TSR Crusader Kit - Preview Version v2
Mordeus
Member Posts: 460
The Crusader from the 2ed Supplement "Faith & Avatars" (1996) is pretty much done now.
https://docs.google.com/file/d/0BwxUZXZbu5bpbTU5MWtuckFkY2c/edit
^ Go to the File tab and click Download. Have only tested it with BG2.
Class: Cleric.
Race: Human, Half-Elf, Elf, Dwarf. I've also allowed Gnomes, Halflings and Half-Orcs.
Alignment: Anything other than Neutral.
Advantages:
- May use the same THAC0 score as a warrior.
Disadvantages:
- Cannot Turn Undead.
Major Spheres:
All
Chaos (Only Chaotic)
Combat
Guardian
Law (Only Lawful)
Healing
War
Wards
Minor Spheres:
Protection
Necromatic
There are some things left unfinished. Namely the Innate skills Easy March and Lighten Load. Plus fleshing out the Chaos sphere to balance out the Law sphere, as it is outnumbered 2 to 7.
Next is the Elementalist Mage kit redone to appear as a Druid kit.
https://docs.google.com/file/d/0BwxUZXZbu5bpbTU5MWtuckFkY2c/edit
^ Go to the File tab and click Download. Have only tested it with BG2.
Class: Cleric.
Race: Human, Half-Elf, Elf, Dwarf. I've also allowed Gnomes, Halflings and Half-Orcs.
Alignment: Anything other than Neutral.
Advantages:
- May use the same THAC0 score as a warrior.
Disadvantages:
- Cannot Turn Undead.
Major Spheres:
All
Chaos (Only Chaotic)
Combat
Guardian
Law (Only Lawful)
Healing
War
Wards
Minor Spheres:
Protection
Necromatic
There are some things left unfinished. Namely the Innate skills Easy March and Lighten Load. Plus fleshing out the Chaos sphere to balance out the Law sphere, as it is outnumbered 2 to 7.
Next is the Elementalist Mage kit redone to appear as a Druid kit.
Post edited by Mordeus on
7
Comments
- will you make it BG:EE compatible?
- what do you think of the Divine Remix mod? (btw, any idea when this mod will be BG:EE ready?)
Wizard spells that took my interest that may be possible or usable in-game:
L1:
Fist of Stone
Fire Burst
L2:
Insatiable Hunger (same as confusion maybe?)
Maximillian's Earthen Grasp
L3:
Alacrity (doable?)
Lorloveim's Creeping Shadow (doable?)
Maximillian's Stony Grasp
Watery Double
L4:
Divination Enhancement
Mordenkainen's Celerity
Summon Lycanthrope
Thunder Staff
Turn Pebble to Boulder
L5:
Magic Staff
Safeguarding
Von Gasik's Refusal
L6:
Claws of the Umber Hulk
Forest's Fiery Constrictor
L7:
Bloodstone's Frightful Joining
Intensify Summoning
Malec-Keth's Flame Fist
Shadowcat (I don't think I quite understand the description; +1 or better weapons also have no effect? OP!)
Suffocate (I'm sure I've seen this in-game, but I'm not sure if it's vanilla or from a mod)
L8:
Gunther's Kaleidoscopic Strike
Homunculus Shield
L9:
Element Aura
Also if doable:
Dilation
Augmentation
Far Reaching
EDIT2: Oh, I read your post late. I'll see what I can do; I don't know how I can be of help on selecting kits, so our criteria is on how interesting they can be to us? And yes please...poll would serve better for this.
I'm going to finish one kit at a time instead of waiting for one big release. So at the moment I'm planning on getting the Elementalist done, since that has the smallest number of spells and the bonuses are fairly easy to apply. For example It's pretty much Fire, Wind & Earth magic for a Pyromancer with high resistance against fire.
The hardest will be the Priest kits because they have 6-9 subkits. I figure I'd pick out 1 or 2 subkits and later add the others with updates. There are some obscure Priest subkits like the Amorphite of Ghaunadaur that specializes in fighting amorphous monsters which is a really niche kit. Whilst something like the Truesword of Arvoreen is a high priority subkit.
If there are enough spells available to a kit, then I'll get it released. But as more spells are worked on, I'll update the individual kits. I figure if there are 20 or so spells for a kit, then that is enough for a release.
But I should get the Crusader's glitches sorted this week for a proper release. And then I'll get the Elementalist done. From then on I'll ask people's opinions on what should be a priority release. I've got blueprints for the kits already devised, so I'll post a thread with a poll.
The Divine Remix mod is pretty impressive. But I'm taking a slightly different approach by wiping the spellbooks clean, making secondary copies of every spell and then manually applying them to each specific kit. It requires a whole lot of typing and formatting but it'll let me to do quick modifications in the long run. One plus is that I could make an Arcane Druid or a Divine Bard quite easily.
@Illustair: I'm going to need help on picking out which kits to do first. Because from then I can look at what spells from which spheres need to be introduced. I'm going to avoid the kits that require spheres like Travelers, Time or Numbers since there is currently only 1 spell implemented from those three. I just finished a blueprint of what BG2 spells fit into which spheres, so I have a good idea of what kits to avoid.
Let us know of what feedback exactly you are looking for...
Not to mention I've made priest versions of wizard spells, and wizard spells of priest spells. So I can work around the spellbook limitations. Especially in making a Ranger, Cleric, Druid & Paladin use 100% Arcane magic and the Bard using 100% Divine magic.
And on a superficial note the icons used in Divine Remix just stick out from the original icons. So the way around that would be to vector every single spell icon to bring about some cohesion. Leaving at least one out can be an eyesore.
So I feel that having to work around the Divine Remix and the Infinity Engine together to accomplish what I want will be a bigger headache for me in the long run.
You're probably right about the Crusader being a little too powerful. But its' really the only legit option in the 2ed Supplements for a Paladin knockoff Cleric kit. I could always combine it with the restrictions of the "Warriors and Priests of the Realms" take on the Crusader but that probably isn't enough to weaken it. On the flipside, I have some really difficult kits in the works, namely the Limbant and the Spellsinger who are really niche characters.
I think I might need to create a thread for all the kits. Especially since I'm starting the rough draft of the Racial Priest Megakit.
And just to put it out there; i really look forward to more diverse and sensible priest and druid kits not to mention geting them to be more unique. Concept of divine remix was great and it worked to some degree, but the spell sele tion was too limited.