Cleric kit - a cleric that can use sharp weapons
Cronatos
Member Posts: 44
I'd like to see a Cleric kit than can use sharp weapons. I want my sword-swinging cleric/mage
or sword-swinging cleric/anything, really. Mage dual-classes at least have the option of using armor, even if they can't cast in it. The cleric's restriction kinda chafes.
To those who would say it would ruin the balance, I'd like to point out that blunt is already the best damage type, and there is very little difference in other stats between blunt and sharp weapons.
And to the other side, who would say that blunt is already the best, you don't need sharp weapons, I'll reiterate; the restriction chafes.
And to those who would say that the difference between bows and slings is big, and too much for the mighty cleric, I'll say that there's a lot of argument that can be done on slings vs bows, but to keep it short, I don't think bows are necessarily better than slings.
or sword-swinging cleric/anything, really. Mage dual-classes at least have the option of using armor, even if they can't cast in it. The cleric's restriction kinda chafes.
To those who would say it would ruin the balance, I'd like to point out that blunt is already the best damage type, and there is very little difference in other stats between blunt and sharp weapons.
And to the other side, who would say that blunt is already the best, you don't need sharp weapons, I'll reiterate; the restriction chafes.
And to those who would say that the difference between bows and slings is big, and too much for the mighty cleric, I'll say that there's a lot of argument that can be done on slings vs bows, but to keep it short, I don't think bows are necessarily better than slings.
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Meh, just another reason why I prefer 3rd edition. All of my clerics in IWD 2 wield greataxes =D
Though Bhaal being dead is kinda an issue you could argue that you being a Bhaalspawn and Sarevok trying to force his godhood somehow made it so these powers are available to you as a cleric who isn't tied to any specific god (because it would be a bit much to have your character worshiping a dead god who winds up being your father).
I crunched the numbers on ranged weapons, and it seems I was wrong. At least, in most cases. So actually maybe I was right.
I'm going to avoid getting into the math. However, I will note that APR is fixed for everything except throwing axes - that is, neither specialization nor fighter levels can increase APR with most ranged weapons. This is the most unintuitive variable when comparing ranged weapons; pretty much everything else can be calculated with a list of weapon stats and fighter bonuses. I am also not considering the +1 THAC0 from longbows for simplicity.
With basic proficiency (in this case, anything but a fighter+cleric), you need about 18/01 Str to break even with shortbows while using a sling, and 20 Str to compete with composite longbows.
With specialization, you need around 18/00 and 22 Str, respectively. This is without considering ammunition, where bows have better and more variety.
And on a tangent, it turns out that, with high strength (19+), throwing daggers and axes can match and exceed bows. Throwing daggers are better than axes until grandmastery (or fighter 7), but there are no magic throwing daggers in BG1, while there's a +2 returning throwing axe late in the game.
This is especially interesting because they can be used by kensai.
Once per day they can make a touch attack that forces the target to save vs death or die (1d8 +1 per 2 levels magical damage on a successful save), that gets a -1 save penalty for every 4 levels of the Deathstalker.
Requires 11 str, 13 dex, 9 wisdom, and 12 charisma
OH...and they're required to kill at least 1 intelligent humanoid every 24 hours, or lose all spellcasting powers and extra benefits until 24 hours after they've killed 2 humanoids for every missed death. (shouldn't be an issue in BG)
That's his melee focused priest anyway...most FR deities have a combat focused priest and another spellcasting focused priest that replaces the generic cleric.
Anyways just extract the contents of this RAR file into your override folder.
@eliminster
if you want dual class poh to use those weapons, you have to give mc clerics access. This won't give it to dual potalos and polathander's though it will (again) give it to dual generic clerics (and mc clerics of course).
Personally I think 3e got this one right
Yea I figured out that I'd have to allow multiclass fighter/clerics to get it awhile ago. I'm not planning on doing so for RP reasons. At least the way I have it now a regular cleric can use the weapon but they can't get proficiency in it (only a priest of helm can do that).
in my game I just give all weapon usability to all classes but restrict proficiency. (with exceptions like the paladin sword.) If I could find a simple way to emulate non proficiency for armors I'd do the same for them but alas!