Baldur's Gate is set in 1368DR, BG2 begins few months later, in 1369.
Icewind Dale is set in 1281DR, i.e. before the Time of Troubles, along with the 'sequel', which begins in 1312DR
Storm of Zehir occurs somewhere between 'present day' (1373?) 3.5 FR, and the Spellplague in 1385DR, as the plot is driven by the effects of Zehir's appearance amongst the Yuan-Ti. I have no Idea when the other NWN modules are set, because I do not have them installed on this machine.
As for the various other DnD games, all I can say is that I Planescape: Torment occurs before the faction war. Whether that has an actual Dales Reckoning date... The battle of Emridy Meadows was, I think, in the year 569. (A separate timeline.) I have not played the other various DnD games.
A little clarity in your request might have helped. LOL. Asking for a timeline, that is what ReWizard gave you. Just not the timeline you were looking for. Just sayin.
1358 DR: The Time of Troubles 1368 DR: Baldur's Gate 1372 DR: Neverwinter Nights 1 (Year of Wild Magic) 1374 DR: Neverwinter Nights 2 (Year of Lightning Storms)
I'm confused though...what triggered the Bhaalspawn saga again? Isn't it after the time of troubles? Wouldn't that make PC a pup? Reference - Darek Death
I'll try to look up IWD.
EDIT: I see @Toffee already had answered IWD. And BG1 & 2 are just months apart? For some reason, 7 years pops in my head. But don't mind me, 7 years is too long that I doubt it's right; probably just a wild surge in my head.
I'm confused though...what triggered the Bhaalspawn saga again? Isn't it after the time of troubles? Wouldn't that make PC a pup?
EDIT: I see @Toffee already had answered IWD. And BG1 & 2 are just months apart? For some reason, 7 years pops in my head. But don't mind me, 7 years is too long that I doubt it's right; probably just a wild surge in my head.
I'm not sure exactly when Bhaal knew his clock was going to be punched, but I figured he was busy forming the Plan B strategy before the Time of Troubles even hit as you meet a person in ToB who far and away breaks any sort of timeline I've seen before.
BG Saga was supposed to span over four years worth of time from a previous quote I read over on Greenwood's Candlekeep forums, not sure how correct it is but it feels right. However, being what you are though, it wouldn't surprise me to see such a meteoric rise to power.
Yeah, the conundrum of charname being born too early... I guess it's solved by what @Mykra said, Bhaal knew his clock would strike way before that, or maybe he just had a faint feeling something might happen and he better reproduce. Nobody knows, as it's never been clearly stated by Bioware or whomever responsible, as far as I know.
I don't know whether gods were able to foresee the ToT, and I wouldn't think so, but apparently something along these lines must have happened. I wonder why the other gods didn't use suche foreknowledge to their advantage, but maybe that's got to do with the fact that the Baldur's Gate series isn't considered canon with regard to the Forgotten Realms.
^Bhaal knew because he, or his position, was the subject of a very specific Alaundo prophecy. "The Lord of Murder shall perish..." Not any old "Lord" of Murder, but a divine one is presumed by the word mortal [In the following line.]
The chanters of Candlekeep chant the prophecies that have yet to come to pass, though the year of the turret (1360) has in fact already happened and the horde it speaks of has been defeated. Though Candlekeep is a secluded place, some of the prophecies are well known, or at least present in the public conciousness. Bhaal knew he would die, at some point. While it's possible there were other Bhaalspawn long before they were required, perhaps as a way of hiding some of his power, the known evidence is that he knew he would die during the time of troubles - either he predicted that itself or merely the date of his 'death' - and fornicated accordingly that his progeny would be of warring age at one time. (It is worth noting that you are approximately 20 years of age regardless of your race, making you especially young if an elf, but that other longer-maturing creatures were sired earlier.)
Bane & Myrkul also made provisions for their deaths, (though I'm not familiar with the crown and how much of that was intentional) though Bane's was probably a much more general safeguard than the (presumably) very specific plan of Bhaal. Minor spoiler ToB
Regarding that plan, it's been a while (i.e. a decade) since I played ToB and do not remember how much of it is referenced. Presumably no one Bhaalspawn was supposed to accumulate so much of his essence, (perhaps the fact that they did at all was an error?) and that when enough of it had been returned to his Throne he would reconstitute there, with a core of dedicated clergy and the results of his children causing violent death on a grand scale being enough to catapult him back with enough power to successfully challenge the holder of his portfolio, presumably still Cyric, and perhaps with other domains related to his masterful stroke.
[It is doubtful Bhaal knew what (the time of troubles) would happen, and hardly possible Bane, (he who was responsible) would have nicked the tablets when that turned out so badly for him. It is possible that somebody like Oghma could have known, but refused to speak of it. Maybe there's more in the novels, though something tells me the machinations of the god of knowledge probably don't really feature.]
[As for that bioware forums link, I'm pretty sure Red Knight has been around much longer than 1358.]
The "Gold Box" games (Champions of Krynn, the original Pool of Radiance etc.) were awesome for their time, as was Eye of the Beholder, though I preferred the more tactical nature of the Gold Box games - more like BG
Gold box games were AWESOME for their time. I remember getting totally lost in Pool Of Radiance (the gold box game, not the game that came out a few years ago) and then going on to Curse. Secret of the Silver blades was divine as well. And then Pools of Darkness. Hours and hours of fun.
I remember the epic battle at the end of SotSB against the Frost Giants very well. My entire party got wiped out but my Mage was never touched. And totally dominated.
Bhaal forsaw his own death and began walking long before the time of troubles. He'd given up so much of his power, by the time the time of troubles came around, he could barely control the bodies he inhabited and they would literally rot while he was the only soul in them, and after Bane and Mykrul killed all the Bhaal-worshiping assassins in Faerun in order to create Bane's new body, his essence was so weak, the best he could do was to drive his hosts insane with murderous rage, which is why Cyric killed him so easily.
The point the Bhaalspawn prophesy really began to move was in the year 1366 when Sarevok was approached by Melissan (in disguise) in an attempt to recruit all the most powerful Bhaalspawn she could find to force the prophecy into motion (Sarevok thought the idea was stupid since the prophecies clearly say there can be only one bhaalspawn to ascend and set his own plan into motion to start a war between Amn and Baldur's Gate, while hunting down all the other bhaalspawn he could find as insurance against her plan, just in case), since she couldn't begin the ritual until the appointed time. (your character went under the radar due to his bhaalspawn powers being suppressed by your upbringing, until the deaths you became involved in during BG began to wake it up. Bhaal's essence is Murder incarnate, and every death you caused added to the strength of your divine soul and made you strong. If you think about your overall tally, you're easily personally responsible for more deaths then Sarevok and the 5 combined and multiplied several times over. The solar even says at the beginning of ToB that you weren't born THE Bhaalspawn of the prophecy, you became THE Bhaalspawn through your actions, and it could've of just as easily been any other bhaalspawn.
The official end of the Bhaalspawn saga was right at the tail end of 1370, since Yaga-shura's siege began just as the reclamation wars in Tethyr had come to an end, and the remaining Tethyrian army was too weak to challenge his own.
Gold box games were AWESOME for their time. I remember getting totally lost in Pool Of Radiance (the gold box game, not the game that came out a few years ago) and then going on to Curse. Secret of the Silver blades was divine as well. And then Pools of Darkness. Hours and hours of fun.
I remember the epic battle at the end of SotSB against the Frost Giants very well. My entire party got wiped out but my Mage was never touched. And totally dominated.
I don't particularly miss having to draw my own maps with graph paper, though...
Comments
Icewind Dale is set in 1281DR, i.e. before the Time of Troubles, along with the 'sequel', which begins in 1312DR
Storm of Zehir occurs somewhere between 'present day' (1373?) 3.5 FR, and the Spellplague in 1385DR, as the plot is driven by the effects of Zehir's appearance amongst the Yuan-Ti. I have no Idea when the other NWN modules are set, because I do not have them installed on this machine.
As for the various other DnD games, all I can say is that I Planescape: Torment occurs before the faction war. Whether that has an actual Dales Reckoning date... The battle of Emridy Meadows was, I think, in the year 569. (A separate timeline.) I have not played the other various DnD games.
1368 DR: Baldur's Gate
1372 DR: Neverwinter Nights 1 (Year of Wild Magic)
1374 DR: Neverwinter Nights 2 (Year of Lightning Storms)
I'm confused though...what triggered the Bhaalspawn saga again? Isn't it after the time of troubles? Wouldn't that make PC a pup?
Reference - Darek Death
I'll try to look up IWD.
EDIT: I see @Toffee already had answered IWD. And BG1 & 2 are just months apart? For some reason, 7 years pops in my head. But don't mind me, 7 years is too long that I doubt it's right; probably just a wild surge in my head.
BG Saga was supposed to span over four years worth of time from a previous quote I read over on Greenwood's Candlekeep forums, not sure how correct it is but it feels right. However, being what you are though, it wouldn't surprise me to see such a meteoric rise to power.
I don't know whether gods were able to foresee the ToT, and I wouldn't think so, but apparently something along these lines must have happened. I wonder why the other gods didn't use suche foreknowledge to their advantage, but maybe that's got to do with the fact that the Baldur's Gate series isn't considered canon with regard to the Forgotten Realms.
command and conquer red alert 2 was a bloody amazing game
The chanters of Candlekeep chant the prophecies that have yet to come to pass, though the year of the turret (1360) has in fact already happened and the horde it speaks of has been defeated. Though Candlekeep is a secluded place, some of the prophecies are well known, or at least present in the public conciousness. Bhaal knew he would die, at some point. While it's possible there were other Bhaalspawn long before they were required, perhaps as a way of hiding some of his power, the known evidence is that he knew he would die during the time of troubles - either he predicted that itself or merely the date of his 'death' - and fornicated accordingly that his progeny would be of warring age at one time. (It is worth noting that you are approximately 20 years of age regardless of your race, making you especially young if an elf, but that other longer-maturing creatures were sired earlier.)
Bane & Myrkul also made provisions for their deaths, (though I'm not familiar with the crown and how much of that was intentional) though Bane's was probably a much more general safeguard than the (presumably) very specific plan of Bhaal. Minor spoiler ToB
[It is doubtful Bhaal knew what (the time of troubles) would happen, and hardly possible Bane, (he who was responsible) would have nicked the tablets when that turned out so badly for him. It is possible that somebody like Oghma could have known, but refused to speak of it. Maybe there's more in the novels, though something tells me the machinations of the god of knowledge probably don't really feature.]
[As for that bioware forums link, I'm pretty sure Red Knight has been around much longer than 1358.]
I remember the epic battle at the end of SotSB against the Frost Giants very well. My entire party got wiped out but my Mage was never touched. And totally dominated.
The point the Bhaalspawn prophesy really began to move was in the year 1366 when Sarevok was approached by Melissan (in disguise) in an attempt to recruit all the most powerful Bhaalspawn she could find to force the prophecy into motion (Sarevok thought the idea was stupid since the prophecies clearly say there can be only one bhaalspawn to ascend and set his own plan into motion to start a war between Amn and Baldur's Gate, while hunting down all the other bhaalspawn he could find as insurance against her plan, just in case), since she couldn't begin the ritual until the appointed time. (your character went under the radar due to his bhaalspawn powers being suppressed by your upbringing, until the deaths you became involved in during BG began to wake it up. Bhaal's essence is Murder incarnate, and every death you caused added to the strength of your divine soul and made you strong. If you think about your overall tally, you're easily personally responsible for more deaths then Sarevok and the 5 combined and multiplied several times over. The solar even says at the beginning of ToB that you weren't born THE Bhaalspawn of the prophecy, you became THE Bhaalspawn through your actions, and it could've of just as easily been any other bhaalspawn.
The official end of the Bhaalspawn saga was right at the tail end of 1370, since Yaga-shura's siege began just as the reclamation wars in Tethyr had come to an end, and the remaining Tethyrian army was too weak to challenge his own.