Can someone give me a timeline of the DnD games?
daven
Member Posts: 112
Couldn't really find anything.
BG, BG2, IWD, IWD2, NWN, NWN 2.
Just like, curious and stuff.
BG, BG2, IWD, IWD2, NWN, NWN 2.
Just like, curious and stuff.
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Icewind Dale is set in 1281DR, i.e. before the Time of Troubles, along with the 'sequel', which begins in 1312DR
Storm of Zehir occurs somewhere between 'present day' (1373?) 3.5 FR, and the Spellplague in 1385DR, as the plot is driven by the effects of Zehir's appearance amongst the Yuan-Ti. I have no Idea when the other NWN modules are set, because I do not have them installed on this machine.
As for the various other DnD games, all I can say is that I Planescape: Torment occurs before the faction war. Whether that has an actual Dales Reckoning date... The battle of Emridy Meadows was, I think, in the year 569. (A separate timeline.) I have not played the other various DnD games.
1368 DR: Baldur's Gate
1372 DR: Neverwinter Nights 1 (Year of Wild Magic)
1374 DR: Neverwinter Nights 2 (Year of Lightning Storms)
I'm confused though...what triggered the Bhaalspawn saga again? Isn't it after the time of troubles? Wouldn't that make PC a pup?
Reference - Darek Death
I'll try to look up IWD.
EDIT: I see @Toffee already had answered IWD. And BG1 & 2 are just months apart? For some reason, 7 years pops in my head. But don't mind me, 7 years is too long that I doubt it's right; probably just a wild surge in my head.
BG Saga was supposed to span over four years worth of time from a previous quote I read over on Greenwood's Candlekeep forums, not sure how correct it is but it feels right. However, being what you are though, it wouldn't surprise me to see such a meteoric rise to power.
I don't know whether gods were able to foresee the ToT, and I wouldn't think so, but apparently something along these lines must have happened. I wonder why the other gods didn't use suche foreknowledge to their advantage, but maybe that's got to do with the fact that the Baldur's Gate series isn't considered canon with regard to the Forgotten Realms.
command and conquer red alert 2 was a bloody amazing game
The chanters of Candlekeep chant the prophecies that have yet to come to pass, though the year of the turret (1360) has in fact already happened and the horde it speaks of has been defeated. Though Candlekeep is a secluded place, some of the prophecies are well known, or at least present in the public conciousness. Bhaal knew he would die, at some point. While it's possible there were other Bhaalspawn long before they were required, perhaps as a way of hiding some of his power, the known evidence is that he knew he would die during the time of troubles - either he predicted that itself or merely the date of his 'death' - and fornicated accordingly that his progeny would be of warring age at one time. (It is worth noting that you are approximately 20 years of age regardless of your race, making you especially young if an elf, but that other longer-maturing creatures were sired earlier.)
Bane & Myrkul also made provisions for their deaths, (though I'm not familiar with the crown and how much of that was intentional) though Bane's was probably a much more general safeguard than the (presumably) very specific plan of Bhaal. Minor spoiler ToB
[It is doubtful Bhaal knew what (the time of troubles) would happen, and hardly possible Bane, (he who was responsible) would have nicked the tablets when that turned out so badly for him. It is possible that somebody like Oghma could have known, but refused to speak of it. Maybe there's more in the novels, though something tells me the machinations of the god of knowledge probably don't really feature.]
[As for that bioware forums link, I'm pretty sure Red Knight has been around much longer than 1358.]
I remember the epic battle at the end of SotSB against the Frost Giants very well. My entire party got wiped out but my Mage was never touched. And totally dominated.
The point the Bhaalspawn prophesy really began to move was in the year 1366 when Sarevok was approached by Melissan (in disguise) in an attempt to recruit all the most powerful Bhaalspawn she could find to force the prophecy into motion (Sarevok thought the idea was stupid since the prophecies clearly say there can be only one bhaalspawn to ascend and set his own plan into motion to start a war between Amn and Baldur's Gate, while hunting down all the other bhaalspawn he could find as insurance against her plan, just in case), since she couldn't begin the ritual until the appointed time. (your character went under the radar due to his bhaalspawn powers being suppressed by your upbringing, until the deaths you became involved in during BG began to wake it up. Bhaal's essence is Murder incarnate, and every death you caused added to the strength of your divine soul and made you strong. If you think about your overall tally, you're easily personally responsible for more deaths then Sarevok and the 5 combined and multiplied several times over. The solar even says at the beginning of ToB that you weren't born THE Bhaalspawn of the prophecy, you became THE Bhaalspawn through your actions, and it could've of just as easily been any other bhaalspawn.
The official end of the Bhaalspawn saga was right at the tail end of 1370, since Yaga-shura's siege began just as the reclamation wars in Tethyr had come to an end, and the remaining Tethyrian army was too weak to challenge his own.