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Area Containers - AR3100 - Shipwreck Store

CorsymyrCorsymyr Member Posts: 146
If one was interested in scripting a new item into the Shipwreck Store in AR3100, how would he/she go about it? I know how to put items into normal stores, but I am unsure as to the name of the storage file for it.

Any assistance will be much appreciated!

TIA

Comments

  • CorsymyrCorsymyr Member Posts: 146
    edited February 2013
    I figured this one out. If anyone else needs this for one of their mods (there may be better ways to do it). I added this to the end of the ARXXXX.BAF file.

    IF
    Trigger()
    THEN
    RESPONSE #100
    ActionOverride("ContainerX",CreateItem("myitem",0,0,0))
    Continue()
    Post edited by Corsymyr on
  • WispWisp Member Posts: 1,102
    ActionOverride is indeed the way to do it, but I would strongly suggest you use a more robust trigger, like a variable, which you then also increment among the actions.
  • CorsymyrCorsymyr Member Posts: 146
    For anyone else looking to use this feature please make sure your Tigger() is definitive in nature. In my post I wanted to leave it very Vanilla so you could put your information in it.

    @Wisp Thanks, and you are so right! My new MOD will be out soon (95% complete), and the Trigger is tight. Hopefully it wont be too buggy, as it has dialog and this will be my first release with such.
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