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Important Stats for Archer Build

I just rolled a 96 for my Archer and was wondering apart from Strength 18/31, Dexterity 19 and Constitution 17, how should I distribute the other stats? I so far have it set to Intelligence 8, Wisdom 17, Charisma 18.
How would each of those (particularly Int and Wis) affect an Archer? Do I need Char 18 or am I better using another party member as my spokesman (if that's all Char is good for).

Thanks in advance.

Comments

  • gustonguston Member Posts: 70
    Charisma 18, wisdom 14, put the rest in Intelligence. Wisdom does nothing even though its one of your primary stats. Intelligence will come in handy for BG2EE. Charisma is actually going to be usefull so max it out.
  • MadhaxMadhax Member Posts: 1,416
    Epic roll, congrats!

    Intelligence, Wisdom, and Charisma all don't matter too much to an archer. Since you have so many attribute points, I'd go ahead and keep the 18 Charisma. Wisdom doesn't seem to have any impact on conversations or interactions from what I've seen, and it has no impact on a ranger's spell casting ability, so I'd drop it to the minimum (13, right?), then put the rest of the points into Intelligence. Int has the occasional impact on conversations, and provides defense against a Mind Flayer's attacks in BG2 as well as allowing you to read spell scrolls.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Wisdom is useless for an archer (it does provide a bonus to lore, but because of the incredibly slow rate at which warrior classes gain lore, you probably won't be able to identify anything anways).

    Ditto for intelligence, except having a high INT does come in handy when fighting mindflayers, if you're going to import to BG2.

    It's good to have at least one party member with high charisma so you can use them as a party leader. But for the most part you're going to want to have your ranged characters near the back of your party, so having high charisma for your archer isn't all that necessary.
  • MykraMykra Member Posts: 252
    edited January 2013
    nexiros said:

    I just rolled a 96 for my Archer and was wondering apart from Strength 18/31, Dexterity 19 and Constitution 17, how should I distribute the other stats? I so far have it set to Intelligence 8, Wisdom 17, Charisma 18.
    How would each of those (particularly Int and Wis) affect an Archer? Do I need Char 18 or am I better using another party member as my spokesman (if that's all Char is good for).

    Thanks in advance.

    You want a Int of at least 11 for a certain enemy type in BG2. Other than that, it's not really going to matter. If you have the points, 15 at start for INT is as high as you would want to go as the tome puts you at 16, allowing you to survive another burst.

    Past that, it's whatever feels good to you.
  • nexirosnexiros Member Posts: 5
    In BG2: Shadows of Amn (with ToB), archers were not that powerful, in fact, I found them very weak in comparison to other kits. I'd love to roll something that would be useful in both but didn't know if Sorcerors were that great in BG, so I thought I'd just create a new character for BG2:EE. But should I be thinking of that? Are there any real perks to importing?
    Any suggestions for another class to roll alongside this one which would be useful in this game as well as when I import it to BG2:EE?
    Also, thank you for all of your comments. It's helped me make a better decision.
  • DeeDee Member Posts: 10,447
    Intelligence and Wisdom primarily affect your Lore score, which can determine whether or not you can identify certain items without spells. Anything below a 10 will net you a negative modifier, so if that's important to you you'll want to avoid that.

    Charisma will be useful to you numerous times throughout the game in the form of dialogue and quest rewards, so it's worth putting points in it if you don't have other priorities.

    Something else to consider: in BG2 there are certain...enemies...that will damage your Intelligence score, and if it reaches 0, you die. So the higher your Intelligence, the better you'll fare against them; but there are other ways to protect yourself, so don't let that make your decision for you.
  • MykraMykra Member Posts: 252
    nexiros said:

    Are there any real perks to importing?

    Better stats is the big thing. During BG1, you can gain +1 to each stat, and +3 to Wisdom. You also can import with more starting xp than BG2 gives a newly created character.

  • MadhaxMadhax Member Posts: 1,416
    nexiros said:

    In BG2: Shadows of Amn (with ToB), archers were not that powerful, in fact, I found them very weak in comparison to other kits. I'd love to roll something that would be useful in both but didn't know if Sorcerors were that great in BG, so I thought I'd just create a new character for BG2:EE. But should I be thinking of that? Are there any real perks to importing?
    Any suggestions for another class to roll alongside this one which would be useful in this game as well as when I import it to BG2:EE?
    Also, thank you for all of your comments. It's helped me make a better decision.

    BG2 assumes you made several canonical decisions regarding party composition, and most other aspects of the story don't continue from BG1. It's not like the Mass Effect series, for example. The main benefit of importing to BG2 is that you get the stat boosts that you may have earned from some unique items in BG1.

    Sorcerers are pretty weak in early BG1 since they don't get level 2 spells until character level 4, but by the end of the game they should be perfectly fine. And they're an absolute blast in BG2. But on the other hand, they probably benefit the least out of any class in terms of stat boosting, so playing through one in BG1 for the sake of importing doesn't hold as much of a tangible game advantage.
  • gustonguston Member Posts: 70
    nexiros said:

    In BG2: Shadows of Amn (with ToB), archers were not that powerful, in fact, I found them very weak in comparison to other kits. I'd love to roll something that would be useful in both but didn't know if Sorcerors were that great in BG, so I thought I'd just create a new character for BG2:EE. But should I be thinking of that? Are there any real perks to importing?
    Any suggestions for another class to roll alongside this one which would be useful in this game as well as when I import it to BG2:EE?
    Also, thank you for all of your comments. It's helped me make a better decision.

    If you give your guy the skill tomes he will have unnaturally high stats. You will also be a couple of levels higher than a freshly created character. You could roll a human swashbuckler. It's useful BGEE and in BG2 you could dual class him into a mage.
  • MykraMykra Member Posts: 252
    Madhax said:

    nexiros said:


    Sorcerers are pretty weak in early BG1 since they don't get level 2 spells until character level 4, but by the end of the game they should be perfectly fine. And they're an absolute blast in BG2. But on the other hand, they probably benefit the least out of any class in terms of stat boosting, so playing through one in BG1 for the sake of importing doesn't hold as much of a tangible game advantage.

    Spook, Magic Missile, Everymemory Ring. Does fine for me at the start as a Sorc (you get 10 level 1 casts at Sorc Level 3 with the ring), although having to wait forever for new level spells does get annoying.

    With the tomes, I feel completely within my rights to give them to my NPCs, and then Shadowkeeper those stats back to the new BG1 levels in BG2. They really should allow you to do that anyway like in BGTr.
  • nexirosnexiros Member Posts: 5
    Just realised I in fact rolled a 97? Bad math on my behalf ^_^ Also, in terms of proficiency, I got 4 points to apply. I'm guessing as this is my first archer that Long Bows are better than Short or Cross so should I just put 2 into that and...I guess 1 into Two Handed Weapon Style and 1 into Short Bow?
  • nexirosnexiros Member Posts: 5
    Oops, just realised Two Handed Weapon Style doesn't apply to bows. My bad.
  • styggastygga Member Posts: 467
    Go for halberds for some fun... the Chesley crusher is massive damage and only having 1 attack per round, you need to hit something hard if it gets in melee range, not dual it for a couple rounds..
  • nexirosnexiros Member Posts: 5
    Hmmm, maybe I should do that @Stygga. Like you said for those just in case moments. I'll probably only end up using Long Bows anyways. So adding proficiency into other Bows is useless I guess.
  • Halberd is nice as a backup melee weapon, although you might also want to consider getting proficiency in some kind of crushing weapon, as many of the enemies who are resistant to your ranged attacks will also be resistant to the damage from halberds. Maces, flails, and even quarterstaves all make good backup weapons because crushing resistance is very uncommon.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    str, 18 anything (it'll get pumped to 19 with the str tome), dex maxed, con 15+, int whatever, wis 14, cha maxed, if you want.

    Con and int aren't very important, unless you have stats to spare. Only ranged enemies are a threat to an archer, with completely defangs the brainguzzlers, and the majority of enemies. While archers are somewhat prevalent, most are so weak they'll die in a single hit, so it's easy to simply kill them before they can kill you, aside from a handful of named or rare enemy types.

    During BG1, you can easily rely on your bows, though yes a blunt melee is an excellent weapon choice. Nothing is immune to blunt damage in the whole saga, nor is anything specifically resistant vs it (only general physical resistance) also most armors are either weak vs it or no bonus (except splint mail which has a +2 ac bonus vs it, though it is an extremely rare type of armor, so not a huge deal), meaning it's much easier to hit most targets vs using piercing or slashing.

    Once you get to BG2....ranged suffers...A LOT (all the crazy powerful arrows that exist in BG1/EE are either gone completely, or heavily nerfed), as the attack advantage vs melee is largely lost due to increased base attacks and the fact only 4 weapons the archer's bonus applies to have strength bonuses (Dart, Dart+1, Sling of Seeking, Sling of Everard) (Technically dart and dart +1 are the best archer weapons in the game, but they can't hit enemies requiring magical or +2 or higher weapons, respectively). Even with your bonuses, in most cases, you're better off throwing on 2 blunt melee weapons and smashing the enemy's face in, vs shooting at them. Though you'll kill mind flayers and beholders pretty easily if you use a ranged weapon, since being in melee or getting close enough TO melee is extremely suicidal/difficult with those enemies. There are a few bows that can perform well, but it's just not worth it, to be honest. They are simply lacking in punch and other perks vs the plethora of awesome melee weapons. Missile (piercing) is also THE most commonly resisted damage type in the game, as well as the most common damage immunity.
  • DarkcloudDarkcloud Member Posts: 302
    I would say:
    Str 18 whatever
    Dex 19
    con 17
    Wis use whatever you want
    Int at least 11or 16 because of mind flayers if you don't care for that one thing whatever you want
    cha if you care for better rewards which will make a difference of maybe 5000 gold in a game where you probably have 50k or more left at the end 18 else don't care
  • DebaserDebaser Member Posts: 669
    edited January 2013
    @nexiros - You want INT 17 for mindflayers and for the BG2 storyline.

    STR - 18/31 (Give yourself the Strength Tomb if you want and it'll bump you to 19)

    DEX - 19

    Con - 17

    INT - 17 (Due to Mind Flayers and a stat penalty you can't get out of which will make you deduct a stat in BG2, keeping you at Int 16 for surving at least three hits from Mindflayers!)

    WIS - 7 (It's completely useless to you in every way anyway)

    CHA - 18 (Might as well, then you can give yourself the Charisma Tome and always have people love you / keep morale high)
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Debaser said:

    @nexiros - You want INT 17 for mindflayers and for the BG2 storyline.

    STR - 18/31 (Give yourself the Strength Tomb if you want and it'll bump you to 19)

    DEX - 19

    Con - 17

    INT - 17 (Due to Mind Flayers and a stat penalty you can't get out of which will make you deduct a stat in BG2, keeping you at Int 16 for surving at least three hits from Mindflayers!)

    WIS - 7 (It's completely useless to you in every way anyway)

    CHA - 18 (Might as well, then you can give yourself the Charisma Tome and always have people love you / keep morale high)

    14 Wisdom is the minimum for rangers. Also, regarding the stat reduction in BG2, I thought you had a few options as to which stat would be reduced?
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    You choose the stat you lose for that part. Good players also lose 2 dex at a later point.

    Int is useless for archers (only useful in that regard for non-hit/fade front line tanks). They can kill mindflayers easily at ranged and should never be involved in melee with them at all. And if you're stunned, it doesn't matter how int you have since you'll be dead WAY before it runs out. I'm fine with 10 is fine if you can spare it (11 after the manual), since that allows 2 hits, in unlikely case something goes wrong and they do manage to land a blow.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,586
    guston said:

    Charisma 18, wisdom 14, put the rest in Intelligence.

    This.

    To those who say Int is useless other than for fighting mind flayers: an Int of at least 9 is needed to use certain scrolls or magical items.
  • SharnSharn Member Posts: 188
    nexiros said:

    In BG2: Shadows of Amn (with ToB), archers were not that powerful, in fact, I found them very weak in comparison to other kits. I'd love to roll something that would be useful in both but didn't know if Sorcerors were that great in BG, so I thought I'd just create a new character for BG2:EE. But should I be thinking of that? Are there any real perks to importing?
    Any suggestions for another class to roll alongside this one which would be useful in this game as well as when I import it to BG2:EE?
    Also, thank you for all of your comments. It's helped me make a better decision.


    Archer's where very weak in BG2, however, I am hoping that they keep the changes they have made to ranged weapons and ammo in BGEE for BG2EE, and of course correct the extra attacks bug, the changes will not bring Archers up to the level of the melee characters, but I think it will make them viable enough to be played without feeling like it was a waste.
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