Status of archery bug and eta to fix?
Wowo
Member Posts: 2,064
So I was going to start a new game to meet the new NPC and thought an archer would fit an evil party well but I recalled mention of a new bug which was introduced at the same time.
What will the effect of the bug be on a swashbuckler 5/fighter 8 with GM in longbows (left over pips in staff and THF'ing).
I expect 2 base +3/2 GM+1/2 fighter 7=4 attacks/round and 5 under haste?
What will I actually get?
When will the bug be fixed?
Will the fix be retroactive on existing games?
Cheers and thanks for info.
What will the effect of the bug be on a swashbuckler 5/fighter 8 with GM in longbows (left over pips in staff and THF'ing).
I expect 2 base +3/2 GM+1/2 fighter 7=4 attacks/round and 5 under haste?
What will I actually get?
When will the bug be fixed?
Will the fix be retroactive on existing games?
Cheers and thanks for info.
0
Comments
When the fix is implemented, the expected behavior will be restored. Since it's resource-based, it will affect existing saved games too.