Let's hear some fond memories of RPG PCs you've created over the years! Tell us your stories!
Brianna Cousland (Dragon Age: Origins): So this was actually the first BioWare game I ever played, and I knew exactly
the kind of character I wanted to RP: a female paladin-type, honorable and compassionate and armed to the teeth. And I had no idea Thedas would be so accommodating
to that kind of character; not a single line of dialogue in the game that runs along the lines of "But... you're a woman!
" And then she ends up being the freaking Warrior Queen of Ferelden by putting Alistair on the throne and marrying him. Awesome.
Toshiro Ichiki (Knights of the Old Republic 2, Restored Content Mod): Oh man, KOTOR 2. I hadn't been too impressed with the first one - you're either Space Mother Teresa or Space Stalin, and there's no subtlety to it at all. But KOTOR 2? From the moment I started the game, I knew I was going Dark Side, because instead of being an utter bastard the DS storyline plays out like "Kill Bill": Toshiro is on a mission of vengeance against five members of the Jedi Council, who punished him for doing the right thing and basically ruined his life. And unlike the first game, following through on that mission doesn't mean you have to be a total monster to everyone you meet. As an aside, can I just say how much I loved
the influence mechanism? I ultimately dragged my entire party down into the Dark Side, but I never betrayed or killed them - because evil people can have friends too.
Diana Shepard (Mass Effect): The baddest of badasses. I based Diana on two of the toughest women in films I saw growing up: Sarah Connor and Ellen Ripley. I'm especially fond of the ME series because, with a bit of advance knowledge, I was able to play out a whole meta-narrative where, in the first game, Diana Shepard is a full Paragon, always does the right thing, the epitome of the honorable soldier. Then she dies, and comes back... wrong. A little more brutal. A little more willing to cross ethical lines. She goes full Renegade, cheats on Kaidan with an assassin, turns into a headbutting gun-swinging hurricane of destruction... and then the Collectors kidnap her crew. That's her "epiphany" moment, when she realizes what her ruthlessness has cost her, and she saves her people while blowing the Collector Base to hell. The Reputation overhaul in ME3 allowed me to play her character arc to its logical conclusion: neither fully Paragon nor Renegade, Diana's perspective is clearer now but she can still punch a quarian admiral in the gut if he does something stupid. (I also got closure with Thane's romance and
got back with Kaidan afterwards, so the love story worked out too!) Admittedly, That Ending
kind of soured me on the whole experience, but she survived - all my Shepards survive, since Destroy is the only option I can ever accept as even remotely
acceptable - so I guess that counts for something.
Selene (Baldur's Gate, BGT Mod): Of course, I'd be remiss in not bringing up our beloved Baldur's Gate.
Selene was my very first Bhaalspawn, an attempt on my part to answer a question that had been troubling me: can an all-female party make it to the endgame of a D&D adventure? I'd always felt that there was a certain gender imbalance in the Forgotten Realms, and I was genuinely curious to see whether that had trickled down into the way women were represented in this particular game series. For BG1, at least, this proved to be untrue: Jaheira, Shar-Teel, Imoen, Viconia and "Edwina" proved to be exceptionally competent companions, and they stomped Sarevok into muck with little effort. Unfortunately, BG2 didn't quite work out the same way - with its lack of female thieves or fighters, I ended up having to rely on Korgan and Yoshimo. As for romance, one line of dialogue with Anomen was enough for Selene to remove him from the party and hit him with a Disintegrate spell.