Blunt/Piercing/Slashing THAC0 bonus/penalties vs. non-armoured enemies?
Oxford_Guy
Member Posts: 3,729
Hi - I know that Blunt/Piercing/Slashing weapons get different bonus/penalties to hit versus different types of armour (there's a good visual indication of the effects here: http://www.pocketplane.net/volothamp/chap6.htm ), but how does this work with enemies that aren't wearing armour, but have a natural AC? Is the AC bonus/penalty always +0?
BTW I'm not asking a question about *resistance* to different weapon types (e.g. skeletons are highly resistant to piercing damage), which affects damage, rather any THAC0 bonus/penalty - is there anywhere to look this up?
Does blunt still usually get the best THAC0 vs/ most enemies, not just those wearing armour?
BTW I'm not asking a question about *resistance* to different weapon types (e.g. skeletons are highly resistant to piercing damage), which affects damage, rather any THAC0 bonus/penalty - is there anywhere to look this up?
Does blunt still usually get the best THAC0 vs/ most enemies, not just those wearing armour?
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Comments
So against an enemy without armour all weapons are equally effective, unless the enemy has some kind of resistance or an AC modifier (e.g. from a weapon or an item).
The bonus/penalty is entirely determined by the armour. So it is better to say that different armours get bonuses/penalties to AC, rather than weapons getting bonuses/penalties to hit.
To answer you question, an unarmoured creature gets no special bonus or penalites against any of the weapon types.
If I understand correctly, despite the name "Immunity to projectile", this will only make them immune to webs as the projectile type is "webtrav". However, I'm just guessing and I didn't test it in game, so I may be wrong. Maybe someone with more modding experience can confirm if this is indeed the case.