Can't get rid of deafness ... bug or feature ?

In The black Pits, I have cast deafness on 10 radius with my Cleric to prevent the Thay mages from casting spells (with great success).
My Cleric was also affected by the spell.
I must confess I am not used of casting this spell ;-)
Even after resting, magical dispel, the effect (and icon) remains (fail at spell casting).
Is this a bug ?
Is the only mean to dispel this would be to drink the appropriate potion ?
Thanks for your answers.
My Cleric was also affected by the spell.
I must confess I am not used of casting this spell ;-)
Even after resting, magical dispel, the effect (and icon) remains (fail at spell casting).
Is this a bug ?
Is the only mean to dispel this would be to drink the appropriate potion ?
Thanks for your answers.
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Is there a magic (non divine) spell that would work ?
Or cross fingers to cast the spell until it does not fails since it is my only divine caster ? ;-)
I must confess I'm not used of casting this spell
This could be quite game breaking since most of negatives effects are removed, characters are healed and so on and there is no help from outside available.
On a regular BG or BG2 game, there is always a solution to get rid of these ailments (other NPC, temples, ...).
I got afflicted with it in the Black Pits as well, luckily it wasn't my cleric, so I just cast Cure Disease on my party memeber and that was the end of it.
Maybe they should add a Cure Disease scroll to the scroll dealer, just in case something like this occures, since there's not a temple here.
Though, I kind of like the idea if your only cleric winds up deaf, you can't cure it.
It kinda makes the situation feel a little more "real" in my eyes.
Even if they just added a tab to the potion guy or something. The auto-rest/revive/heal from winning a fight fixes pretty much everything, but not anything permanent unfortunately.
The only thing that I can think of currently that can't be cured without a cleric if Deafness.
Hell, Heal should be curing disease already
maybe they could add a wand of cure disease to one of the merchants
He should stay dead until risen by a spell, a scroll or a "temple service" as it happens in the original.
-lol-
I actually had to ransack the loot off my dead party members during the fight, with sole surviving member (the cleric coincidently) just to finish off that damn Rakshasa
I too tried restoration and amulet of power for vocalise to no avail. So yeah, if all your divine casters get deafened you're screwed.
*Edit* I also think this could well be a bug, or at least a spell description not matching effect. I don't think silence is meant to be permanent, and deafness should only have a % cast failure rather than the 100% that seems to be implemented at the moment.