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Blunt/Piercing/Slashing THAC0 bonus/penalties vs. non-armoured enemies?

Hi - I know that Blunt/Piercing/Slashing weapons get different bonus/penalties to hit versus different types of armour (there's a good visual indication of the effects here: http://www.pocketplane.net/volothamp/chap6.htm ), but how does this work with enemies that aren't wearing armour, but have a natural AC? Is the AC bonus/penalty always +0?

BTW I'm not asking a question about *resistance* to different weapon types (e.g. skeletons are highly resistant to piercing damage), which affects damage, rather any THAC0 bonus/penalty - is there anywhere to look this up?

Does blunt still usually get the best THAC0 vs/ most enemies, not just those wearing armour?

Comments

  • So far as I can tell, damage type only affects THAC0 for armored opponents, but I don't generally play with to-hit roll feedback on unless I'm testing something. Someone who pays attention to all their attack rolls might have different observations.
  • lunarlunar Member Posts: 3,460
    Interesting question. I've noticed that spiders have nice AC against missiles, my characters almost always suffer penalties to their rolls when firing a missile to them. Or I may be wrong, confusing it with fatigue, melee penalty, etc.
  • ErgErg Member Posts: 1,756
    Actually damage type does not affect THAC0 at all. It is the enemy AC that may be affected by a bonus or a malus vs. a specific damage types (AC modifier).

    So against an enemy without armour all weapons are equally effective, unless the enemy has some kind of resistance or an AC modifier (e.g. from a weapon or an item).
  • ajwzajwz Member Posts: 4,122
    edited February 2013
    I think you just misunderstood the mechanism behind it. Different weapon type dont get a bonus vs different armours.
    The bonus/penalty is entirely determined by the armour. So it is better to say that different armours get bonuses/penalties to AC, rather than weapons getting bonuses/penalties to hit.

    To answer you question, an unarmoured creature gets no special bonus or penalites against any of the weapon types.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    ajwz said:

    I think you just misunderstood the mechanism behind it. Different weapon type dont get a bonus vs different armours.
    The bonus/penalty is entirely determined by the armour. So it is better to say that different armours get bonuses/penalties to AC, rather than weapons getting bonuses/penalties to hit.

    To answer you question, an unarmoured creature gets no special bonus or penalites against any of the weapon types.

    Thanks, that's what I wanted to know, obviously te resistances a creature may have vs. certain types of weapon affects damage, rather than AC (e.g. piercing vs. skeletons), although if the creature holds a small shield or buckler, then they will have a worse AC versus piercing.
  • lunarlunar Member Posts: 3,460
    Can someone check spiders/ettercaps cre files? I suspect one creature item they are equipped gives them extra ac vs missiles? (Along with immunity to web effects, I think)
  • ErgErg Member Posts: 1,756
    edited February 2013
    lunar said:

    Can someone check spiders/ettercaps cre files? I suspect one creature item they are equipped gives them extra ac vs missiles? (Along with immunity to web effects, I think)

    Spiders have a not droppable item called "Antiweb" with the following properties:

    image
    If I understand correctly, despite the name "Immunity to projectile", this will only make them immune to webs as the projectile type is "webtrav". However, I'm just guessing and I didn't test it in game, so I may be wrong. Maybe someone with more modding experience can confirm if this is indeed the case.
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