Radius effect spell effect question
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Is it possible to make a radius of effect spell that effects Party Members in one way and the caster in another.
For example, I'm trying to come up with a spell that adds +1/+2/+3 AC bonus to friendly units, while adding +1 AC to the caster for every hostile target within 30' radius.
Is such a thing possible?
For example, I'm trying to come up with a spell that adds +1/+2/+3 AC bonus to friendly units, while adding +1 AC to the caster for every hostile target within 30' radius.
Is such a thing possible?
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Comments
There are projectiles that affect party only (sans caster), and you can add effects to the casting feature block (that's how we call it in dltcep) that affect only the caster. Even without cfb something like this could work:
1. make the projectile affect only party, ignore caster
2. build this effect block
target type / effect
original caster / self targeting effects
pre-target / party affecting effects
Your example is different, i'm not sure how could you do this in ToB. IWD2 had a targeting for enemy ally in effect, not just in projectile.
The self targeted effect won't go into the projectile, so it will be applied only once.
The "original caster" target type will apply the effect on the caster only when the projectile(s) hit(s) the target.
It is probably still possible to do with the ToB engine, but needs a lot of tweaking.
Target: Caster (5)
Range (feet): 40
Minimum Level: 1
Casting Speed: 1
Projectile: INAREAPA.PRO (158)
Effect: AC Bonus (0); Target: Original Caster (9); AC Value: 1.
Only seems to provide a single AC bonus to the caster.
I have also tried Projectile SPARGRNP.PRO (177), which doesn't seem to have any different effect.
Anyway, testing custom spell/item effects takes days. Testing them blindly takes weeks.
So many things could go wrong. My method with this kind of stuff: start with simpler things, add very visible effects, then gradually close up on the goal.