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Multiplayer Enhancements - Dynamic Content

Dynamic multiplayer content: Randomly generated multiplayer quest objectives.

You won't know what they are until you begin the quest and there is no way of knowing where in the gaming world they will send you. They might involve retrieving an artifact or seeking after a bounty. Better yet, have a mission board from where players can decide what they ought to pursue - minimizing the likelyhood of people restarting the session if they don't get what they want in terms of an objective.

Comments

  • HeroicSpurHeroicSpur Member Posts: 907
    While this is a nice idea, I don't really see how a feature like this could actually be (technically) implemented into the game.

    I don't think the Infinity Engine does 'random' very well.
  • ZanteZante Member Posts: 15
    All scripting languages have a random function, I'm sure Lua does as well. ;p
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