Dual-classing inconsistencies, and changes from BG1?
ljbo
Member Posts: 177
First, it seems to me the two manuals contradict each other. In the "Sword Coast Survival Guide", it is stated that
Then what does the game actually implement? I have never made a dual-class but a discussion about fighter/cleric on the General forum indicates that the former is what is implemented actually. Is that intentional? Or is that a change introduced by the BG2 engine?
On the contrary, "Mastering Melee and Magic" has
No further advancement is ever allowed in the first class; all further development is in the new class.
until they have gained at least one more level in their new class than in their old class. After this point, they can choose freely between the abilities of each class.For e.g. a fighter/mage, that means the former manual states the mage can't gain more weapon proficiency pip whereas the latter states the opposite. The latter is what AD&D 2nd Edition says whereas the former is what the original BG1 manual said.
Then what does the game actually implement? I have never made a dual-class but a discussion about fighter/cleric on the General forum indicates that the former is what is implemented actually. Is that intentional? Or is that a change introduced by the BG2 engine?
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My brother discovered this about a week ago for himself, and it revolutionized how he viewed character creation.
That said, I don't know that I would call it "working as intended". It may just be a bug that won't ever be fixed.
The current way it works in BG isn't the same as the IWD rule or AD&D rule, but it's very firmly established as the long-standing BG rule, and loads of us have invested huge time building our characters on that basis. They can't ever change this rule in BG, it'd no longer be BG if they did that - it'd just be "some other game which has pirated the setting and story of BG", and that's not at all what the devs here are trying (or indeed allowed) to create.
Also, I'm almost positive that there's way more xp in IWD, and that you reach far higher levels than in BG1. Doubly so because IIRC increasing the difficulty in IWD actually increased the xp gains from combat. I haven't played it in ages, but I think I remember getting to level 20 or 30 playing on Insane (in the regular game, not HoF). I'm pretty sure you can easily make an effective dual class without having to play Heart of Fury.
I view pushing grandmastery after dualling from fighter to be an exploit of an oversight in the dual-class system. Why can a fighter2->thief achieve grandmastery, but a fighter/thief multiclass can only specialize? Mechanically, it makes no sense.
If you want to play that way, fine by me. We're all our own DMs, we enforce whatever rules or restrictions we want to make the game more fun for us, and I'd be lying if I said I'd never gotten grandmastery with a dualled fighter. But it's hardly a firm rule of the saga.
Anyway, would many "useful" builds lose their point, or would many "exploitative" builds lose their point? Why can taking 2-3 levels of Fighter before permanently switching to a different class get a character to Grandmastery, but multiclassing a Fighter is capped at specialization? These sorts of builds are getting more abilities than the sum of their parts, for no clearly explicable reason. Especially when you consider that a dual-classed Fighter can actually attain Grandmaster FASTER than a single-classed fighter with the right build.
Sure enough, Dualclasses and Multis are more powerful than Singles, that's for sure.
But among these two Multis have the huge advantage of
1) getting HLAs of both classes later on rather than only from one class
2) they usually have the better THAC0 later on (e.g compare a F9->Mage with a high Lv F/M)
3) no waiting time to regain abilities and thus no 'weakness' phase
I consider it fair for Fighter-Duals to be able to Grand Master as a sort of compensation besides them getting high level abilities (like spell level access) faster. Eventually, the multis (exception are tripleclasses) will as well gain all the powerfull stuff, just a bit slower. What remains is the small advantage of Grand Mastery.