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about playing evil. Does bribing a guard EVER work? run or kill the guard? (minor spoilers)

so whenever we fail to lock pick a chest, and get caught, they civilian calls a guard.
typically, we're given the choice to fight or bribe. I've attempted bribing every time... and failed every time (with an 18 CHA char too!)
so does bribing ever succeed?
if not, that means the only choice is to run or fight... but baldur's gate is a persistent world, so if I run too much, wouldn't there be a boat-load of guards out on the street searching for me day and night? or will they *eventually* give up and leave the map?

any other alternatives?

Comments

  • BalquoBalquo Member, Developer Posts: 2,746
    Unfortunately, it's just fight or run. But don't worry, they will eventually "give up" and leave.

    Other alternatives would be nice though.
  • stbassystbassy Member Posts: 7
    ok. thanks.

    I'm surprised my 18 CHA thief can't sweet talk/bribe a lowly guard. Maybe if I read the book of CHA+1 and added a nymph cloak.... throw in another 500 GP, and a 8GP royal-room at the local inn....

    still no? ... shucks. haha
  • KidCarnivalKidCarnival Member Posts: 3,747
    Hm, I once bribed guards with 200 gold. I was caught stealing from the store in Nashkel (with a freshly dualed Shar-Teel and 0 points in pickpocket - lol) and offered the guards 200 gold to "redeem myself". I just wanted to see if that works, and to my surprise, it did. As a result, the store owner would no longer talk to me though. I don't think it works in non-shops.
  • WanderonWanderon Member Posts: 1,418
    If your stealth is pretty good you can position yourself right next to the door when caught looting a house and once the gaurd dialoge ends go out the door and immediately stealth then walk away - you'll want to stay out of that general area for a while - I think leaving the map and returning is usually enough time for them to disappear.

    At least thats how I recall it from Vanilla BG1 - haven't got caught in BG:EE yet except in Candlekeep trying to swipe the extra health potion and there sometimes the I can get away between the time I get the message the guards were called and them actually showing up - other times I have just outrun them and lost them by the time I reached the Inn.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Kirkor said:

    If you run, guards will disappear after some time. At least when they are not hostile.

    Oh, by the way:
    - You can't bribe the Flaming Fist, but you CAN bribe amnish soldiers.

    I didn't know that, thanks! What about the Halfling Guards in Gullykin?
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    If you're a mage/thief, the Invisibility spell (or if Chaotic Good, your familiar's) can be useful in these situations. Also, depending on how many guards there are, you can try charming (e.g. with Algernon's cloak) or sleeping them and then run away, to avoid reputation loss.
  • ToffeeToffee Member Posts: 55
    Amnish soldiers are open to bribery. Hostile summoned guards do vanish. I had a train of 5 or so watchers evaporate before my very eyes as they chased me about Candlekeep, despite me having killed two of them.
  • KidCarnivalKidCarnival Member Posts: 3,747
    @Oxford_Guy: Killed by HULL, that made my day.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    @Oxford_Guy: Killed by HULL, that made my day.

    I laughed my ass off at the time! :-)

  • KidCarnivalKidCarnival Member Posts: 3,747
    My jester accidentally got Baeloth killed by xvarts today. I wasn't aware he's appear while there are still monsters around. My jester walked in, invisible, and singing the xvarts a song (that made them attack each other, and it looked lulzy) and suddenly, BAM, Baeloth appears, in a mob of 10+ confused xvarts, and starts his dialogue. With Edwin in the party, dragging the lines out. Oh well, his djinn probably knew this would happen and it was his plan all along. And Edwin has a new robe.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BTW I've been having Safana use the Relair's Mistake cloak to turn herself into a wolf, especially when thieving, as she can move much faster with this (allowing easier escapes, and also runnin away to hide again after a backstab), but still can use her Thieving abilities. It sets her Strength to 18 and Dex to 17 (i.e. same as her base Dex), so doesn't negatively affect her in anyway, apart from not being able to use ranged weapons or magic weapons. 2 APR at 18 Strength is nice in melee too, I assume the damage is slashing.
  • WilburWilbur Member Posts: 1,173

    Toffee said:

    Amnish soldiers are open to bribery. Hostile summoned guards do vanish. I had a train of 5 or so watchers evaporate before my very eyes as they chased me about Candlekeep, despite me having killed two of them.

    My Jester got caught by a guard stealing the potion of healing in Candlekeep, the guard fillowed my outside, then I confused him with my song and he attacked Hull, who killed him, LOL!
    Lol! Luckily you had returned his sword to him.
  • KidCarnivalKidCarnival Member Posts: 3,747
    O.o I shall immediately assign this cloak to Monty.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited February 2013

    O.o I shall immediately assign this cloak to Monty.

    Yes, if your character has less than 18/01 Strength and less than 18 Dex, there isn't much downside

  • Heck, toss the cloak on Rasaad (at least until level 6) and you'll probably get some good mileage out of it.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Horror's another great spell to deal with guards and flaming fist if you don't want to actually fight them.
  • DarkcloudDarkcloud Member Posts: 302
    A lucky or ehm unlucky wild surge with a demon could also take them out.
  • moopymoopy Member Posts: 938
    edited February 2013
    @Oxford_Guy

    Toffee said:

    he attacked Hull, who killed him, LOL!

    It's a good thing you fetched Hull's sword for him.

    Edit: Just saw someone above me said this already, oops.
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