xp before force attacking her for a cool 5k

    I agree that no witnesses should mean no rep loss. Look for a brand new episode of ELEMENTARY where the Flaming Fist hires Sherlock Holmes as a consultant to investigate murders. He manages to figure it out each time so kiss your rep goodbye.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Madhax said:

    TJ_Hooker said:

    Kaigen said:

    Dexter said:

    Sword Coast Stratagems has a component that cuts by a half the rep rewards that the party get. Hope this awesome mod is updated and available for EE soon!
    Haven't played with Baeloth yet, but after the patch I loaded a save game and I went straight to recruit him, just out of curiosity. It's wierd but even though he's a drow there was no -2 penalty to rep when he joined my party. Is this a bug?

    It might be an oversight. That said, as someone who's put together an evil party with both Dorn and Viconia, all of those -2 hits can really make things tricky in the early parts of the game. They might have decided to waive it in this case to prevent people from dropping themselves down to "Despised" without doing anything other than hanging out with some questionable folks. I mean, -2 rep is equivalent to killing an innocent (if your rep is low already), or drowning the Cloakwood mines with all the slaves still inside.

    Or maybe Baeloth's so entertaining that people are willing to overlook his drow-ness.
    I don't think recruiting Dorn results in a reputation hit.
    90% sure it did when I got him.
    Well I just tried kicking him out and then re-recruiting him, and neither changed my reputation. Unless you only get the -2 the very first time you get him (I know with Viconia you get a -2 every time you accept her into your party, and then get +2 back if you kick her out).
  • ajwzajwz Member Posts: 4,122
    Something about the game's total expectation that you are taking the good path throughout the series makes playing as an evil party even sexier.
  • KidCarnivalKidCarnival Member Posts: 3,747
    I killed the nymph yesterday, after her quest and killing the ogre. Didn't lose rep. Though, maybe I didn't notice, my rep was bad enough to have the NPC who asks for help with gibberling killings attacked me on sight and I did no quests that raised rep before going to the nymph. Can someone confirm killing her is supposed to drop rep?
  • MykraMykra Member Posts: 252
    edited January 2013

    Is that mod out for BG:EE?

    Oh lord, my weakness, figuring out which came from what mod.

    It's the Lake Poet's Society, but they took them away from the Bandit camps and put them in Inn's. I know it's Lake Poet Willy who does the reputation for you inside the Elfsong.

    EDIT: I'm pretty sure it comes from SCS, which we should be seeing a BG:EE version of any time now. (Crosses fingers, I need that mod for BG:EE!)

    Post edited by Mykra on
  • KennisKennis Member Posts: 124
    Pretty much I just had to remember to go whack an unknown commoner if my rep went above 9 before sleeping after any of the chapter ends. Dorn and Viconia each gave a -2 rep, and the Dryad at the cloudpeaks gave me a -5 from 14, I think. It would be nice if everyone evil stopped griping until I hit at least 12, though.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Oh, silly me. I mixed the forest creatures up. Killing the dryad with her tree didn't change my rep. The nymph did.
  • karnor00karnor00 Member Posts: 680
    Theres a guy in the Friendly Arms inn who gives you a quest to get his magical belt back from an ogre. After you return his belt you can whack him for a nice little -3 rep hit, and funnily enough he has a magic belt on his corpse as well!
  • ErgErg Member Posts: 1,756
    karnor00 said:

    Theres a guy in the Friendly Arms inn who gives you a quest to get his magical belt back from an ogre. After you return his belt you can whack him for a nice little -3 rep hit, and funnily enough he has a magic belt on his corpse as well!

    Actually the reputation hit depends on the reputation you have before the deed and on the faction of the NPC (innocent, guard, etc.). The higher your reputation the bigger the drop will be. Also you usually lose more reputation killing guards than innocents.

    Unshey is an innocent so the reputation drop is 3 if the party reputation was 9 before. As example, you may get the following reputations drops:

    Reputation Before: 19
    Killing innocent: -10
    Killing guard: -10

    Reputation Before: 9
    Killing innocent: -3
    Killing guard: - 5

    Reputation Before: 4
    Killing innocent: -1
    Killing guard: -2
  • [Deleted User][Deleted User] Posts: 3,675
    edited January 2013
    The user and all related content has been deleted.
    Post edited by Jalily on
  • CTKnightOwlCTKnightOwl Member Posts: 88
    @karnor00,

    I found that the Halfling's Belt of Piercing disappeared once you gave it to him. I tried pickpocketing him and even killing him to get it back but to no avail. I just keep it since there are a shortage of belts in BG1. I'm glad they added a few. It is much more valuable than the small amount of xp you are awarded.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Bhaaldog said:

    In TOB just randomly killing everything will produce some great quotes from NPCs such as

    Sarevok.

    Added spoiler tag. -Jalily
    Can you list some? I've never actually got around to play ToB since I decided to be evil instead of Good with Evil party members.

  • KirkorKirkor Member Posts: 700
    Kaigen said:


    It might be an oversight. That said, as someone who's put together an evil party with both Dorn and Viconia, all of those -2 hits can really make things tricky in the early parts of the game.

    Bam! It hit me!
    I know the solution to weird reputation system!

    Having Viconia in your part would give you -2 to your MAX rep. So max you could have, while having Viconia would be 18.

    Same with other very-evil characters, like Baeloth, Dorn or others, where each one of them would give you another -2 to your max rep.
    So with 5 super-villains in your party you would be able to have 10 reputation at max.



    Also you could have that neutral characters can have base maximum reputation of 18.
    Evil characters could get maximum of 16 reputation, and no more...

    So add those two systems, and reputation would actualy mean something, and it would be harder to get positive reputation. Also you wouldn't have to kill innocents without any reason, just to drop your reputation.

    I AM GENIOUS!
  • MykraMykra Member Posts: 252
    Kirkor said:


    Having Viconia in your part would give you -2 to your MAX rep. So max you could have, while having Viconia would be 18.

    That actually is pretty genius. I'd be cool with that.
  • KidCarnivalKidCarnival Member Posts: 3,747
    @Kirkor: That sounds lovely indeed; evil NPCs setting the max rep a party can have. I also strongly agree that neutral NPCs shouldn't act like they do and give a damn either way. They should be interested in staying as neutral as possible, and become unhappier if the rep is too much above or below 10. Especially druids have that attitude in their class info - they want things balanced, not they give a shit if they are heroes or villains.
  • RnRClownRnRClown Member Posts: 182
    @Kirkor That is a great idea! I think that should definitely be implemented within BG:EE if at all possible. An evil character within the party should hurt maximum reputation by -2 for as long as they remain. It should stack with each additional evil member present from -2 to -4 to -6 and so on.

    If the latter presents a problem (I don't know whether it would or not) then a base value of -2 for the mere presence of evil, irrespective of numbers, should be included at the very least.

    Sometimes the simplest ideas are the best ideas.
  • the_spyderthe_spyder Member Posts: 5,018
    edited February 2013

    I was diappointed to not lose any rep for killing the dryad. Sure, I saved her tree so I could kill the 2 lumberjacks, but killing her did nothing. She also had only one silly gem on her.
    .

    If you have the NPC project, killing the Dryad after saving her gives you the Rep Hit. But save her first as it is part of Xzar's quest. And the way he kills her is deliciously evil.
    Post edited by the_spyder on
  • redlineredline Member Posts: 296

    I also strongly agree that neutral NPCs shouldn't act like they do and give a damn either way. They should be interested in staying as neutral as possible, and become unhappier if the rep is too much above or below 10. Especially druids have that attitude in their class info - they want things balanced, not they give a shit if they are heroes or villains.

    That's how the original game handled it, if I recall correctly -- no actual consequences to too-high rep with neutral characters, sure, but they would at least become vocally unhappy (and in BG1 would leave permanently, rather than staying where you left them, if you booted them from the party at high rep). I definitely remember Jaheira getting all kinds of whiney when I hit 18+ rep.

    I like a lot of the changes BGEE made, but neutral folks being happy at high rep is one thing I'd like them to undo.
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