OK....are ALL Attack Per Round functions off since the last patch?
Debaser
Member Posts: 669
Is it just ranged or is everything screwy?
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But when I use a weapon I have no prof points in I'm back to 1 attack per round.
I'm a Grandmaster so with my main weapon at level 10 (did the pits), I should have 3 attacks per round...not 5/2 total.
I think something is off.
LEVEL 7+ 1 & 1/2 APR Base
OK that'd be 5/2...weird I dunno why I thought that was off...but should I get 3/2 with a base APR of 1/2 APR with weapons I'm not proficient in?
I can confirm that my Fighters are also only seeing 1 APR with non-proficient weapons, so it's not just you, but I can't remember if this is a new thing or not.
I'm pretty sure you're supposed to get your base attacks with any weapon type. But maybe not.
1. This isn't mentioned anywhere in any documentation I can find
2. Other than swashbucklers, only fighter classes can gain specialization. Why make such a rule seemingly expressly for the purpose of screwing with swashbucklers?
Can anyone
1. Clarify if this is a bug or
2. Explain the reasoning behind such a rule?
And I just checked - not seeing specialization in any bard kits. Perhaps a mod?
"Note that Fighters, Rangers, Paladins, and Barbarians also gain an extra half-attack per round at 7th level in addition to the extra attacks from specialization. Non-warriors do not gain additional attacks based on specialization." - pg57
So it's not a bug then, just one of those nonsensical 2e things. I'm having a hard time seeing it as a balance thing.
It's mentioned in the game manual, as well as during character creation, in the proficiency selection screen, but only before you click on any proficiencies. But yeah, seeing as how it only applies to swashbucklers, I think it'd a good idea to just say in the kit description that they don't get extra attacks.