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Who gets Vecna?

ZuttiZutti Member Posts: 94
In a hypothetical party consisting of:
Cleric/Ranger
Berserker->Mage
Sorcerer

Who gains the most from the robe of Vecna?
  1. Who gets Vecna?76 votes
    1. The Berserker, for clutch spellcasts in melee
      13.16%
    2. The Sorcerer, for sheer arcane power
      67.11%
    3. Nobody. Vecna is the Amnish translation for 'cheese'
      13.16%
    4. Cheat in two, everybody wins!
        6.58%
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Comments

  • ZarakinthishZarakinthish Member Posts: 214
    None of the above. I think it is best put on a cleric/mage. It has been some time since I last played BG2, but I think I remember giving it to Aerie.
  • ZuttiZutti Member Posts: 94

    None of the above. I think it is best put on a cleric/mage. It has been some time since I last played BG2, but I think I remember giving it to Aerie.

    This hypothetical party includes no C/M
  • ZarakinthishZarakinthish Member Posts: 214
    I know, I'm just saying it is a waste to give such wonderful spell acceleration to anyone other than a cleric/mage.
  • gesellegeselle Member Posts: 325
    I only pick up Vecna, if i feel the sudden urge to reach godhood before ending throne of bhaal.
  • Guigui_le_YoyomeGuigui_le_Yoyome Member Posts: 15
    edited January 2013
    Sorcerer wins. Robe of Vecna can benefit a lot to the berserker mage, but he will obvioulsy spend part of his actions killing mobs in melee combat, thus not using the robe at its full power. Sorcerer has the most spells and can cast them 100% of the time, he has nothing better to do (after level 6-7, if he still uses his sling, you have to worry about the spells you chose for him ! ;-).

    And for ranger/cleric : not spending enough time out of melee, not enough decisive spells, and you can equip it with amulet of power, which is perfect for a priest-like character.

    EDIT : only mages can wear the robe, obviously. Next time, I 'll have to think BEFORE reply... not after ^^
    Post edited by Guigui_le_Yoyome on
  • NocturneNNocturneN Member Posts: 123
    The Cleric/Ranger (No poll for that one?). Why? Because instant Mass Cure rocks. Instant Mass Ress rocks. Heck, even Heal becomes a viable combat-heal with this!

    I gave it to Aerie.
  • ZuttiZutti Member Posts: 94
    NocturneN said:

    The Cleric/Ranger (No poll for that one?). Why? Because instant Mass Cure rocks. Instant Mass Ress rocks. Heck, even Heal becomes a viable combat-heal with this!

    I gave it to Aerie.

    I am quite certain non-mages cannot use the robe, thus the Cleric/Ranger is out.
  • styggastygga Member Posts: 467
    Lol I like how people are saying the Cleric/Ranger like they give the robe to a cleric ranger every game. "Oh yeah, why is that not a choice on your poll hmm hmm?? It would be amazing, that's what I always do yeah!"
  • MadhaxMadhax Member Posts: 1,416
    Sorcerer. Spitting simple spells instantly left and right is too fun, so it goes nicely with the sorc's increased spell-per-day.
  • PawnSlayerPawnSlayer Member Posts: 295
    Sorceror, obviously.

    Nothing like a barrage of Horrid Wiltings thrown in no time at all, especially when the sorceror has boots of speed to throw them across the battlefield.

    Sorcerors are massively powerful, and they should be facilitating in dealing their damage as often as possible. The robe is how this is done.
  • AlexDeLargeAlexDeLarge Member Posts: 273
    Edwin. Always Edwin.
  • moopymoopy Member Posts: 938
    @Nifft

    Speaking of Kas, screw the robe, I want Kas' sword.
  • toanwrathtoanwrath Member Posts: 621

    Edwin. Always Edwin.

    Except when you want to not use red wizard douchers and/or want a reputation of 20.
    Edwin. Sometimes Edwin.
  • I vote the Sorcerer, not only because of sheer Arcane power, but also because it makes sense if you only have one robe to put it on the guy who's not going to be in melee and give the Berserker/Mage some Elven Chain.
  • FlashburnFlashburn Member Posts: 1,847
    edited January 2013
    @NocturneN and others:
    Spells with a specific cast time that aren't a number like Armor and Heal (1 round) are not reduced by the robe. Only spells that do have a numerical cast time like Cloudkill (5) and Horrid Wilting (8) are reduced.

    The above is false. 1 round is equal to 10/10 of a round so Vecna does indeed reduce the time for spells with casting times of 1 round.

    If I remember right, that number means how many tenths of a round it takes to cast the spell. Vecna reduces this time by 4/10. So for Cloudkill its 1/2 a round (5/10), reduced to 1/10 with the robe. Time Stop takes 9/10 of a round, reduced to 1/2 a round (5/10).
    Post edited by Flashburn on
  • WilburWilbur Member Posts: 1,173
    I don't intend to use it the next time I play BG2 (hopefully BG2:EE).
  • ReadingRamboReadingRambo Member Posts: 598
    edited January 2013
    I always give it to Aerie. I know a lot of people hate her for whining but I think she's cute. She is especially cute when wearing the robe of an incredibly powerful lich that's been infused with his dark essence. I just make her take it off during love talks as it smells like moldy lich

    Edit: whoops no c/m in the party. I would prob choose sorcerer in your party, but I believe it's full power is only realized in the hands of a cleric mage. Having clerical spells accelerated is awesome
  • PantalionPantalion Member Posts: 2,137
    Improved Alacrity is why Vecna is good. Berserkers are busy berserking and fighting, the Sorcerer gains optimal utility from endless casting per round, and has the spell slots to really crank up the damage output.

    But yes, Cleric/Mage. If there were a Druid/Mage, might even go for that instead for some AOE death/blind spells put into the Alacrity chain.
  • OzzyBotkinsOzzyBotkins Member Posts: 396
    Aerie got it
    you should have seen her rock the house in watcher's keep
  • DjimmyDjimmy Member Posts: 749
    Time Stop and slash/pierce/maul them to death...
  • The user and all related content has been deleted.
  • ReadingRamboReadingRambo Member Posts: 598
    Pantalion said:

    Improved Alacrity is why Vecna is good. Berserkers are busy berserking and fighting, the Sorcerer gains optimal utility from endless casting per round, and has the spell slots to really crank up the damage output.

    But yes, Cleric/Mage. If there were a Druid/Mage, might even go for that instead for some AOE death/blind spells put into the Alacrity chain.

    Oh yah I forgot about IA (haven't played ToB in a while). Agree with pantalion, sorcerer is a better fit than the beserker. He can be worth while swinging a weapon while waiting for the next spell, while the sorc has to ineptly throw a rock or miss with a dart.
  • DJKajuruDJKajuru Member Posts: 3,300
    Vecna's Robe should have been made available in later chapters!
  • LindeblomLindeblom Member Posts: 257

    I always give it to Aerie. I know a lot of people hate her for whining but I think she's cute. She is especially cute when wearing the robe of an incredibly powerful lich that's been infused with his dark essence. I just make her take it off during love talks as it smells like moldy lich

    Mmmmmmm, I tried to get rid of the Lich smell.
    Seems like it was made of wool.
    2 hours in 90 degrees wash water........Now it can only be worn by Aeries baby.|

    Who happens to be a 1/4 orc, 1/4 human, 1/2 winged elf Sorceror/Cleric/Druid/Wild Mage.

  • EdwinEdwin Member Posts: 480
    Acererak. He gets Vecna.
  • NocturneNNocturneN Member Posts: 123
    @sutti A trick question, eh? That's very mature of you. I thought you were interested in a serious discussion, not a selfesteem boost. :) I'd advise you to use viable options if you want to be taken seriously. :)

    As I said, I gave mine to Aerie, I thus figured clerics could use robes and didn't give it a 2nd thought.
    Flashburn said:

    @NocturneN and others:
    Spells with a specific cast time that aren't a number like Armor and Heal (1 round) are not reduced by the robe. Only spells that do have a numerical cast time like Cloudkill (5) and Horrid Wilting (8) are reduced.

    If I remember right, that number means how many tenths of a round it takes to cast the spell. Vecna reduces this time by 4/10. So for Cloudkill its 1/2 a round (5/10), reduced to 1/10 with the robe. Time Stop takes 9/10 of a round, reduced to 1/2 a round (5/10).

    Hmm, interesting! Makes sense, though I'm not entirely sure you're correct; I even remember testing how fast Aerie could cast "Heal" versus Anomen and hers was alot quicker (and a lifesaver in many tough battles!). I'll see if I can't dig up those old saves, later.

    I'd still give it to Aerie if I had her around (going evil this time muhahaha!), though, it does wonders for Mass Cure and Mass Ress which are amazing spells unless you use cheese. :)

  • FlashburnFlashburn Member Posts: 1,847
    @NocturneN
    Pretty sure you're thinking of the Cure Wounds line of spells, because those have numerical cast times. I give Vecna's robe to Aerie when I play with her for that reason: faster Mass Cure and instant Greater Restoration.
  • NocturneNNocturneN Member Posts: 123
    edited January 2013
    @Flashburn Nah, I was using Heal. Besides, I see no real reason why Vecna wouldn't speed up spells with a casting time of "1 round" since 1 round is exacly 6 seconds. Isn't that divadable? Not too good at math. :P I'll have a look at those saves tomorow, though I aint sure if they're even playable with my heavily modded game (no mods that playthrough).

    Also;

    Mass Raise Dead (Necromancy)
    Level: Quest
    Casting Time: 2
    Sphere: Necromantic
    Area of Effect: Up to 5 party members
    Range: Sight of the caster
    Saving Throw: Special
    Duration: Permanent

    A more powerful version of Raise Dead, this spell brings up to 5 party members back
    to life and heals 3D10+1 per level of the caster points of damage. They can regain the
    rest of their hit points by natural healing or curative magic.
    This spell restores life to dwarves, gnomes, half-elves, halflings, elves, half-orcs and
    humans.

    Incase people have missed this: Yes, it HEALS. And for more than Mass Cure. The casting time is only 2, though it applies the ressurection animation, THEN it heals, so the actual time it takes to get the effect out of it is roughly equal to Mass Cure. It's like Mass Cure's big brother. :)

    Regeneration, the most powerful single-target healing spell ALSO gets boosted by Robe of Vecna.
    Post edited by NocturneN on
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