Removing wizard writing spells limit
reposter
Member Posts: 36
Hi, I was wondering if they could make a patch such that wizards do not have a limit to the amount of spells they can write into their spellbook based on their current intelligence points. Currently I am in Chapter 2 with the new wild mage Neera at level 3 and I can only write in 14 level 1 spells.
Maybe make it such that it is a gameplay option instead of making it a permenant game rule or at least make it the default for normal difficulty and easy difficulty?
Maybe make it such that it is a gameplay option instead of making it a permenant game rule or at least make it the default for normal difficulty and easy difficulty?
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You can also get around this by drinking potions that increase your intelligence (potion of mind focusing gives +3, potion of genius gives +4). These potions stack with eachother and with themselves. What you can do is wait till you get a handful of spells that can't learn (because of your full spellbook) and then drink enough potions to get to 19 intelligence (lets you have unlimited spells in your book) and then copy them all.
Let me put it like this....sorcerers get all known spells you could ever need, if you pick them carefully. They cap out at 5 per level up to 7th, 8th/9th which is 4 per level (and all 10th level, when they're only supposed to know 2, but could cast those 2 spells 5 times, vs 4 for a mage), and cannot change them. A 9 int mage (the minimum possible) has 6 spells known per level, and can erase or add new ones whenever (though you have a horribly crappy scribe chance with int that low). You have plenty of space.