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How long to explore and slay beasties before heading to the mines?

It's been so long since I've played BG all the way through that I don't remember whether it's better to cut your teeth in the wilderness before doing the plot or vice-versa.

Comments

  • SilverstarSilverstar Member Posts: 2,207
    edited January 2013
    Not sure if you're thinking level-wise or the companions that are in a rush to get down there? The mines are doable at level 2. As for how long you have before the companions snap and wander off I can't say, but it's easily prevented by simply talking to the mayor in Nashkel; soon as you do that the timer seems to stop.
  • PugPugPugPug Member Posts: 560
    I'm thinking level and gear-wise, yeah. I know the mines aren't hard. Just lots of 7 xp kobolds, as I recall.

    Maybe there is no optimal way to go about it, but I'm wondering what others like to do.
  • Depends on the party I'm working with. If I have Imoen and I'm planning on dual-classing her, I'll hit the mines early as part of my "tour of traps" to get those out of the way before dual-classing. If my party consists of NPCs that I can pick up prior to doing the mines, then I'll usually meander around a bit before finally doing them.
  • SilverstarSilverstar Member Posts: 2,207
    I'd say go no sooner than level 2, level 3 might be the most comfortable. The kobolds are indeed pushovers though it doesn't take more than one lucky arrow from one of them to squish your mage(s) at level 1. Going at level 3 means you can probably get through the entire thing in one go without resting.

    Only the boss presents any significant challenge and possibly the slimes near one of the exits.
  • the_spyderthe_spyder Member Posts: 5,018
    Personally, I usually pick up Minsc and do his quest first. I find that level 2 is optimal as pretty much, once the majority of your characters hit level 3, the mines become a cake walk. And getting everyone there is pretty simple. Just normal travel to Nashkal plus Minsc/Edwin's quest should do that.

    As for gear, by level 2, you should have decent armor (Ankheg, actual Plate, 2 +1 rings. etc...) and weapons (+2 Variscona (sp?), +1 dagger, +1 Axe, two +1 Long Swords all for the taking).

  • PugPugPugPug Member Posts: 560
    I would think getting all of those magical weapons would be difficult without metagaming (looking up where to find them). But I see the appeal of having them so that your weapon doesn't break in the mines.
  • NifftNifft Member Posts: 1,065
    I just did them at level 1 (some level 2), and good god, even Dorn got two-shotted by some kobold archer punks.
  • MykraMykra Member Posts: 252
    In BG:EE, I go as soon as I have a couple weapons capable of killing the beasties after the mines so I can get all the nice loot and xp. I'd say I'm probably around level 2-3. Get to Beregost, do the quests in town, then kind of do a quick circle in the areas around town knocking out things like Bassilus, the Letter, etc... I usually get the Ogres on my way back up from the Mines.

    With something like SCS, I prepare well for that descent into Hell. Oooo, that Kobold Shaman and Commander with his Guards. Hate. Hate!
  • NifftNifft Member Posts: 1,065
    Mykra said:

    With something like SCS, I prepare well for that descent into Hell. Oooo, that Kobold Shaman and Commander with his Guards. Hate. Hate!

    Agree, SCS turned that into a hellish fight.

    That was my only SCS experience before un-installing the mod. Should I give it another try?
  • MykraMykra Member Posts: 252
    Nifft said:

    Mykra said:

    With something like SCS, I prepare well for that descent into Hell. Oooo, that Kobold Shaman and Commander with his Guards. Hate. Hate!

    Agree, SCS turned that into a hellish fight.

    That was my only SCS experience before un-installing the mod. Should I give it another try?
    It really depends. I usually play on the hardest difficulties and with monster/spawn mods in many games, but I don't look down on people who play on Core or Easy. If you like it how it is, then no need to change.

    I personally enjoy SCS because at it's most basic, it actually makes me pay attention and turns some snooze fights (like the bounty hunters) into random acts of awesome (I was fighting Vax and Zal in Fireleaf Forest, had two Winter Wolves spawn off to the side as I was positioning a ranged attacker. As I ran from the wolves, a bounty hunter group spawned in. It was a clusterf* of epic proportions and I loved every minute of it. In BG:EE I can turn the difficulty up to max and zerg through everything with no problems. I especially like the Mage duels as I usually play as an arcane caster myself, so SCS makes it fun that we have a bit of spell fencing going on.
  • PugPugPugPug Member Posts: 560
    What is SCS?
  • MykraMykra Member Posts: 252
    PugPug said:

    What is SCS?

    Sword Coast Stratagems. The BG:EE version should be out 'soon (tm)'

    http://www.gibberlings3.net/scs/
  • the_spyderthe_spyder Member Posts: 5,018
    PugPug said:

    I would think getting all of those magical weapons would be difficult without metagaming (looking up where to find them). But I see the appeal of having them so that your weapon doesn't break in the mines.

    Not really. Ok, maybe the Ankheg armor. But the rest pretty much finds itself. The Axe and long sword are both sold in Bergost. If you go after Viconia, you get the plate for free. Same if you take out the Flaming Fist on the way to Nashkal. The +2 long sword is found in the same map as the mines. one of the +1 rings is pretty much common knowledge, or can be found if you are fully exploring the areas as you progress through them. And there are several weapons cashes on the way to Pups.

    Just sayin that thre is a decent amount of low level magic to be found pretty early on in the game. And not "Metagame found" either.
  • LemernisLemernis Member, Moderator Posts: 4,318
    I usually go right to the mines as dictated by the plot. I like fighting the mines' final battle at low level to make it feel a little more intense.

    After completing the mines I relax a bit with respect to the plotline. I justify heading off to adventure about the countryside as driven by a need to hone skills and acquire gear. After I've gained a little more experience at this adventuring thing, I'll see what I can do to try to solve the Sword Coast's iron crisis.
  • FrozenCellsFrozenCells Member Posts: 385
    I solo the early game to level 3/4 by doing stuff like the killing the Ogre, solving the missing courier quest, killing Bassilus, etc. so that when I reach Nashkel all the NPCs I recruit start at level 4 which gives you a midlevel party that can tackle most of the wilderness areas fairly quickly (which I tend to do in Chapters 3 and 5).
  • PugPugPugPug Member Posts: 560
    edited January 2013
    Right now I'm trying this thing where I pick up Imoen and Branwen (if I am not a tank/healer myself) and explore and do minor quests until Imoen's open locks gets to 100.

    There are ones that require or nearly require it even in the Friendly Arm Inn, and I want to get 'em all without having to come back.

    I think she'll have to be level 4.

    It can't hurt to have higher-level NPCs to recruit either, as @frozencells says. As long as you already have your locksmith/trap disarmer. I understand the thieves autolevel with some odd choices.
  • lunarlunar Member Posts: 3,460
    While the mines are doable by lvl 1-2 parties, mines exit area is very hardcore. Those amazon assasins and those horrible, horrible mustard jellies kill an unprepared party so easily it is not funny.

    So I take my time before going to mines, sometimes doing Minsc's quest, sometimes vampiric wolf hunting near temple, sometimes go to sword coast area to kill Shoal for massive xp, or grab a scroll of protection from petrification (green, duration:8 hours) from the Nashkel carnival (if gold is aplenty, get shield amulet and fireball amulet too! 10 charges of fireball really make a lvl 1-2 party deadly) and go basilisk-hunting. Sometimes do all at once and go to Durlag's first levels for a bit. Heh. As long as you talk to Nashkel's mayor, Harpers or the Zhentarim in your group won't leave.
  • atcDaveatcDave Member Posts: 2,419
    lunar said:

    While the mines are doable by lvl 1-2 parties, mines exit area is very hardcore. Those amazon assasins and those horrible, horrible mustard jellies kill an unprepared party so easily it is not funny.

    So I take my time before going to mines, sometimes doing Minsc's quest, sometimes vampiric wolf hunting near temple, sometimes go to sword coast area to kill Shoal for massive xp, or grab a scroll of protection from petrification (green, duration:8 hours) from the Nashkel carnival (if gold is aplenty, get shield amulet and fireball amulet too! 10 charges of fireball really make a lvl 1-2 party deadly) and go basilisk-hunting. Sometimes do all at once and go to Durlag's first levels for a bit. Heh. As long as you talk to Nashkel's mayor, Harpers or the Zhentarim in your group won't leave.

    I never exit that way, I just head back up the way I came in. I save the eastern maps for later.

    I think generally a level 2 party is fine for the mines, I typically work my way to the mines first thing. I explore the areas along the way and assemble my party. If I'm taking Minsc (about 75% of the time) I go ahead and rescue Dynaheir before the mines. But other than that, its pretty much mines first.
    Then I explore the whole map before going after bandits... usually.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Depends if soloing or not... If soloing I usually wait until level 3 at least
  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    edited January 2013
    get chars I plan on using (say, Shar-Teel, Neera, Edwin, Viconia and Imoen, though they are later kicked), while trying generally not to touch anything, then it's straight to the mines - I want low level Coran and Yeslick after all.
    Post edited by DinsdalePiranha on
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    For the ambush at the mines exit, there are some spellcasting tactics that make that fight very doable even at level 1-2.
  • Aasimar069Aasimar069 Member Posts: 803
    lunar said:

    While the mines are doable by lvl 1-2 parties, mines exit area is very hardcore. Those amazon assasins and those horrible, horrible mustard jellies kill an unprepared party so easily it is not funny.

    So I take my time before going to mines, sometimes doing Minsc's quest, sometimes vampiric wolf hunting near temple, sometimes go to sword coast area to kill Shoal for massive xp, or grab a scroll of protection from petrification (green, duration:8 hours) from the Nashkel carnival (if gold is aplenty, get shield amulet and fireball amulet too! 10 charges of fireball really make a lvl 1-2 party deadly) and go basilisk-hunting. Sometimes do all at once and go to Durlag's first levels for a bit. Heh. As long as you talk to Nashkel's mayor, Harpers or the Zhentarim in your group won't leave.


    Exit this map by the western border when you exit the mines cave.
    You will not meet any of those encounters this way.
  • FardragonFardragon Member Posts: 4,511
    There is no advantage to leveling in the wilderness before pursuing the main plot.

    And no need to meet the dangerous foes near the mine exit unless you go looking for them.
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  • mjsmjs Member Posts: 742
    if you have jahiera&khalid/xzar&monty you can't explore too much otherwise they'll bitch and eventually leave
  • PantalionPantalion Member Posts: 2,137
    I've said it before, but it's always worth soloing East with your character until you reach the Basilisk map; the Experience from that will push you to at least level 4 on its own and with Korax (supported by ranged weapons from yourself, which can't miss even if non-proficient thanks to Korax' ghoul touch) you can easily sweep the whole map with no risk.

    If you're feeling even less sporting, then there's more than enough exp from the non-dangerous quests in Beregost and around Nashkel to get you up to the point where all NPCs are level 6.

    Because of the nature of the game, it's always better to do this at the beginning of your game without interacting with other NPCs, as this way all NPCs will scale accordingly, whereas dropping them to perform this strategy later will have their levels set, and they'll be stuck at their old level when you recruit them back.

    Heck, if it weren't for Yeslick being in Cloakwood I'd probably never end up going to Nashkel's Mines at all.
  • KidCarnivalKidCarnival Member Posts: 3,747
    There is just one problem with waiting until all NPCs are level 6, and that is if you aren't the main thief. At level 6, they'll already have weird skills and won't be as useful as if you had picked for them. Of course, you can adjust it in Shadowkeeper, but there is no real gain to grind through to mid level solo. If you pick up your thief of choice as soon as possible (only a real issue if you want Skie or Alora), you still get decent XP without having silly thief skills.
    Baeloth is also best picked up as soon as you can, as he will be stuck with the spells he picks on level up. Not that you have THAT much to worry about, since he will be level 5 and have spells picked up to that point no matter what you do. But all the more reason to not let him pick random stuff more than he already does.
  • FardragonFardragon Member Posts: 4,511
    Pantalion said:

    I've said it before, but it's always worth soloing East with your character until you reach the Basilisk map; the Experience from that will push you to at least level 4 on its own and with Korax (supported by ranged weapons from yourself, which can't miss even if non-proficient thanks to Korax' ghoul touch) you can easily sweep the whole map with no risk.

    Which will make the game so easy that it is boring. Which means you don't need to play it at all. Thus saving you even more time.
    If you're feeling even less sporting, then there's more than enough exp from the non-dangerous quests in Beregost and around Nashkel to get you up to the point where all NPCs are level 6.
    Thus giving them plenty of scope to make stupid choices with respect to skills and proficencies.

    It's best to get NPCs you intend to use as early as possible so as to maximise control over how they develop.
  • Fighting_FerretFighting_Ferret Member Posts: 229
    OK here's what I've tried to do, and it makes it a bit more enjoyable... I follow the plot and go directly to the Friendly Arm Inn and pick up Khalid and Jaheira (no getting the diamond in the tree, the ring of protection+1, or the ever memory ring). The fight against the first assassin is doable by almost any class and Imoen. Pick up Khalid and Jaheira and finish the area surrounding the Friendly Arm Inn. Go south and Explore that area (this nets you the belt of elven bane, but technically you probably turned it in on your first play through, so I do so, for a really crappy reward, oh well). Then move southward to Beregost. I usually go to the Feldpost Inn and run into Marl, who I usually talk down, as I tend to play goodie-goodies, I retrieve the book for Firebeard, kill the second assassin in the burning wizzad inn, and take care of the spider infestation. Then it's south to Nashkel. I clean out the 2 areas between Beregost and Nashkel (don't fight the Flaming Fist guy just for his armor because most people wouldn't do that) but don't return to get quest rewards in Beregost/FAI just yet. I go into the inn in Nashkel and kill the 3rd assassin and then rest and talk to the mayor. Now it's off to the mines. Explore the area surrounding the mines. You can take on Greywulf if you want to, but lets be honest... if you aren't using meta-gaming knowledege on how to beat him or kiting him, you are probably going to lose at this point. So into the mines... everyone should be at level 2 or right about there at this point. Clear the mines and return to Nashkel, I even spare Muhley and let him call in another group of minions, we'll clear out the unexplored areas in a a little bit.

    Gear you should have going into the mines. (All normal weapons, running this way you couldn't have afforded magical yet. Exceptions: If you have 18 CHA and the guard gave you the +1 dagger, if you get Dorn's encounter, or you cross Greywulf and live). Non-magical Armor most likely splint mail (and not the hidden Ankeg Plate) exception: If you got Dorn's encounter then you got a free plate mail, if you killed the Flaming Fist guy another free plate mail, and if you bought plate mail, although at 900 gold you shouldn't have been able to get it yet.

    I also play no reload on core difficulty and take the best roll of 6, if anyone dies, they stay dead, and if the PC dies it's game over.

    Just some interesting experiences: Khalid with a -5 vs missles (I hadn't turned in the belt of elven bane, yet) was charging the entrance to the mine boss and was hit by 3 criticals, (only 4 kobolds there the other missed with an 18) he was level 2 with about 19 HP and dropped like a bag of hammers.

    Another time through the mines we made it all they way to the boss, and picked up Xan before the fight the only spell the boss got off was confusion/feebleind/or rigid thinking on Imoen, she then turns around and shoots Xan once (critical hit) and he gets chunked. Well what can I say...he called it with his "This is hopeless..." "Our quest is vain..." "Oh, what is the point..." drivel.

    The mines are highly doable by a level 2 party of 4, but bring more friends or grab another level if you want an even smoother ride. The real joy about this game is you can play the way you like it, so if you want a challenge, try to roleplay and leave the meta-gaming/power gaming behind, as the game is beatable by any character class with average stats, as part of a group. If you want to be the most powerful character than go ahead and remove that level cap, mod your game and summon vampiricwerebearsnails to feast on drizzt's gooey innards. Or anything in between. It's better to have fun your way than to constantly worry about if you missed stuff, or if you aren't using the most powerful spell/weapon/armor/whatnot in the game, or if you got every single xp and gold coin in the game.

    I wish I could forget everything about this game and play it from scratch, but I can't, so here's hoping for scs, hard times, and item randoming mods to come soon!

  • MykraMykra Member Posts: 252


    I wish I could forget everything about this game and play it from scratch, but I can't, so here's hoping for scs, hard times, and item randoming mods to come soon!

    I know!

    If I could have SCS, NPCProject, and Hard Times right now I would be so lost to BG:EE.
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