How much in Find Traps to deal with the Flesh Golem cave? (spoilers)

How many points in Find Traps do you need to reliably deal with the traps in the Flesh Golem cave?
In my Jester duo run, I've just picked up Safana at level 4. She has 45 points in Find Traps. I was planning on having her drink a Potion of Perception and a Potion of Speed (though am not actually sure that's really necessary), then having my Jester cast invisibility on her to get past the Sirens and avoid the Gollums. She can disable the traps whilst invisibile (if she has enough points in this), then drink a potion of invisibility once she becomes visible after looting the treasure.
I'm not sure that 65 Find Traps will enough, though. I do have a Potion of Mind Focusing to hand, which would raise her dex to 20 and give her anohter +15% to Find Traps, bring it up to 80%, but is that just a waste of an expesive potion that is only available in limited numbers early on? As my Jester only had 15 Int, he's relying on Potions of Mind Focusing and/or Potions of Perception to boost his Int when batch-scribing scrolls, so I don't want to watse these unnecessarily.
I would test it out myself, but I'm trying to do a no reload run (though this might become a limited reload run...)
In my Jester duo run, I've just picked up Safana at level 4. She has 45 points in Find Traps. I was planning on having her drink a Potion of Perception and a Potion of Speed (though am not actually sure that's really necessary), then having my Jester cast invisibility on her to get past the Sirens and avoid the Gollums. She can disable the traps whilst invisibile (if she has enough points in this), then drink a potion of invisibility once she becomes visible after looting the treasure.
I'm not sure that 65 Find Traps will enough, though. I do have a Potion of Mind Focusing to hand, which would raise her dex to 20 and give her anohter +15% to Find Traps, bring it up to 80%, but is that just a waste of an expesive potion that is only available in limited numbers early on? As my Jester only had 15 Int, he's relying on Potions of Mind Focusing and/or Potions of Perception to boost his Int when batch-scribing scrolls, so I don't want to watse these unnecessarily.
I would test it out myself, but I'm trying to do a no reload run (though this might become a limited reload run...)
Post edited by Oxford_Guy on
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However, if you do such a sneak run, you must be aware that after looting the treasure, Safana will constantly attempt to communicate with your CHARNAME, thus constantly cancelling whatever action you command her to do (even walking!). As such, it will take a while before exiting the cave, because every time to tell her to move, he will stop after a step or two trying to find your CHARNAME to no avail. I think I clicked over 30 times just to get her out!
Also, Golems, not Gollums!
RNG still applies to percentages.
I didn't use Oil of Speed or even Invisibility Potions. Just constant clicking of Stealth, a concept that quickly got irritating due to continuous stopping-to-find-CHARNAME-who-is-outside-the-cave-but-must-talk-to-him-this-instant! Phew!
And yes it's a pain to move Safana after she's looted the tome, as she keeps on pausing to try to speak to CHARNAME, but I got safely back in the end.
"GO LEHM" !!! hard accent on the "o"