Pathfinding
24jel
Member Posts: 71
Is the pathfinding in BG:EE similar to that in the original BG and how does it compare to BG2?
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[EDIT]; http://beefjack.com/features/rebuilding-baldurs-gate/
"But the most important thing for Oster was making sure the changes didn’t ruin the feel of the game and make it not Baldur’s Gate, which turned into a “running skirmish the entire project”. Attempts to improve the pathfinding was one of these major points. “We tried a few pathfinding improvements, but as the game cutscenes all use the in-game pathfinding system, most attempts simply broke the game and all the cutscenes.
“We still have a few ideas in this area, but it will take time to make it work without borking the game. We played with a lot of other variables and whenever it didn’t feel like Baldur’s Gate, we went back. We love the original game and we wanted to keep the gameplay true.”
I had Imoen cross a river, just her, not the party, and then not be able together back. I had to restore from a previous save (fortunately, I save very often.).
I also noticed that the party doesn't move on the first click sometimes. Thought it was my mouse.
I don't know about too many routes, but sometimes I'll click to move the party one way, and one person goes the exact opposite. Not game breaking, but very annoying.
I think the problem is randomly spawning enemies. When you click to do a full map walk, if no enemies are in the path, the character typically make it just fine (even in Firewine). However, if you do a full map walk, and there are enemies in the corridors (or some other unknown to me reason) characters will get stuck after only a few corners.
Another bug I encountered a few times is when you would click somewhere and the party member would walk a complete opposite direction, towards a destination on the other side of the map. They would walk through walls and black area's of the map. This was an interesting bug.