So let's talk about the Black Pits (spoilers)
Kilivitz
Member Posts: 1,459
First of all, sorry if this topic is now old, but as you guys know, this board's search isn't very useful and I can't seem to find a walkthrough for this part of the game around the web.
I wasn't thrilled at all when the Black Pits was announced for BG:EE as I'm not very keen on arena-style games. However, being indecisive as usual about my next game, and being somewhat of a closeted powergamer, I decided to make a party and give it a go.
My first impression is that the battles were easier than I expected. I didn't lose once apart from the final fight with Baeloth. I thought maybe it's because I've been playing BG for a long time, but then again, I was never very good with combat strategy. The fight with the warriors from Thay killed most of my group, until my Dwarf Barbarian came out of Domination and slaughtered what was left of their group on his own. That was fun.
However, after finally defeating Baeloth, I had everyone but my Sorcerer and Archer down, including a very unfortunate petrified Kensai in pieces. The rakshasa whose name escapes me now just wouldn't go down.
Needless to say, after that fight was over I had no chance against any other foes. That's the part I'd like you guys to spoil me.
So the genie leaves me to wander around a little bit, and after a while the gnome who sells scrolls (he's a gnome, right?) comes in. I'm ashamed to admit I fleed. The ending also hints at a fight with the approaching clan of Duergars. So... does that battle happen? Does it change the ending at all? I'm curious.
Share your Black Pits impressions here if you are bored. I'd love to read them.
I wasn't thrilled at all when the Black Pits was announced for BG:EE as I'm not very keen on arena-style games. However, being indecisive as usual about my next game, and being somewhat of a closeted powergamer, I decided to make a party and give it a go.
My first impression is that the battles were easier than I expected. I didn't lose once apart from the final fight with Baeloth. I thought maybe it's because I've been playing BG for a long time, but then again, I was never very good with combat strategy. The fight with the warriors from Thay killed most of my group, until my Dwarf Barbarian came out of Domination and slaughtered what was left of their group on his own. That was fun.
However, after finally defeating Baeloth, I had everyone but my Sorcerer and Archer down, including a very unfortunate petrified Kensai in pieces. The rakshasa whose name escapes me now just wouldn't go down.
Needless to say, after that fight was over I had no chance against any other foes. That's the part I'd like you guys to spoil me.
So the genie leaves me to wander around a little bit, and after a while the gnome who sells scrolls (he's a gnome, right?) comes in. I'm ashamed to admit I fleed. The ending also hints at a fight with the approaching clan of Duergars. So... does that battle happen? Does it change the ending at all? I'm curious.
Share your Black Pits impressions here if you are bored. I'd love to read them.
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Comments
Just one last question: I noticed that the protagonist didn't go past 161k XP, as opposed to the rest of the party. Is that the intended behavior? I imagine it's supposed to prevent the player from importing a character past the XP cap into the main game, but I'm not sure.
http://forum.baldursgate.com/discussion/15047/black-pits-level-cap-research
I mean, they're way better than the original soundsets, and are equalized differently, so when you play the game using headphones (like I pretty much always do), the difference is not only noticeable, but a bit jarring.
But then again, maybe no one else gives a damn. Haven't read any similar complaints, at least.
For those wondering, in the end if you do not leave and stay to fight duergars, apparently there is no ending. I was killing them non stop for around 90 minutes real-time and they did not give up
two dragons? a demi-lich and an army of skeleton warriors?
1 priest/warrior
1 mage
2 ranged dps (two bow wielding warriors could be great)
2 close range dps (1 berserker / 1 cavalier or 1 inquisitor - if he can wield bows)
since thief are useless and single class priest/mage are weak, what could be the best party ?
1) Berserker/Druid
2) Kensai/Mage
3) Sorcerer
4) Archer
5) Cleric/Ranger
6) add your favourite build here
Edit: a possible choice for #6 is Fighter/Thief if you like backstabbing, otherwise whatever suits more your play style.
at what level/BP fight would you dual class these? leave it too late and you have too many weak deadweights in your party. or would you need to replay fights again?
I've dualled the Kensai at 5th and the Berserker at 6th.
I've dualled the Ranger at level 2, but now I would rather use a multi for the Ranger/Cleric
I've never replayed a fight to farm XP, in fact I hadn't even reached the XP cap at the end.
It makes slightly more challenging some of the early/midgame battles, until the Kensai and Berserker had regained their levels, but the overall party is strong enough to pull this out.
On the subject of slot 6, normally I'd be all over a Fighter/Thief to round out the party, but BP has very little call for trap removal, and gives you few opportunities for backstabbing unless you create them with Invisibility spells. Just something to consider.
Yes, I agree. That's why I left the position open and merely suggested it in the edit. I personally don't even like too much backstabbing. I've used that party in my first BP playthrough and for #6 I had a Swashbuckler, but I didn't know how useless thieves are in BP at the time.
i noticed that too, there's only one trap round and you can blast through those and take the hits. thieves aren't needed at all in BP. now if they reset those traps...
I thought, erroneously, that buffs would be dispelled at the beginning of each fight, so that party is even more overpowered than what I've experienced
- Inquisitor (Katana/mace/long bow) : completly cheese. Useless in BG (mages are a joke) but very usefull in Black Pits.
- Berserker (Katana/mace).
- Ranged warrior (for quicker levelling - long bow + mace and heavy armor !)
- Second Ranged warrior (for quicker levelling - long bow + mace and heavy armor !)
- Half-elf Warrior/cleric (more life and thac0 for melee with mace / warhammers + sling).
- Dual classed warrior/mage at level 3 (more HP, ability to wear helmets and shields, *** in slings and bows)
For the moment it seems to be a good choice (levelling is fast).
definitely agree with about the ashideenas: in one party i had a blade dual wielding and a cleric with the 3rd.
supreme weapon for fighting baeloth
Few to none quests, only fight, buy equipment, fight, speak with the NPCs after each tier.
For me the mini-saga would be better if:
1° - The battles you get where random instead of fixed ones (based on their level of course)
2° - some other mini-quests to be done there.
3° - special items to be adquired in special moments or quest
A thief is pretty useless as we doesn't have space to hide in shadows on the pits.
I got disappointed also, cos i didn't had the chance to fight the beholder at the end.
A suggestion i made for the devs, is to make an Black Pits end save (after baeloth's defeat when the Genie is waiting for you to teleport out of the place).
This final save should be worked to become a new game+ on the vanilla game, and based on your actions, whom you helped/fucked, the items on your inventory among other variants, the BG game started with an black pits end save should introduce some of the items, monsters and even events/background based on the characters of each tier.