Add golem creation!
Would be awesome if the game would add golem creation so i could creature a flesh golem out of my fallen brothers for example to aid me in battle.
Thw golem would follow ur party at all times until it died or u told it otherwise.
How awsome would it be if u met drizzt and than u just sent ur clay golem to kill him!
Is there any mod that applies this feature?
Thw golem would follow ur party at all times until it died or u told it otherwise.
How awsome would it be if u met drizzt and than u just sent ur clay golem to kill him!
Is there any mod that applies this feature?
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Comments
Nah, too easy.
OK, iirc there's also some thieves coming in and the golems pummels them to mush, then it walks even some more! Yay!
Like sending a Iron Golem to fight the Mage boss in BG2, stuff like that would be awesome to see.
Hit Dice: 96d10 (603 hp)
Attack: Slam +99 (12d6+35) melee
Abilities: Str 80
Challenge Rating: 33
First off, there is no real need to add this to the game. It doesn't enhance the game in any way (IMHO). Second, creation of Golems are supposed to be the creations of high level wizards (which Charname isn't supposed to be until much later) and takes a really LONG time to do.
This isn't Skyrim. Charname doesn't need a veritable menagerie of creatures to follow him/her.
And some of the entries above sound really Monty Hall.
The ultimate CR 60 killing machine of the worlds
Necromancers/Evil Clerics are literally SUPPOSED to have a literal army of creatures following them, as in PnP, animated dead have no duration (and they can have a total number of undead under their control equal to double their caster level in total HD). They last until destroyed. Rangers and Druids are supposed to get several animal companions at their beck and call (They can either have 1 animal up with up to 1HD less then their own, or several that don't total more then 1 less then the ranger/druid's HD), and that's not even touch the literal army (and I do mean hundreds) of followers non-mage (mages are loner assholes and no one likes them) characters between levels 9-11 get AUTOMATICALLY upon reaching that particular level.
In the second place, I REALLY hope and try to believe that you are simply trying to be childish and obnoxious to make a joke. I will assume such until and unless I am proven wrong.
In the third place, as stated above "Monty Hall". Nuff said.
@Zanathkariashi, My 'Skyrim' comment was not meant as a negative. I personally happen to love Skyrim as a game. But you must admit that these are completely different games and settings. And to put something in one arena that really smacks of the other does nothing but diminish both games. IMHO.
(Why the hell have I never done this before myself on mage/sorcerer solo playthroughs?!?!?!??!)
In DnD, you're expected to roleplay your character particular ways, based on your stats, alignment, NCPs etc, that BG doesn't even touch. You can choose to do whatever you want even though your character in no ways has the skills to pull it off. Torment on the other hand had minimum stat requirements for certain responses, so someone too dumb, too unsociable, or too gullible would never think of it. And your alignment was an actual reflection of your actions and choices. I feel strongly that while Baldur's Gate's core story is top notch, but the road that gets you there is very flawed. And that doesn't touch the haphazard implementations of class rules and abilities.
The minimum level to create any golem is level 18 (requires the use of Wish or in the case of Clay Golems, Miracle (only clerics can craft clay golems)), unless you have a golem manual, which has all the proper spells included and merely requires a lvl 14 caster for a Flesh Golem (and they go up from there), 1,000 gold per hit point you want the golem to have, and 1 month of crafting time.
Also clay and flesh golems have a cumulative 1% chance per round of combat to go permanently berserk. This chance persists between battles, so flesh and clay golems will always eventually go berserk.