Skip to content

Exp / Gold Exploit

Well i found a gold/ exp exploit ingame. ( i dont know if it has been posted)

Here is the method:

1...Get a decent party which u want to power level.

2...Travel to: Where u meet a Ajantis (North friendly Arms inn)

3...Go to this exact position in the map (where the red circle is):

https://localhostr.com/file/930/m5hfSQ4wMr3B/position.png

4...Quick Save game :)
5...Now keep Resting to make Ankheg Spawn. (If after 4 rest it didnt spawn just quickload it and keep resting)
Each Ankheg gives 975 exp and drops a shell.
6...The shell can be retrieved to smithy in beregost to create a very nice armor for 4k gold.
7...After doing that u can repeat this process to keep selling him shells for 500 gold. u can farm many shells then sell them 1 by one.

Well this can make u level up easy to 4-5. on all ur chars. It also gives a good gold boost.

Comments

  • KidCarnivalKidCarnival Member Posts: 3,747
    It's quicker to kill basilisks to power level, or rest in the golem cave (2000 XP each). Ankhegs give more gold, but yeah, it's basically farming and not an exploit.
  • Stargazer5781Stargazer5781 Member Posts: 183
    One person's exploit is another person's excellent strategy ;p
  • JTMJTM Member Posts: 70
    Yeah, this is just farming/grinding like @Eudaemonium and @KidCarnival mentions.

    You can rest in the Wyvern cave for 1400xp(?) each kill and sell the heads to officer Vai for 1000gp each. Better than Ankhegs at any rate once you're able to travel to cloakwood. Though, I haven't tried to sell to her under the latest patch, so I'm not sure if she still buys Wyvern heads...
  • EudaemoniumEudaemonium Member Posts: 3,199
    Apparently she only buys bandit scalps now, but I haven't tried. You cna still sell them for 500 each, though, and they give more XP than Ankhegs. They also have that crazy-ass fast-working poison, though.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Vai no longer buys Wyvern heads or anything except scalps. Feldpost Inn still buys everything; starting at 500 gold per head. (Or you can sell later in Baldur's Gate.) You need to mark all you have and sell them at once though, after selling one head, the price drops to 200 gold and that's not really worth travelling back and forth from Cloakwood at that stage. The XP is good, but not reliable. I rested in the wyvern cave without getting any new ones to kill, or only getting a baby wyvern with no head and less XP.
    The golem cave is easier to access and more reliable; it spawns 2 new golems on each rest. They don't poison and are worth more XP than a wyvern, while not dropping any minor loot that loses value and takes up inventory space. (Yes, I farmed a lot lately; had to level up a charname for Baeloth.)
  • DeucetipherDeucetipher Member Posts: 521
    A great spot to farm, though it is a pain to get to, is Durlag's Dungeon level 2. The false exit is trapped and spawns skeleton warriors (complete with magic weapons) when you try and use it. That's more of a midgame regain-levels-after-dual-class farm point though.

    Good to know about the golems. I rested there once and got spiders instead of golems, so I just moved on. I assumed they must have tweaked it for EE, since it was the most infamous xp camp in the game. I'll have to check it out.
  • TJ_HookerTJ_Hooker Member Posts: 2,438

    The golem cave is easier to access and more reliable; it spawns 2 new golems on each rest. They don't poison and are worth more XP than a wyvern, while not dropping any minor loot that loses value and takes up inventory space. (Yes, I farmed a lot lately; had to level up a charname for Baeloth.)

    Are you talking about the cave where you get the tome of constitution? Huh, I could have sworn that they said they fixed/changed it so you couldn't farm them anymore.
  • JTMJTM Member Posts: 70
    Thanks for the info @KidCarnival and @Eudaemonium. I can understand a little why they fixed Officer Vai, but man that sucks... I loved to be able to sell her all the crap I would collect lol. She says she'll take bandit scalps, but she never says she won't buy anything else...

    It seems a lot has changed post patch with respect to these farming spots too. I used to get a large Wyvern each time I rested and that usually helped with both exp and gold... looks like the best farming spot for exp is the Golem caves... and perhaps Ankhegs early, but I usually don't like to grind much if I don't have to...
  • ZuttiZutti Member Posts: 94
    TJ_Hooker said:

    The golem cave is easier to access and more reliable; it spawns 2 new golems on each rest. They don't poison and are worth more XP than a wyvern, while not dropping any minor loot that loses value and takes up inventory space. (Yes, I farmed a lot lately; had to level up a charname for Baeloth.)

    Are you talking about the cave where you get the tome of constitution? Huh, I could have sworn that they said they fixed/changed it so you couldn't farm them anymore.
    IIRC they changed the cave to spawn carrion crawlers on rest.
  • KidCarnivalKidCarnival Member Posts: 3,747
    I got some crawlers, too, but there were also new golems. The wyvern cave did spawn greater wyverns sometimes, but maybe 1 out of 5 rests, so it wasn't really worth it. 4 rests in the golem cave got me 3 crawlers; I think it depends where in the cave you rest. Near the lake got golems, everywhere else (the 2 round areas) crawlers.
  • mjsmjs Member Posts: 742
    i hate to be that guy, but what's the point?

    i'm in a position at the moment where i've slightly messed my team up (imoen dualled to mage, about 15k off next level up, no other thieves with decent find trap and the only xp left are in durlags tower, firewine etc, and without a find traps thief it's fairly difficult)

    i thought about going to the wyvern cave and farming, but then i thought...what's the point? i can just debug and cheat her enough xp to level up. i've been umming and ahhing about it and left it on the back burner for now and started a new game.
  • ReadingRamboReadingRambo Member Posts: 598
    Lol so the golem cave was infamous? I rember figuring that rest to spawn new golems trick way back when I first started playing. I told my brother about it so he used it too. Damn, I thought I was so sneaky back then and knew a secret :). But apparently everyone else knew about it too... Doh!!
  • LifatLifat Member Posts: 353
    It isn't really an exploit... But it is kind of cheesy. :P (Don't get me wrong I do it myself)

    What should be considered gold/exp exploits are the following (applies to bg2)
    In bg2 learning scrolls gave much more xp. And there was a merchant with an endless supply of a specific 7th lvl scroll. Learn and erase. Keep doing it untill you need to log out to remove xp cap :P

    imprisoning/freedom on particularly powerful enemys would grant you 40k xp every time. And you could do it without them turning hostile... Means you could do it over and over again. Simply sleep when you run out of spells.

    Find a very valuable object and sell it to the shadowthieves in the docks district. Then steal it right back. Sell it again... Rinse repeat for infinite money.

    But as @mjs pointed out... What is the point? Use console or shadowkeeper instead for faster results.
    Or don't use any of it and get a better sense of achievement when you beat the game.

  • KidCarnivalKidCarnival Member Posts: 3,747
    The point for me was to see how fast you can level up without using cheats. Cheats would have... umm, defeated the point of that study.

    I'm not really a powergamer and don't frequently farm anything; not items, gold or XP (unless you count saving up gold for a specific item). So it was a new experience to just slap all the cheese I was aware of together and see how far it gets me. I wasn't too patient with it tho, I did all quests and sidequests you get before making Larswood appear on the map, which got me almost to level 4. Then I did some rests in the golem cave and farmed a few ankhegs to be level 5 for finding Baeloth.
  • The user and all related content has been deleted.
  • PantalionPantalion Member Posts: 2,137
    If you're going to exploit anything, exploit soloing.

    By ignoring everything and heading straight to the Basilisk map from Candlekeep, using Korax to handle them (and the pesky gnome mage), you will get 27,800 Experience minimum plus treasures.

    This is enough to bring any single class character up to level 5, and even a Fighter/Mage/Thief to 4/3/4.

    Swinging back to Beregost then easily nets you 900 Exp (1550 if you're willing to be evil) from Marl, who cannot kill you in combat, another 300 Exp from Fatbeard's book run, and by simply buying the magical ammunition from Feldepost's inn, you can kill both the Flesh Golems in High Hedge at range without ever being at risk of melee. That's another 4,000 Exp, leaving you at 33,000 Experience.

    This is enough to hit level 6 with every single class except for Mages, Paladins and Rangers. Doing the Melicamp quest to the south nets you yet another 2,000 Exp, guaranteed if you're willing to reload.

    Combined with talking to Noober, the Friendly Arms missing ring quest exp reward, and the experience from killing the four hobgoblins and one wolf you'll face with these goons, you'll hit 36,000 Exp, giving you level 6 in any pure class except mage, and ensuring as such that any NPC that joins you will be level 6, saving you, assuming a 6 person party saves you roughly 180,000 Experience which would otherwise have had to be divided among your allies.

    For mages and the extra 2,000 Exp, your first port of call is the Ankheg nest. Casting invisibility twice and a strength spell if needed, one can "rescue" the farmer's son and a Wand of Fire, getting 500 Exp for your trouble, and buying an extra 1,000 Exp for 100 GP. The additional 500 Exp comes from Beregost, returning Perdue's short sword to him, giving you the 40,000 Exp total required to "finally" hit level 6 at almost zero risk beyond soloing the two flesh golems, less than a quarter of your way through the plot.

    For multiclasses, you should be a healthy 5/5, or for F/M/X, 4/4/5, and only a few thousand away from hitting level 5 Fighter.

    By that point you can sweep through any characters you want in your party and steamroll everything, including feeble Ankhegs.

    Incidentally, you may want to sell shells before making the armour, unless things have changed in the last version the smith no longer buys shells once he's finished the armour quest.
  • GaNoNGaNoN Member Posts: 151
    Pantalion said:

    If you're going to exploit anything, exploit soloing.

    By ignoring everything and heading straight to the Basilisk map from Candlekeep, using Korax to handle them (and the pesky gnome mage), you will get 27,800 Experience minimum plus treasures.

    This is enough to bring any single class character up to level 5, and even a Fighter/Mage/Thief to 4/3/4.

    Swinging back to Beregost then easily nets you 900 Exp (1550 if you're willing to be evil) from Marl, who cannot kill you in combat, another 300 Exp from Fatbeard's book run, and by simply buying the magical ammunition from Feldepost's inn, you can kill both the Flesh Golems in High Hedge at range without ever being at risk of melee. That's another 4,000 Exp, leaving you at 33,000 Experience.

    This is enough to hit level 6 with every single class except for Mages, Paladins and Rangers. Doing the Melicamp quest to the south nets you yet another 2,000 Exp, guaranteed if you're willing to reload.

    Combined with talking to Noober, the Friendly Arms missing ring quest exp reward, and the experience from killing the four hobgoblins and one wolf you'll face with these goons, you'll hit 36,000 Exp, giving you level 6 in any pure class except mage, and ensuring as such that any NPC that joins you will be level 6, saving you, assuming a 6 person party saves you roughly 180,000 Experience which would otherwise have had to be divided among your allies.

    For mages and the extra 2,000 Exp, your first port of call is the Ankheg nest. Casting invisibility twice and a strength spell if needed, one can "rescue" the farmer's son and a Wand of Fire, getting 500 Exp for your trouble, and buying an extra 1,000 Exp for 100 GP. The additional 500 Exp comes from Beregost, returning Perdue's short sword to him, giving you the 40,000 Exp total required to "finally" hit level 6 at almost zero risk beyond soloing the two flesh golems, less than a quarter of your way through the plot.

    For multiclasses, you should be a healthy 5/5, or for F/M/X, 4/4/5, and only a few thousand away from hitting level 5 Fighter.

    By that point you can sweep through any characters you want in your party and steamroll everything, including feeble Ankhegs.

    Incidentally, you may want to sell shells before making the armour, unless things have changed in the last version the smith no longer buys shells once he's finished the armour quest.

    He makes no armor if u sell him shells. if u sell him shells after making the armor it works for me.
  • bigdogchrisbigdogchris Member Posts: 1,336
    There should be a limit to the amount of shells Thunderhammer and the Dwarf in BG buy.
  • reedmilfamreedmilfam Member Posts: 2,808
    The only time I will farm is if I'm close to a level up. Not that I think it's bad to do so (I'm not one to say what others should or shouldn't do in-game), but that I don't see it as all that valuable.

    As for technique, I think it would depend. The wyvern farming mode is probably best for my Cavalier (poison? what poison?), although the flesh golems do pretty well.
Sign In or Register to comment.