Ascension64 Member Posts: 560
edited July 2012 in Archive (Feature Requests)
Like the bug list, I have made a PDF of the TobEx features. It is colour-coded basically according to broad types of changes. I don't have any time to list them in separate discussion or contribute to existing discussions if features have been previously reported, but am happy if anyone else wants to dig at that.
Invisibility and pickpocket behavior : A64_FR03 -> not specifically the same, since you spoke of pickpocketing and here it is about behavior but i'll post anyway : http://forum.baldursgate.com/discussion/1197/improve-invisibility-logic#latest, also here but was posted in bugs about some actions that shoudn't break invisibility (albeit pickpocket was not mentionned) http://forum.baldursgate.com/discussion/909/bug-thieves-skill-related-interface-and-engine-bugs/p1
110% experience for players : A64_FR38 -> http://forum.baldursgate.com/discussion/comment/5021/#Comment_5021 (bugs-> fixed)
Which items are usable for backstabbing is hard-coded : A64_FR51 -> the feature of having ranged backstab was discussed here, but that wasn't the core of the discussion http://forum.baldursgate.com/discussion/207/making-backstab-more-viable-late-game/p1
PickPocketFailed() trigger does not work : A64_FR64 -> I'm not sure but is probably linked to this bug report http://forum.baldursgate.com/discussion/comment/8107/#Comment_8107
Chargen mage spell selection, kit selection, level up mage spell selection,
mage spellbook, and priest spellbooks have limited space for elements : A64_FR72 -> spellbook and selection limited space for elements was discussed somewhere but can't find it.
Certainly more of them
Awake on sleep?! Awesome!
Thanks so much. About to install this on BG:EE.
SCS says it doesn't use ToBEx for BG:EE.
Is it not compatible?
If not the game (to my tastes) isn't currently playable.
Is there any likelihood this will change in the near future or should I just put the game away for a year or so?