Falling as Ranger/Paladin linked to alignment now?
Feather
Member Posts: 20
Hey,
in light of the newest additions to the game I started my evil runthrough and I thought, my party could use an other archer. So I put the 'helm of opposite alignment' on Kivan.
And I realized: he doesn't fall (even at reputation 1), just like intended. I know that this was not the case in Baldurs Gate 2 (as I tried to play a Blackguard in IWD-to-BG2 and it would immediately fall, regardless of alignment).
So, is this observation true, or if not, how is falling handled?
I imagine if it works like that the Helm of Opposite Alignment could be used for a power-gaming PC-Paladin, too, to do all the evil-deads 'under the influence' with an unscathed innocence after a remove curse spell :P.
Just some ideas...
in light of the newest additions to the game I started my evil runthrough and I thought, my party could use an other archer. So I put the 'helm of opposite alignment' on Kivan.
And I realized: he doesn't fall (even at reputation 1), just like intended. I know that this was not the case in Baldurs Gate 2 (as I tried to play a Blackguard in IWD-to-BG2 and it would immediately fall, regardless of alignment).
So, is this observation true, or if not, how is falling handled?
I imagine if it works like that the Helm of Opposite Alignment could be used for a power-gaming PC-Paladin, too, to do all the evil-deads 'under the influence' with an unscathed innocence after a remove curse spell :P.
Just some ideas...
1
Comments
I know that if you put the helm on an evil character, they won't leave at high reputations.