NPC AI in EE
treemonkeys
Member Posts: 7
I have just been playing the prologue in the Steam EE version and the original BG1 from gog.com to compare the differences.
One thing that is really bothering me are the differences in AI/NPCs in the two versions of the game.
When you meet the tutor that tells you how to open doors, then you go into the room right next to him and there is an assassin who attacks you and you kill it. When you walk outside there is someone who immediately rushes up to you and asks you what happened - in the original version.
In the EE version there is a huge delay for this NPC, you have enough time to run over and start the next quest before he actually gets over to you and asks you what happened - if I hadn't done it before and wasn't expecting him, the timing would be so off that I would wonder what they are talking about. I'm curious if these delayed NPCs are a known change with the EE, or is it something that only happens in the steam version?
Another change I found, also in the prologue, when you go to fight the illusions will a full party, sometimes my party members or even my PC will just stand there and not attack anything even when being attacked and when I repeatedly tell them to attack. Because of this there is a noticeable difference between the original version and the EE, in the original everything dies much faster with my whole party attacking - in the EE it takes much longer with some of my party members standing around doing nothing. Once again is this a known problem with the EE, or Steam EE?
This problems make me kind of hesitant to go further into the game, at least until Steam has all of the patches.
One thing that is really bothering me are the differences in AI/NPCs in the two versions of the game.
When you meet the tutor that tells you how to open doors, then you go into the room right next to him and there is an assassin who attacks you and you kill it. When you walk outside there is someone who immediately rushes up to you and asks you what happened - in the original version.
In the EE version there is a huge delay for this NPC, you have enough time to run over and start the next quest before he actually gets over to you and asks you what happened - if I hadn't done it before and wasn't expecting him, the timing would be so off that I would wonder what they are talking about. I'm curious if these delayed NPCs are a known change with the EE, or is it something that only happens in the steam version?
Another change I found, also in the prologue, when you go to fight the illusions will a full party, sometimes my party members or even my PC will just stand there and not attack anything even when being attacked and when I repeatedly tell them to attack. Because of this there is a noticeable difference between the original version and the EE, in the original everything dies much faster with my whole party attacking - in the EE it takes much longer with some of my party members standing around doing nothing. Once again is this a known problem with the EE, or Steam EE?
This problems make me kind of hesitant to go further into the game, at least until Steam has all of the patches.
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Comments
(I think it may have been fixed in the lastest patch, 2012)
The second is also on the list to get dealt with too.
Besides... These guys will follow you all over the area (excluding entering buildings) so you have to be a beast not to get caught by them sooner or later.