BG2 - Usano's Blade is amazing.
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Might be the most underrated weapon in the whole trilogy.
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The real value comes from the option to pick it up early, though if you have Usuno's Blade, you have Foebane +3. I'd rather use the latter, but there's no reason you can't use both in the same party.
Foebane is great too, don't get me wrong, but I think this weapon is really better than people let on. (Or maybe not as obvious?) I just scrambled Kangaxx's brains solo with this and Belm on a Kensai / Mage with Grandmastery in scimmies, dualed at 13 to test it out and confirm. I didn't even have to cast improved haste.
The stun is GREAT but there's really no better Katana...whereas I can get Spectral Brand later...I guess what I'm saying is, everyone goes Katana because the Stun is fantastic, but in ToB it stops being as useful...Usano is good even until the end of the game...and there's a better weapon in the future with SB...And it hits more anyway even with normal creatures. =/ I just think...it's better but it's not as glamorized.
CF is even kind of a pain to get...but it's pretty easy to find UB.
There's a generic +3 Katana you can buy in ToB but it's not special at all or worthy of being an offhand.
And Hindo's Doom starts out as a +3 and you have to upgrade it to +4...it just kind of sucks since it doesn't have better special abilities unlike Spectral Brand which gives you immunity to Level Drain.
Plus, you're right...even NOT stealing Drizzt's gear there's several +2 Scimmies...(Three counting the Black Pits) in BG1.
There's always good Scimitars, it's ALWAYS a good weapon class.
That's a lot of +4 weapons before ToB if you do it right. CF just kind of feels like Fluff to me. If it could be upgraded like FoA it would make Katana's rank but they sorta don't by comparison.
Spectral Brand in one hand and Usano's Blade in the other.
I realize the Flail of the Ages is better (and I love it to death) but my CHARNAMEs normally dual wield things with edges. Longswords, Katanas, Scimitars are the three I do the most.
I agree with you. It is just that 95% of my BG runs were when I was 15-17 and I was like stabity stabity slash slash good.
Viconia actually ended up main handing FoA and off handing Crom for the majority of my plays.
@ZanathKariashi - Well...Flails, Hammers and Staves are all really amazing. But Mace is kind of underrated-ish for this reason as Mace of Disruption does count as a +4 weapon when upgraded. (which you should always do really, even if you're a priest of Lathander doing your stronghold quest it's for the greater good to smite foes)
That being said...as good as blunt is...would you really make everyone in your party use only blunt weapons?
In short, if they're a decent slot for melee, sure. Unfortunately, all ranged options, including the dwarven thrower hammer, deal Missile (piercing) in their ranged form.
In TOB its true but who besides Kangax needs +4 in BG2?
Irenicus for a start...he gets absolute immunity for four rounds. (You need at least +5 weapons to hurt him then!)
There are a few though...lemme take a look....
Jon Irenicus
"Once my thirst for power was everything. And now I hunger only for revenge. And... I... WILL... HAVE IT!!"
Level 30 Mage
Neutral Evil
STR - 13
DEX - 21
CON - 14
INT - 18
WIS - 18
CHA - 17
HP: 96
AC: -5
THAC0: 6
Number of Attacks: 1
Physical attack sequence: Fails. 2.5 damage. Speed Factor unknown.
-Saving Throws-
P/P/D: 8
R/S/W: 3
P/P: 5
BW: 7
S: 4
-Resistances-
Fire: 0% (75%)
Acid: 0% (75%)
Cold: 0% (75%)
Electricity: 0% (75%)
Magic: 0%
Magical Fire: 0% (75%)
Magical Cold: 0% (75%)
Slashing: 0%
Crushing: 0%
Piercing: 0%
Missile: 0%
-Spells-
At the beginning of the battle, Jon's Contingency triggers, immediately casting the following spells.
Stoneskin - Protects the caster from 1 physical attack per 2 caster levels. Duration of 12 hours.
Absolute Immunity - Confers complete invulnerability to weapons of less than +5 enchantment. Duration of 4 rounds.
Spell Shield - Confers protection against the next Dispel-effect spell to target the caster. Only works once, as Spell Shield is consumed in the process. Duration of 60 rounds.
Spell Trap - Creates a magic barrier around the caster that causes any spell to hit it to be absorbed by it, causing the caster to recall a previously cast spell. or example, a wizard shields himself with spell trap and is then hit by a Flame Arrow (3rd level spell). He gets three spell levels back -- he will regain one spell, up to 3rd level in power. The spell trap protects against 30 levels of spells. Spell Trap protects against any level of spell, from 1 to 9. Duration of 18 rounds.
Protection from Energy - Confers upon the target 75% resistance to Fire, Cold, Electricity, Acid, Magical Fire, Magical Cold and magic (not 75% Magic Resistance, but 75% reduction to non-typed magic damage. Duration of 20 rounds.
Fireshield (Red) - Grants 50% Fire/Magical Fire resistance, and deals 6.5 fire damage to opponents that hit the caster within a five foot radius. Duration of 23 rounds.
Fireshield (Blue) - Grants 50% Cold/Magical Cold resistance, and deals 6.5 cold damage to opponents that hit the caster within a five foot radius. Duration of 23 rounds.
Globe of Invulnerability - Protects against spells of 4th level or lower. Duration of 20 rounds.
Mislead - When this spell is cast the wizard is affected with an Improved Invisibility spell and is teleported a few feet away from his original position. Meanwhile an exact image of the caster is created where he used to be with exactly the same hit points as the caster. The image cannot perform any actions at all such as attacking or casting spells. The invisibility can be dispelled by a True Sight spell, a dispel magic or the destruction of the decoy. Taking actions does not reveal the invisible caster. Duration of 20 rounds.
He also kind of sucks for level 30
Demogorgon and Adamantium Golems I believe need +4. You can fight them in SoA if you have ToB installed, dunno how you feel about ruling that.
I would count it for TOB many of these enemies besides Demogorgon are in places where having apropriate weapons is kind of hard. At least with Adamantinum Golems and +5 on Irenicus is at least a problem in the first fight.
I think the main reason why Usano's is overlooked is because there are some better ones for the off hand like the defender you "convinced" Dritzzt to "lend" or Balm because of the extra attack (ok its using an engine exploit).
I can't find a list of classes it cannot be used by, and can't I don't think I've got a BG2 save with it as I reformatted my HD last month. Could anyone confirm/deny if it's useable by Druids?