Original NPC Integrity
recklessheart
Member Posts: 692
This worry is one I've had since BG:EE was first announced. Because Overhaul has many more resources available to them now to create new NPCs, I am anxious that old NPCs will become overshadowed by greater attention to the new ones. A lack of voice acting, interactivity and side-quests for the original NPCs contrasting with excessive detail on new, 'shiny' NPCs, would be disappointing, as it would feel very much so like an interruption of the integrity of the original game.
Does anybody else agree with this? Disagree at your leisure as well! I just thought I might ask to see if anybody else is worried that the 'enhancements' of BG:EE might seem less-than-fluidly inserted.
Does anybody else agree with this? Disagree at your leisure as well! I just thought I might ask to see if anybody else is worried that the 'enhancements' of BG:EE might seem less-than-fluidly inserted.
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Comments
I would hate for Imoen and the like to miss out on more developement because this new NPC we're promised took up too much of the writers' attention.
As for the content that will be added for the old NPCs (in the new adventures), a quick look at the lead writer's twitter account will reveal that he is actively adding this content on a regular basis.
I'm confident that the final product will be great.
Can't remember which modsite it was on, but if you search around gibberlings 3, pocket plane group etc or just google it you can find it.
BG1 lacked a great deal of dialogue for additional party members, I agree with @NeoDragon regarding that. Also, BG1 lacked voice-overs for the characters. This doesn't bother me so much; it's unrealistic to expect that the original voice actors could be recruited again. Even so, if the new character is fully voiced, he/she is surely going to feel more fleshed out than the others? Or in some way partial to special treatment?
I'm very eager for BG:EE, my only worry is that the additional content will feel very wedged in and out of sync with the integrity of the old, and NPC attention is at the forefront of my mind. I'm enjoying seeing everybody elses interpretations though. I also saw a new portrait floating about the forums somewhere. Where was that found? I couldn't find the source.
you can find the portrait here:
http://forum.baldursgate.com/discussion/56/portraits/p2
and @PhillipDaigle avatar
And regarding BG1 npc, What they truely miss is NPC interactions, I dont much care for voice acting.
You could say that Imoen didn't need any adjustment since most of BG2SoA was chasing after her (or someone she was with) and that is kinda a background story in itself. Imoen should still have had more lines though, I think enough people have said that.
I have not had a game where I had Valygar in the party for an extended period of time but from what I have read and heard he had a lot of content cut that was going to be interesting.
Regarding the topic, it does seem that they're stuck in a bit of a corner...in BG1 there is next to no dialogue for the joinable NPCs. If they are not allowed to add dialogue to existing NPCs barring in new areas, then any new NPC they make will be out of place unless it's similarly somewhat silent. And if it's silent then it's not really all that interesting Let's see.
Weis and Hickman don't even write FR stuff and there are definitely books that mention gay relationships.
Don't write FR stuff? But would you not agree that an game based on the storyes of Weis and Hickman would have been an epic setting?