Skip to content

The Duchal Palace fight and the final battle (spoilers, naturally)

Since I'm not as fast as some people on these forums (finished EE twice already, someone said?? Damn...) I've got three games running but none past chapter 5. Now, I notice that the BG2 summoning limit applies. I gotta admit, that scares me a bit. I always used summons to stop the Greater Dopplegangers from killing the Grand Dukes, and also to keep Sarevok and his minions off me while I use archery and magic missile to finish him. So, you folks who've already been and done, tell me what alternative strategies you use to get past those fights? I don't wanna reload 3564647576 times. Thanks in advance....

Comments

  • the_spyderthe_spyder Member Posts: 5,018
    Haste is a good option. I "Think" that confusion also works. Just don't get caught in it yourself or you might end badly on the end of a Jibbit. Otikuk's resilient sphere is another option to be sure. But mainly haste and decent preparation beforehand.
  • CorvinoCorvino Member Posts: 2,269
    Buff like crazy.

    Remove Fear + Bless + Chant + Haste + Protection from Evil 10' radius + Defensive Harmony + Improved Invisibilty on melee + any potions you think necessary + any cleric/mage/druid self buffs.

    That lot will generally give you the extra THAC0, AC & attacks necessary to steamroll most fights. Also, make sure that any summons you do get are the best available. Animate Dead (cleric version) gives you pretty badass skeletons, and they can benefit from the buffs too.
  • BigfishBigfish Member Posts: 367
    Wand of Paralysis works on Greater Doppelgangers. I'm assuming Hold Person and the like should work too.
  • the_spyderthe_spyder Member Posts: 5,018
    Hold person shouldn't work on Greater Dopplegangers. Hold Monster would. But they aren't "People" (defined as Humans, Elves, Dwarves, Gnomes, Halflings, Half-elves, etc... mainly the PC races).

    Generally when I gear up for the fight I do what @Corvino indicated. Go in loaded for bear. Cast Bless, Prayer, Strength (potions), Defensive Harmony and haste on all party members, plus invis on any thieves/backstabbers in the group. Try to get as far in the room before the cut scene fires and then go full bore once it does. I haven't tried Chaos/Confusion, but I suspect it should work. And wand of Paralysis definitely should work.
  • CorvinoCorvino Member Posts: 2,269
    edited February 2013
    @the_spyder makes a very good point - area of effect disabling spells work nicely. Chuck in a Greater Malison followed by Glitterdust, then your choice of Chaos, Confusion, Slow, Emotion: Hopelessness. That should cut down the number of functioning Doppelgangers.
  • WowoWowo Member Posts: 2,064
    I don't even remember the Ducal palace fight on my play through. I think by that stage I was just insect plaguing everything (level 5 Druid spell that Faldorn or charname can access) and then everything lost moral and couldn't cast spells so it was just mop up mode.
  • Aasimar069Aasimar069 Member Posts: 803
    edited February 2013
    I have also found that dopplegangers are loosing their morale quite easily.

    I just kicked two or three, then the others started to flee.

    Fortunately, they never went down the stairs in my playthrough since you can't go up and down during this fight.

    i have read on this forum that this game breaking situation occured before patch 2011 or 2010.

    Good thing they have fixed this...
  • VizielViziel Member Posts: 11

    I have also found that dopplegangers are loosing their morale quite easily.

    I just kicked two or three, then the others started to flee.
    .

    This. I just soloed BGEE twice, in the fight where nobles turn in dopplegangers i just smashed 2 dopples and the others start runnig. LOL.

  • Viziel said:

    I have also found that dopplegangers are loosing their morale quite easily.

    I just kicked two or three, then the others started to flee.
    .

    This. I just soloed BGEE twice, in the fight where nobles turn in dopplegangers i just smashed 2 dopples and the others start runnig. LOL.

    I guess they really weren't expecting much of a fight.

  • StrayedMonkeyStrayedMonkey Member Posts: 146
    initially cast dispel magic so that they arent all hasted. then cast horror. then target the ones left attacking the important people.
  • redlineredline Member Posts: 296
    Even with the BG2 summoning limit in place, a single use of the Wand of Monster Summoning still comes in handy. It ended up being useful for me both at the Duchal Palace and the final battle, if only to act as a buffer between Sarevok and the dukes or whatever squishy NPC he had his eye on. Sure, it doesn't hold a candle to the gratuitous hordes of minions you could get in old-school BG1 (EAT KOBOLDY DEATH, DEMONKNIGHT!), but it still buys you some time.

    Fun tip: Angelo's arrows of detonation can actually make his comrades attack him if they get caught in the blast radius. Last playthrough, a well-placed wand's worth of gnolls caused Angelo to unload a couple of arrows right at his own feet, and Tazok gibbed him shortly thereafter.
  • mjsmjs Member Posts: 742
    I used a combination of web and ring of free action and the spiders bane to hold the doppelgangers while ajantis and charname attacked
  • forbjokforbjok Member Posts: 31
    Well, I've only played through EE fully twice since I got it last sunday, but both of those times were solo FMT, so I just used the strategy of staying hidden and backstabbing. A general good strategy for most fights with a party were to cast Haste, Chant and Bless however. Most fights were fairly easy that way in the original game, and IIRC in the early parts of BG2 as well.
  • MessiMessi Member Posts: 738
    Buffing like crazy is solution to pretty much every problem in D&D games. Remember to also take best potions you can find, especially STR potions your melee. Though I really didn't do anything special for the Ducal palace fight. All the NPCs around them really help.
  • The user and all related content has been deleted.
Sign In or Register to comment.