Pure thief, skill point guidelines...
ScytheKnight
Member Posts: 220
OK so my BH is starting to rock a few levels under her belt, the skill points are slowly rising. Thing is when do you stop?
Now note that I'm not really looking for the absolute optimum point at which to stop because of X, Y, Z really hard to get/obscure items. If it's stuff I could reasonably expect to get in a reasonably thorough play-through well and good... but this is more of a RP run then a powergaming run.
Now then to my knowledge 100% is as much as you need for open lock and find trap, with that you can open every lock in the saga and find/disarm every trap. Or do things go above this in late BGII/ToB?
Pickpocket... not *really* my character's style, but it may go up later if I have points to spare...
Set Trap, OK this is a big one has a bounty hunter, but I really have no idea how it works skill point wise, I can guess higher makes setting traps easier. (at this stage the damned things are as likely to go of in *my* face then the enemy) But what of 100%+?
Stealth... this I know is the huge points sink, likely to be my late game points going in here once OL, FT/ST are sorted.
And yeah, also looking to export over to BGII and see if I can get a pure ToB game finished (and not finish SoA as a bloody mage!)
Now note that I'm not really looking for the absolute optimum point at which to stop because of X, Y, Z really hard to get/obscure items. If it's stuff I could reasonably expect to get in a reasonably thorough play-through well and good... but this is more of a RP run then a powergaming run.
Now then to my knowledge 100% is as much as you need for open lock and find trap, with that you can open every lock in the saga and find/disarm every trap. Or do things go above this in late BGII/ToB?
Pickpocket... not *really* my character's style, but it may go up later if I have points to spare...
Set Trap, OK this is a big one has a bounty hunter, but I really have no idea how it works skill point wise, I can guess higher makes setting traps easier. (at this stage the damned things are as likely to go of in *my* face then the enemy) But what of 100%+?
Stealth... this I know is the huge points sink, likely to be my late game points going in here once OL, FT/ST are sorted.
And yeah, also looking to export over to BGII and see if I can get a pure ToB game finished (and not finish SoA as a bloody mage!)
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Edit: Also, for future reference, Detect Illusion only needs to go up to 100% as well. Trust me, as a single-classed Thief playing through the whole series, you'll have the spare points sooner or later.
If in doubt at any point in the game, take a few potions of thief skills along, though I doubt you'll need them.
- hide in shadows, move silently (to help with hiding when there's very few shadowy places)
- Pickpocket (Some shops have a malus to the skill)
That's pretty much it.
Some traps / locks require more than 100% to open/disarm, but these can either be dodged, or you can use a spell to open the lock.
Hide/MS/PP are the only skills that benefit above 100. You can actually ignore hide for the most part, until the sequel. Hiding is the average of Hide and MS, but staying hidden is MS alone, so having high MS is simply better. The little bit of hide from boots of stealth and shadow armor makes hiding a breeze, with only the points you get from race/dex.
A BH has 220 skill points at the BG1 lvl cap. +15 in traps from the class, and depending on your race and dex you could get quite a few more. So..just figure them up like that and decide on the best way to distribute them.
100 is the max used by any trap or lock. Durlag's has several requiring 100, but BG2 only has a single one each, in the thieves guild hall, in the lock/trap picking training room. The next highest is only 90 and is in ToB.
This is because entering stealth is a chance based on the average of your M.S/Hide skill, but your chance to remain in stealth is a function exclusively of your Move Silently skill, so with 200 M.S and 0 Hide you'd have a 100% chance (base) to enter stealth, and would never fail the check to remain in stealth.
The main thing is, Hide simply isn't a priority for skill points. It would be pretty much the last thing you put points in, unless you simply don't care about PP at all.