WSAD controls
Biron5k
Posts: 13
I realize some of the shortcuts rely on these keys, but not being able to control my character via WSAD controls was the most frustrating aspect of the original Baldur's Gate versions, and I just simply couldn't complete it as a result. I played through a mod of Dragon Age that was the opening dungeon from Baldur's Gate 2, and moving via the keyboard was what made the experience so much more enjoyable. I didn't care about the lack of voice acting or the graphics, or seeing faces for conversations, but the controls were difficult to enjoy. If being able to move the character with the keyboard was possible, I would definitely pre-order this game the instant I could.
Edit: You'd move up, down, left, and right, guys. Like, W makes you move toward the top of the screen and S makes you move toward the bottom. How is this a bad idea if the characters are programmed to follow you? How is it so different from just clicking?
Edit: You'd move up, down, left, and right, guys. Like, W makes you move toward the top of the screen and S makes you move toward the bottom. How is this a bad idea if the characters are programmed to follow you? How is it so different from just clicking?
Post edited by Biron5k on
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Comments
Plus, I like being able to send one party member to one part of the map and another to another part, which you would be pretty unable to do using that system
You can also leave your characters completely off the screen, do the being able to scroll across the map. What happens if you try to move your character while on a different part of the map?
It's really just not feasible for this game
And no, they can't add a rotate feature as the maps are made to be seen from one direction, and they're flat canvases with no depth
Again, I'm not saying that something along these lines is impossible, it just seems clumsy to me, not something I'd really like to see.
I vote we don't take any of their features.
I just don't feel like it adds much (if at all) to the game, and considering the limitations of the engine, it would likely require a fairly hefty time commitment from the devs.
Then again, if it were to gain support and be implemented it wouldn't bother me since it wouldn't affect my experience at all (since I just wouldn't use it), so I guess it doesn't matter, I was just voicing my opinion on the idea.
The mouse + keyboard shortcuts is vastly superior in a game with strategic combat. Imagine playing Starcraft or LoL and having to move your character in WASD. Sounds nightmarish to me.
Besides, I'm used to WASD for my Spellbook, AI toggle, Stealth and Detect Traps works perfectly and has for a decade.
However, it's actually a matter of preference... The general feeling is that the gameplay is more than adequate and conforms with the complexity of the battle system... Doing otherwise would waste human resources and time....
Not in my priority list, but might be good if time allows it....
Also, if memory serves me well, then it is the keyboard controls which are old and were replaced mostly during mid 90s.
The reason all of us are here is not only that BG is great game, but also that we appreciate that they are ehnancing game which IS NOT like all the newer RPGs, which mostly failed to be half that good.
Again, I´m not against it, but then, I can go to Doom 4 forums and ask them 1 month before releasing to add point-and-click controls as nice alternative.
No offense.
Flammable Material
And I'm looking forward to the new NPC's/quests. Not the new Dragon Age mechanics.
So implementing WASD movement just for the time between battles? I don't see that many people would use it. It's inaccurate and you'll continuously have to keep your fingers on the keys to keep your party moving as pathfinding only works on point-and-click.
A compromise might be to implement a Diablo-like movement, where clicking and holding a mouse button will let your party follow the cursor. Maybe adding this functionality to the middle mouse button as holding down left/right mouse button is already in use.
This way it would get a bit more realtime feeling to it and still allow accurate movement (at least in comparison to WASD).