My iPad 1 Experiences
Xtopher
Member Posts: 9
I'll preface this by being fair and saying that the iTunes store does officially list the app for iPad 2 / OS 5.1 and above. But it does run on an iPad 1. Kind of. I have to force-quit every other app before BG will launch. It will run great for about 10 to 15 minutes, then crash. It almost always crashes when playing a cinematic. There are also lots of little fiddly bugs, like sometimes clicks don't register, characters start walking in a random direction on game load, etc.
I'm surprised it was approved by Apple at all, and I would strongly suggest anyone thinking of trying it on the iPad 1 to skip it and play on another platform (when available!). The engine must be pretty clunky. I know the iPad 1 is limited on resources, but considering an iPad 1 can run high-end audio applications and lots of other games with much higher graphic quality, I'm surprised that the small amount going on in BG at any given time causes such a resource load.
YMMV
I'm surprised it was approved by Apple at all, and I would strongly suggest anyone thinking of trying it on the iPad 1 to skip it and play on another platform (when available!). The engine must be pretty clunky. I know the iPad 1 is limited on resources, but considering an iPad 1 can run high-end audio applications and lots of other games with much higher graphic quality, I'm surprised that the small amount going on in BG at any given time causes such a resource load.
YMMV
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Comments
BG:EE simply needs more memory than the iPad 1 can provide.
Even on an iPad 3 it's advisable to force quit any other open application.
As advices above, reboot before playing BG:EE on iPad 1.
With the new update, I was really excited to be able to download it, and I am NOT disapointed.
The game sure crashes a lot (more or less every 15 minutes, when changing zone or playing a cinematic, ...), but the quick save and the really small loading time makes it not so annoying. The game runs pretty smoothly so far (still waiting for big fights with lots of effects).
I fully understand that someone downloading the game on Ipad 1 without knowing that it is not fully compatible would be really pissed, but if you are aware of Ipad 1 limitation on BG1, then I don't see the point in beeing disapointed.
Yeah, wasn't complaining as if it was new. I was sharing my experiences for anyone else who may be considering running this app on an iPad 1. For me, crashing every 15 minutes is pretty bad. I don't expect I'll be able to play the game much longer.
>There's a lot going on in BG at any given time.
Not really. The older engine architecture is the source of the overhead, not the actual active tasks. The one demanding task that the iPad 1 just isn't up to is rendering multiple transparencies/sprites at once, and you don't get away from that without a complete re-write of the rendering engine and probably several supporting systems. There are many apps that do far more at once and run very smoothly on the iPad 1. That being said, completely re-architecting an existing software app that's filled with data is not an easy task, and I don't fault the developers for that. But at the end of the day, I still wouldn't recommend anyone actually try to play this game on the iPad 1. Anyone other than die-hard fans will have a very crappy experience.
Can the new version (1.0.3) be intaled on an iPAD 1 with iOS 5.1.1 (9B206)??