Just looking for a little help from the modders...
Xavioria
Member Posts: 874
SO I've decided to try to make my own NPC, one that is quite different from any that are out there, and I'm using A beginner's guide from PPG to create him... and I've come to my first roadblock... I can't convert my .CHR file to a .CRE file because NearInifinity just isn't finding it. Was wondering exactly how to get NearInfinity to find the proper .CHR files, because none of them are there. ALSO, is this guide good to use to create an NPC on BG:EE, or would it be considered obsolete?
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What I've noticed using NearInfinity linked to my BGEE install: you have to have the CHR files within the 00766 (or whatever on your install) folder or a subfolder to appear. By default, exported characters from in-game are stored in your Documents (Windows Vista) or My documents (Windows 7) /BGEE folder and subfolders. (Not sure on other OS.)
My point: Look for any exported CHR files in your OS's documents/BGEE folder and subfolders, copy it to a subfolder of the install path NI is using (even if just temporarily), then open NI (or refresh). More complex than it needs to be, but that's what happens when a program installs into two places at once.
ANYWHO, I'm now up to the part where I got all my files ready to install a very simple NPC. I want to make sure it installs all my components correctly. So far I'm having a blast, and once It's finished, I will expand, but I don't doubt that I might need more help later on lmao
Edit: NOW having different issues, with the weidu installation, I was wondering or hoping that someone who is good at modding might be able to look at my humble beginnings and tell me exactly what I'm doing wrong? Just tell me what to copy and paste, and I shall, and Hopefully I can figure this out
BACKUP ~Jerr/backup~
AUTHOR ~Xavioria (rlbecker11@yahoo.com)~
BEGIN ~Jerriam the NPC for BG:EE~
// The Following is the copying of Jerriam's .cre file
COPY ~Jerr/X#Jerr.cre~ ~override/X#Jerr.cre
SAY NAME1 ~Jerriam~
SAY NAME2 ~Jerriam~
SAY SELECT_COMMON4 ~Blah~ [Male1a]
SAY SELECT_COMMON5 ~Blah~ [Male1b]
SAY SELECT_COMMON6 ~Blah~ [Male1c]
SAY SELECT_ACTION1 ~I'm on the job~ [Male1d]
SAY SELECT_ACTION2 ~Very well, master~ [Male1e]
// The Following Compiles the d files
COMPILE ~Jerr/X#JERR.d~
// The Following compiles the script for the location
EXTEND_TOP ~AR2900.bcs~ ~Jerr/AR2900.baf~
APPEND ~pdialog.2da~
~X#Jerr X#JerrP X#JerrJ X#JerrD X#Jerr25P X#Jerr25J X#Jerr25D X#Jerr25~
UNLESS ~X#Jerr~
APPEND ~interdia.2da~
~X#Jerr X#JerrB X#JerrB25~
UNLESS ~X#Jerr~
AND lastly, weidu tells me I messed up by saying:
"Parsing error" "Line 14 column 1-30"
I'm guessing it has to do with my .d file. I would love some feedback (even if it's harsh lol)
U version 23105
This is a non-stable version. Unless you're sure about what you're doing, consid
er downgrading.
[C:\Program Files\Baldur's Gate Enhanced Edition\Data\00766\Setup-Jerr.exe] Usin
g scripting style "BG1"
In state 27, I expected one of these tokens:
[2] ~~
Parse error (state 27) at COMMA
[JERR/SETUP-JERR.TP2] PARSE ERROR at line 14 column 1-30
Near Text: ,
GLR parse error
[JERR/SETUP-JERR.TP2] ERROR at line 14 column 1-30
Near Text: ,
Parsing.Parse_error
ERROR: parsing [JERR/SETUP-JERR.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [JERR/SETUP-JERR.TP2]: Parsing.Parse_error
FATAL ERROR: Parsing.Parse_error
KK well here is where I messed up. Just let me know what I'm doing wrong if you see what I'm not seeing.... please and thank you so much for your reply
If your Tp2 was copied exactly as you posted it, that would mean the program is having troubles with Thing is, I see no problem there... however: If the above is exactly as it is in the Tp2, it needs to be "~override/X#Jerr.cre~" (closing ~/tilde).
Which reminds me of something I read in another tutorial: while WeiDU is good at narrowing down the problem, look within about 5 lines of the problem on each side to see if it's not actually elsewhere.
WOW I'm stupid, but thank you SO much.
One question though, if there are issues INSIDE the .D file, will weidu be able to see those and tell me there are issues inside other files besides the .tp2?
Edit: installed correctly, thank you for your help so much
Glad to hear you've got it working for now.
Not to spoil your fun or anything, but the prefix "X#" is already reserved by the BG1 NPC Project. Please refer to the reservation list to find out which prefixes are unreserved.