question about late-game pure or specialist mages
sivistojko
Member Posts: 30
Hello, I was wandering is there any particular benefit of playing a specialist (non-multi or dual) mage to lv40? What is the highest level that NPC can reach by the end of a single playthrough??
There are already enough NPC mages to pick from in the game so logically there would be no real reason to create one more. I was thinking that the only way to reach lv40 would be from at least 2 runs made with imported char, which would make created mage stand out from all NPC mages. I'm not sure but I'm assuming that it is not possible to import the whole party with player created char.
What are your thoughts on this?
There are already enough NPC mages to pick from in the game so logically there would be no real reason to create one more. I was thinking that the only way to reach lv40 would be from at least 2 runs made with imported char, which would make created mage stand out from all NPC mages. I'm not sure but I'm assuming that it is not possible to import the whole party with player created char.
What are your thoughts on this?
1
Comments
We'll see if they change the level cap when Throne of Bhaal is eventually released, but currently Mages can advance to level 31 in the saga. Several mods are out though that completely remove the cap so it's kind of moot as you can go higher if you want.
Because of poor implementation, specialist mages are just stronger than basic mages because of the extra spells per day. The Wild Mage is easily the strongest mage kit as you get every Mage spell, plus a small line of Wild Mage spells, extra casts per level, and a random chance per cast to be even more powerful per cast. The Wild Surge 'penalty' really vanishes by SoA.
If you're talking about Bg:EE with xp cap removed I think ballpark you're looking at around 1.5 million xp total per play through if you go solo though I've never removed the cap. In ToB it's possible to hit the Xp cap in a single playthrough with a full party I think, so if you don't run a full ship and remove the xp cap then you should be good to go.
I cast Find Familiar, got a wild surge, and turned to stone.
That was also the last time I played a Wild Mage in SoA.
I'm expecting that in BG2: EE all expansions are going to be included.
That also answers your specialist question somewhat; while the extra spells are certainly a nice thing to have, they are not nicer than more HP. BG2, and especially ToB, make it far too easy to rest frequently and recover your spells, diminishing the specialist bonus even further.
If not, well, as I said, you can roll pretty much anything and beat the game