[(BG1, BG2) Sling Bullets getting strength bonuses]
This is one I'm putting up for discussion. In BG1, slings received strength bonuses to damage. When BG2 rolled around, the devs changed their minds and no slings added strength bonus, save the sling of seeking which explicitly mentioned it in its description.
So now we've got BG1 slings in a BG2 engine--strength bonuses for slings, yay or nay?
Either way, magical sling bullets have an extraneous strength bonus that should be removed:
So now we've got BG1 slings in a BG2 engine--strength bonuses for slings, yay or nay?
Either way, magical sling bullets have an extraneous strength bonus that should be removed:
// disallows str bonus for magic bullets
COPY_EXISTING ~bull02.itm~ ~override~
~bull03.itm~ ~override~
~bull05.itm~ ~override~
~bull06.itm~ ~override~
PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files
READ_LONG 0x64 "abil_off"
READ_SHORT 0x68 "abil_num"
WHILE ("%abil_num%" > 0) BEGIN // looks for ranged ability header
SET "abil_num" = ("%abil_num%" - 1)
READ_BYTE ("%abil_off%" + ("%abil_num%" * 0x38)) "type"
PATCH_IF ("%type%" = 2) BEGIN // ranged ability check
WRITE_BYTE ("%abil_off%" + 0x26 + ("%abil_num%" * 0x38)) 0 // disallow strength bonus
END
END
END
BUT_ONLY_IF_IT_CHANGES
Post edited by Tanthalas on
3
Comments
No bullets in the game have a STR bonus.
And as for slings, sure, why not? It throws them a bone.
Within Item Revisions we have implemented the following rule for composite bows - they receive damage bonus equal to that of their STR requirement. I.e. a bow with 16 STR req gets +1 extra damage, with 18 - +2, and Strong Arm - +7.
Pulling harder on the string will just break the bow.
In the 2nd edition manual, Slings are considered missile weapons not hurled, so I understand removing the STR bonus. However, DEX ATK bonus should still apply for Slings, is that the case in BG:EE?
"Dexterity modifiers to the attack roll are applied when making a missile attack with a hand-held weapon"
"Missile weapons are divided into two general categories. The first includes all standard, direct-fire, single-target missiles, such as slings, *snip* "
DEX bonus to THAC0 is being applied to all missile weapon types as far as I can tell.
Just to add, more named crossbows and named darts with special effects and that return to the owners hand would be nice also, if the unique darts are added, the quantity of darts found in random through the game should diminish also.
Well, just suggestions.
The point is a Halfling should be able to spin a sling as fast as a Half-Orc, thus putting the same amount of velocity on the bullet, which would mean STR bonus would not apply.
I appreciate what you are saying, but disagree, not everything needs to be balanced. Some people like using particular equipment for reasons other than being the most powerful. Plus, slings can be used by classes which bows are not allowed, so even if slings are less powerful they still have uses.
When I equip Dorn (who should get +7 strength damage if this bonus is applied) with the the following weapons, the character sheet indicates the following damage:
Throwing Dagger 1-4
Darts 1-3
Sling 9-12
Throwing Axe - 2-7
Of the above it looks like *only* slings are getting the strength damage bonus applied. Is this correct? If so the manual is definitely wrong about throwing daggers and axes, but I think this has already been reported, onthe other hand, if the strength bonus for slings is correct, this *should* be indicated in the manual...