Considerable delay from Sarevok dies until ending cutscene starts
forbjok
Member Posts: 31
There seems to be a rather lengthy delay (probably 3-5 seconds or so, exact length seems to vary from time to time) from Sarevok dies and until the ending cutscene starts, during which the game continues to run normally.
I'm not sure if this should be considered a bug so much as an engine difference, but it isn't there in the original game, and I can't imagine it was added deliberately.
It's certainly not a huge issue, but it does mean I have to run around or use invisibility to avoid getting nuked by his henchmen until the ending sequence starts, where in the original the ending started instantly after his final dialogue.
I'm not sure if this should be considered a bug so much as an engine difference, but it isn't there in the original game, and I can't imagine it was added deliberately.
It's certainly not a huge issue, but it does mean I have to run around or use invisibility to avoid getting nuked by his henchmen until the ending sequence starts, where in the original the ending started instantly after his final dialogue.
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Only kill Sarevok is nonsense, because you can be killed by the others before escape
Gorion didn't cast Mirror Image or Stoneskin or Fireball in the first game, either, but it was changed in BGEE.
I always thought it was metagamey to ignore the rest and focus on Sarevok so you can win the game. It makes no sense.
What, do the others go: "Aww crap. They got Sarevok! Wait, wait! We give up!"?
Changing this, would rebalance the final battle since it's now easier with the kits/items/higher cap.
By the way, the original game argument is a weak one in a game with the subtitle "Enhanced Edition". Why do people want the original game as it was with BGEE, when they can buy the original one from GoG?
I shall have to pay closer attention next time I watch that scene.
Regardless, those things are purely cosmetic changes and affect nothing gameplay-wise.
If you count minor cosmetic changes, then replacing all the movies could also be considered a change. It's a game. It doesn't need to make sense. Knowing to exploit details such as this is part of what makes games fun. Actually, I don't think really matters what happens after Sarevok is dead.
Sarevok was the sole driving force behind all the troubles on the Sword Coast, and with him dead, it's unlikely that his henchmen would be able to cause any more trouble. His plans and the Iron Throne's involvement were already revealed to the authorities (Belt). Quite simply, his entire operation was already thoroughly busted even before his death.
And there is nothing in the ending cutscene that makes any implication as to whether the player character survives or not.
We have different views. Personally, I don't consider exploits, bugs, glitches and cheese, fun.
There's another thing: what if at the moment of Sarevok's death, the other guys send an arrow or spell you way and annihilates your party? Or they decide to go for the cheap shot when you're distracted and kill you? Then you haven't won.
And the last sentence is really rules-lawyer-y to me. Obviously you're supposed to have won.
If you have died, then you haven't finished the game properly, you just defeated the final boss.
It's like saying that you should be able to continue the game without CHARNAME, since the others can do it without you.
If CHARNAME dies in the final battle, it's game over, whether or not you could take out Sarevok and the opposite should be true.
Of course you're supposed to have won, but I was just pointing out that there isn't really anything in the ending that implies it. Not really. Once the main objective is achieved, your job is done and you are no longer needed. Before that, you are the main character, and there isn't really any point in the game continuing if you are dead. Your party would be lost without your guidance and inevitably fail since you are supposed to be the leader.
You didn't notice my last sentence, though I added it later.
"If CHARNAME dies in the final battle, it's game over, whether or not you could take out Sarevok and the opposite should be true."
Can't the party take out Sarevok without you if you fall there? Instead, it's game over even if he was one arrow or magic missile away from death.
And I enjoy seeing speedruns. But do I want to abuse the game like that? Nope. Was that cheese and exploits intended? Nope.
The BG1 game and it's speedrun for example, used the Potion duplication glitch. And that was fixed in later games and BGEE.
But in the hypothetical situation of there being a party, and others in it still being alive, then I suppose they could. Even though I'm not a competitive speedrunner myself, I find that watching speedruns is a good way to learn creative and interesting ways to play games that give them more replayability. Yeah, but the potion duplication glitch is not necessary to take out Sarevok, as there are enough invisibility potions in the game to do that legitimately.
Meh, I just consider it really stupid and cheesy that the game ends when you take out Sarevok, only.
I would prefer if the game ended when you killed all of them. It seems more fitting and conclusive to me and it increases the challenge, even a bit, since you are stronger with the BGEE stuff, anyway.
Aren't people complaining that you're stronger in BGEE with the BG2 kits and stuff? This would help in the right direction to increase the challenge of the final battle.
There are other things that work against you though, such as enemies being able to pass through doors and hide in shadows seemingly having a somewhat higher failure rate in BGEE (not sure how it compares to BG2, but probably the same) even with higher skills, so it's not really as simple as one version being in every way easier than the other.
That's really the only way to handle it in a sequel to a game that is as open as BG.
It would only add some more reasonable challenge.
Why does it matter if it has been like that originally? Many things were tweaked. I believe the animals run faster now too, you get BG2 stuff, the Gorion scene was improved.
The game isn't the same and that's a good thing. The whole point of BGEE is to improve and add stuff.
The original untouched is on GoG.