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Can you rotate the camera

I think I killed the fat man who talks to you after the ambush but he dissapeared behind a tree and i cant see him.

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  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Nope, the game is 2D. It would be impossible to rotate the camera, because the the game world only exists in it's current perspective.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    I don't know exactly what you're trying to do, but if you're trying to find his loot then try using the tab key. It will highlight any items on the ground. It should work even if the items are behind something, although it may still be a little tricky to spot.
  • LemernisLemernis Member, Moderator Posts: 4,318

    when you choose the fighter/lumberjack class you can chop down stupid trees that block your sight and then engage the sissies in a full front attack.

    Now that would require finding the Easter egg item required to become a Lumberjack. No spoilers please! ;P j/k
  • PeteAtomsPeteAtoms Member, Mobile Tester Posts: 140
    Lemernis said:

    Now that would require finding the Easter egg item required to become a Lumberjack. No spoilers please! ;P j/k

    Wait, what's this now? I must know! lol
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    only the rabbit knows the secret to the egg of the lumberjack...
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    Sorry about the joke there, though a snipe hunt was very tempting.

    But to be serious, as TJHooker said the game uses a 2D isometric perspective, so there is only one camera angle.

    If you're talking about the encounter just outside of Candlekeep, there's no repercussions if you killed the portly man that you encounter almost immediately on the road. And I think you are attacked by a diseased gibberling right before you come to him. So my best guess is that's what you're describing.

    There are some characters who are scripted to walk away and disappear after you speak with them. Such characters will typically approach you, come to think of it.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    PeteAtoms said:

    Lemernis said:

    Now that would require finding the Easter egg item required to become a Lumberjack. No spoilers please! ;P j/k

    Wait, what's this now? I must know! lol
    Well, it has long been rumored, although I've never had the will or endurance to confirm...

    If you speak to all the characters in the game that say "Well, I'll talk to ya if ya want" in exactly the right order and cast Oracle, it reveals the person to actually be a Solar of Gwaeron Windstrom who grants the Lumberjack kit. :)
  • LemernisLemernis Member, Moderator Posts: 4,318
    I am kidding.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Actually, it involves the butterknife of Balduran, but beyond that I will speak no more.
  • LemernisLemernis Member, Moderator Posts: 4,318
    So thus far we've got the Balduran's butterknife, the Girdle of Masculinity and Femininity... let's see.... what else belongs in this strange brew...
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    I like this useless but funny thread. Keep it alive!!!
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  • swnmcmlxiswnmcmlxi Member Posts: 297
    I thought you had to become a barber before you could advance to lumberjack!? I think I must read up...
  • MadhaxMadhax Member Posts: 1,416
    Lemernis said:

    So thus far we've got the Balduran's butterknife, the Girdle of Masculinity and Femininity... let's see.... what else belongs in this strange brew...

    Golden Pantaloons, the junk joke scroll, and one of each type of loot dropping from the Modron Maze in Planescape: Torment.
  • DeeDee Member Posts: 10,447
    These people are lying to you.

    The way to get the lumberjack kit is to change your Major and Minor colors to Plaid.
  • swnmcmlxiswnmcmlxi Member Posts: 297
    You also need at least specialisation in axes.
  • WilburWilbur Member Posts: 1,173
    You can become The Dutch Lumberjack by starting a monk and naming it Peter Aerts. He will only fight under K1-rules so that may be a problem.
  • DeeDee Member Posts: 10,447
    Also, in case it wasn't patently obvious before, you can only become a lumberjack if you dual-class.

    http://www.youtube.com/watch?v=5zey8567bcg
  • ToffeeToffee Member Posts: 55
    Wilbur said:

    You can become The Dutch Lumberjack by starting a monk and naming it Peter Aerts.

    Show some respect and give him his proper name. "PetAHH Airtszu!"

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  • ToffeeToffee Member Posts: 55
    A topic in a Baldur's Gate forum about non-existent camer settings is the last place I would have expected to be launched into an hour trawling my HD (on my old PC it turns out) for Peter Aerts fights from.

    T'other "Lumberjack Song":

    http://youtu.be/kbWlq4yW3Vs
  • swnmcmlxiswnmcmlxi Member Posts: 297
    Bhaaldog said:

    I recall that some NPC actually mentions the lumberjack song in BG or was it some other game...

    Some drunk in Baldur's Gate somewhere? Or was it Beregost?

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  • LemernisLemernis Member, Moderator Posts: 4,318
    Holy crap @ Peter Aerts.
  • ShrimpShrimp Member Posts: 142
    I'm almost surprised nobody has made a Lumberjack kit yet.
  • swnmcmlxiswnmcmlxi Member Posts: 297
    I tried, but The Fred Tomlinson Singers have retired, and without the backup choir it didn't feel like the real stuff.
  • cerynixcerynix Member Posts: 4
    To be a lumberjack all you have to do is make a dwarven sorceror, put him in plate mail, dual wield nunchakus and then (successfully) cast flare at the dm, while he/she's blinded, duel-class to lumberjack.
  • Montresor_SPMontresor_SP Member Posts: 2,208
    Bhaaldog said:

    I recall that some NPC actually mentions the lumberjack song in BG or was it some other game...

    It's Lachluger in The Red Sheaf in Beregost.
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