Android Tablet Version
matthileo
Member Posts: 59
This is my one and only feature request, everything else would be icing to the cake.
I don't have an iPad, I don't want an iPad, I'll never get an iPad.
I do have a nice Android tablet and I'd love nothing more than for this game to be available.
I don't have an iPad, I don't want an iPad, I'll never get an iPad.
I do have a nice Android tablet and I'd love nothing more than for this game to be available.
5
Comments
You can always just play it on your pc, that's my plan anyway
I hope that's not the reason, because realistically it's a bad one. Google provides licensing libraries (http://developer.android.com/guide/google/play/licensing/index.html) to deal with just this, not that piracy is as big of an issue as people act like it is. People who pirate a game were never that likely to buy it in the first place.
That, and most BG fans would probably be willing to pay for it anyway. As long as they sell enough copies to equal the dev costs everything beyond that is profit, whether or not some people end up pirating the game.
As another addition, there is currently a program that lets people load the PC version up on an Android tablet. It's buggy, and it's not "Enhanced", but it means that people can still have this -- just without Beamdog (or whoever) making any money.
Shame really since I was much more interested in getting a port to my android tablet, especially as it's becoming clear what the scope of BG:EE is. I already have BG1 running on the BG2 engine and high, widescreen resolution so my BG1 is already halfway to BG:EE anyway :P Would have been awesome to have that for my tablet. GemRB doesn't quite cut it for me.
I believe kickstarter simply isn't an option with Atari on board.
If this doesn't get made because of hardware / software limitations, I'll be fine. Same deal with "fragmentation", but if this game doesn't get made because someone along the chain thinks that piracy will cost them then I've lost all faith in every company at the bottom of this screen.
Dear people, let me buy your damn game. As long as enough people buy it that you recover the development costs, every sale after that is profit. That's the beauty of an eatheral product like a downloadable video game, all the cost is development. There is very little cost associated with ongoing distribution, and you don't have to "make more".
Someone pirating your app/game != lost money, that person wasn't going to buy it anyway (and if you don't make it NO ONE will buy it). Basically, piracy doesn't hurt you, but sales help you.
2) You can't negatively affect sales. A sale that doesn't happen is not a loss, it's just not a gain. That's the biggest lie of people who freak out about sales, that a lost sale is theft. There are all kinds of reasons for lost sales (cost, better competing product, lack of interest, etc). Piracy is much less a factor in lost sales than those things.
3) As long as the cost of development is recovered it doesn't matter if 90% of people pirate the game. Profit is still being made. And once you break even, you're profiting off a product with an infinite supply. That's all good.
I'm not saying piracy is ok, i'm not saying that BD shouldn't use google's DRM library to protect it's IP. It should. But let's not pretend piracy is the type of problem the content industry wants you to believe it is. And lets not pretend that most pirates would buy every game / CD / movie that they pirated, if a free version was not available. They wouldn't. So let's ignore the pirates. They hurt less than you think, and there are plenty of people who would love to fork over their cash for this game.
The Nexus 7's Software Buttons: Designed For Gaming
New home here: Android Category
http://www.learn-cocos2d.com/2012/08/real-trouble-android/