Need a last member for Alter Party
GaNoN
Member Posts: 151
Well i made a new alter game because i really wanted to try a multiclass CHARNAM.
My party is this one:
CHARNAME: Priest/Ranger (2weap mace/wh )
Minsc: Gona 2weap him to Scimitars
Dorn: 2h
Neera: my sexy mage
Coran: Op ranged guy
And for the last member im considering ideas. I dont know if i will lack thief skills
But this would be candidates:
-->Imoen Dualed asap when she has 100 Trap find.
--> Montaron 100 Trap find
--> Kagain fully tanked i guess.
--> Shar-teel
--> Kivan ( Why not :P)
I rly cant decide and i have no idea if coran will be enough as 1 party "thief"
My party is this one:
CHARNAME: Priest/Ranger (2weap mace/wh )
Minsc: Gona 2weap him to Scimitars
Dorn: 2h
Neera: my sexy mage
Coran: Op ranged guy
And for the last member im considering ideas. I dont know if i will lack thief skills
But this would be candidates:
-->Imoen Dualed asap when she has 100 Trap find.
--> Montaron 100 Trap find
--> Kagain fully tanked i guess.
--> Shar-teel
--> Kivan ( Why not :P)
I rly cant decide and i have no idea if coran will be enough as 1 party "thief"
0
Comments
as for a final char... you're VERY melee heavy (imho more than 2 melee chars is a waste), so I'd go with... Edwin, because he's awesome. just get the useless invoker first with Minsc, recruit Edwin, then send Dynaheir to dickpunch an ankheg.
but to be honest, I'd probably kick Minsc the hell out, and get Monty+Xzar, it would cover nearly every weakness (2 mages, backstabbing or traps - only one cleric, but nobody's perfect), and Monty can easily be used as a slinger, thus having the "optimal" number of melee chars. also, that party is entertaining as hell.
On topic: Ditch Minsc, you'll need to get him to level 6 before dual-wielding Scimitars makes sense, and you won't want to share your PC's maces with him. Plus you'd have to cheese it to have Minsc without Dynaheir.
Depending on how you play your PC, he may or may not be suitable as the party's tank. That'll decide for you whether or not to pick up Kagain. Otherwise, Coran is probably sufficient for thief support moves (unlesss you build him as a backstabber, and you can keep Imoen until then. Might as well keep Imoen the whole time and dual her to mage...
Why do u think more than 2 melee chars are a waste?
also, two tanks are just the right amount - ranged weapons are really badass in BG1, and two meatshields can easily hold anything back.
My view on the melee vs. ranged balance comes from a different angle: I find straight-up melee types to be boring. Kagain is an extremely effective tank with the right gear, but he's a one-trick pony. You point him at the baddy who you don't want chewing on your mages, and he attacks it. That's all he's capable of. Even Dorn only has a handful of special abilities, and is otherwise a simple beat-stick. Casters bring much more diversity to a party, and allow for deeper tactical planning in combat. Having 3-4 of your party capable of arcane or divine magic allows for combinations and interesting strategies, and in my opinion much more rewarding play.
i understand. I was thinking about three options now, after reading all the comments:
Dualing and keeping imoen or Dualing Shar-teel to a thief and use her as Ranged & back stabber.
Another option would be go for an other pure caster like xan.
they have same dex
alternatively, just edit her with shadowkeeper, taking one point from short swords, giving it to long swords - pretty much everyone around her agrees that her BGEE profs are a goddamn mess, and that way. she can reach grandmastery.
The problem with ShadowKeeper is that when u use it it kills dorns new skills.
They just get deleted, or atleast that happend to me last time
try editing dorn, it gives some kind of error and then new skills blow :S
Must be that then. I was muling the saved file from BG:EE to BG2. im using the Steam client and its setup is not the same as u have with ur Beamdog client. so its not that easy to modify :S
She but it dsnt matter when i press the arrow --> to search shar-teel Dorn always appears in second place so it gets messed autmatically.
What i had to do is Make my rep 19, let dorn leave, then edit shar-teel and get him back.
that worked for me.
With Cleric and Mage equipment options he can also use a lot of gear (Wand of the Heavens and/or Summoning, Paralysation, Fireball, you name it), and acts a very good debuffer. He can in 3 rounds cast Greater Malison, Doom, Glitterdust and then the debuff spell of your choice more-or-less guaranteeing it'll work.
This also frees up other party members spell slots. Your Cleric/Ranger could now use all those nice self-buffs and not have to worry about dispels/heals etc. Neera could become the fireball-chucking engine of destruction could be etc.
I took Shar-teel, dualed her to thief at lvl 6. im gona jump from lvl 3 to 7 to get more pips.
Im farming atm to lvl her before taking the tower map.
Whats the best lvl for the tower map? (i heard its hard)
I'd recommend your party have an average level of at least 5, with a thief at at least 80-90 trap-disarming, as you can find potions within the dungeon to boost the skill to 100. Higher can't hurt. There's no shame in turning away from the boss of the game to go tackle TotSC content, as some of the expansion fights are arguably more difficult than the final boss of the game.