Questions about Shape Shifters
GaNoN
Member Posts: 151
Well i was gona start a random Multiplayer game with my cousin.
And i was planning to test Shape Shifter there as my main.
I have read around many places that its very underpowered and buggy. Is that fixed now? some info about how they work or their mechanics will be rly nice. THACO, armor and stuff when shape shifted. (Pips ? claws are a 2h weap or what ?)
All that stuff. ty.
And i was planning to test Shape Shifter there as my main.
I have read around many places that its very underpowered and buggy. Is that fixed now? some info about how they work or their mechanics will be rly nice. THACO, armor and stuff when shape shifted. (Pips ? claws are a 2h weap or what ?)
All that stuff. ty.
0
Comments
I've played the TuTu version with BGTweaks Shapeshifter and the thing is an absolute beast and was a blast to play. The big thing is, when you shapeshift your stats change to that of the Werewolf type you are playing as, so you don't have to break your back trying to max str/dex/con/and wis, and also it allows you to cast spells when shapechanged much like the NPC's are able to.
As far as I'm aware the werewolf & greater werewolf forms are still not the same in terms of stats as the normal werewolves/greater werewolves you'll encounter and are in fact a lot weaker. The tradeoffs (not wearing *any* armour) are steep, and really limit your ability out of shapeshifted form.
There are a couple of rebalance mods for BG2 & TuTu out there as @Mykra says. If anything they may err on the side of making Shapeshifters a bit too good though.
Overhaul have just left well enough alone for now, so they're still in their relatively gimped state. We shall see if any changes are forthcoming, although I wouldn't count on them being official.
If you build your Druid to be a sort of missile battery/support character and use the werewolf form to jump in after casting your spells, it can be fun and handy in the game. If the plan is to wolf out and tear up the front lines, probably better just making a fighter-type and building a tank. True. IIRC, the Shapeshifter rebalance was explicitly meant to be used with something like Tactics or Sword Coast Stratagems that upped the difficulty. I forgot to mention that, so good catch.
@Kaigen
So its like playing a monk right? kinda pain in the ass
a pitty because i rly like this 2 classes
unlike a shapeshifter though, monks do become epically powerful and scale well
1 question, Monk's fists what type of fighting style are?
Like a big 2 handed sword?
And 1 more question, i read going with more than 16 con on a monk is wasting points, why ?