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what robe do you prefer for your mage?

i thought the adventur's robe with its bonus against missle attacks would be the best but im hearing that the knave's robe is better. What do you guys think?

Comments

  • O_BruceO_Bruce Member Posts: 2,790
    I seriously prefer robes that provides protection from fire or lightning. You know, in case of friendly fire from Fireball or Lightning.

    That is, until I get a Robe of Archmagi.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    It depends whether I'm playing a pure class mage (or mage/thief) or a fighter/mage, for the former early on (before the robes of arch magi) I usually go withe Adventurer's Robe (-1 AC vs. missiles), for the latter it depends on who I'm fighting and what they're wielding (if I can tell). If someone is casting lightning around me, then the one that protects from lightning, same thing for the protection from fire cloak for fireballs and kobold commandos, and the cold one for Winter Wolves.

    But ultimately once I can get he appropriate Robe of Archmagi, that one stays on most of the time, apart from certain situations.

    I also use the Shield Amulet a lot before I can get the Archmagi robes, to save a spell slot or two.
  • IkMarcIkMarc Member Posts: 552
    Vecna in BG2 ^^
  • AramintaiAramintai Member Posts: 232
    edited February 2013
    Robe of Archmagi in BG1
    Robe of Vecna in BG2 unmodified by patches (remove the item file from Override), because it looks cool on Fighter/Mage multiclass.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Aramintai said:

    Robe of Archmagi in BG1
    Robe of Vecna in BG2 unmodified by patches (remove the item file from Override), because it looks cool on Fighter/Mage multiclass.

    Though I think you have to use a Mod (e.g. from BG2 Tweaks) for robes to show on fighter/mages and mage/thieves etc.? At least that's what I had to do for them to show for multi-classed mages in BGEE.
  • AramintaiAramintai Member Posts: 232
    edited February 2013

    Aramintai said:

    Robe of Archmagi in BG1
    Robe of Vecna in BG2 unmodified by patches (remove the item file from Override), because it looks cool on Fighter/Mage multiclass.

    Though I think you have to use a Mod (e.g. from BG2 Tweaks) for robes to show on fighter/mages and mage/thieves etc.? At least that's what I had to do for them to show for multi-classed mages in BGEE.
    Yes, BG2 Tweaks are good, but I usually just change it in Shadowkeeper. The unmodified Robe of Vecna has no cloak, it basically is the same as those cheap robes of elemental resistance, but it somehow looks better with those overlapping belts (to carry weapons on the back maybe) and more unique overall.

  • pipinhopipinho Member Posts: 55
    what does the robe of the archmagi do? don't quite understand the save thing
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    pipinho said:

    what does the robe of the archmagi do? don't quite understand the save thing

    Gives:

    AC 5 (better than the AC6 Armour spell, but worse than the Shield spell/amulet, which gives AC 4, AC 2 vs. ranged and immunity to magic missile)

    +1 bonus to all saving throws (this is a good thing!)

    5% Magic Resistance
  • MathmickMathmick Member Posts: 326
    Robe the the Aligned Archmagi. Robes in the BG series don't get any fancier than that, so grab one (or more) ASAP and roll with it.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Mathmick said:

    Robe the the Aligned Archmagi. Robes in the BG series don't get any fancier than that, so grab one (or more) ASAP and roll with it.

    If evil, you don't even have to buy one, especially as there are now two in the game, one quite easy to get as soon as you get to level 5...

  • ErgErg Member Posts: 1,756
    pipinho said:

    don't quite understand the save thing

    Saving Throws represent your character's ability to avoid or at least reduce the impact of various nasty effects, such as spells (e.g. Charm, Flesh to Stone, etc.), poison, diseases, etc. Lower scores are good, so a +1 bonus to Saving Throws actually lower your score by 1 making you more resilient.
  • KidCarnivalKidCarnival Member Posts: 3,747
    I must admit I'm a bit torn what to put on Xzar. I have 2 robes of evil arch magi after Baeloth had an accident with confused xvarts, and I have the elven chain. They are equal in terms of AC, but the elven chain makes Xzar green, like a necromancer should be, while the robe makes him red... (Doesn't matter for the current run, since my jester needs the chain mail.)
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I must admit I'm a bit torn what to put on Xzar. I have 2 robes of evil arch magi after Baeloth had an accident with confused xvarts, and I have the elven chain. They are equal in terms of AC, but the elven chain makes Xzar green, like a necromancer should be, while the robe makes him red... (Doesn't matter for the current run, since my jester needs the chain mail.)

    The robe is better than the chain mail IMHO, as chain mail gets a +2 penalty vs. crushing (though a -2 bonus vs. slashing) and misses out on the save bonus and magic resistance.

    Of course, aesthetically, that's a different matter...

    My current Jester will miss out on the elven chain, as I'm just doing a Duo run with Safana, so will miss out the NPC that is required to obtain it, but I'll make do with the Shield Amulet (which is actually better than the elven chain, but more expensive to maintain) and spells.

  • SilverstarSilverstar Member Posts: 2,207
    From an aestethics point of view, I prefer Adventurer's Robe. Has cloak and those shoulderpad things. Otherwise I go for Robes of Good Archmagi. Looking forward to BGII:EE so I can sport my Robe of Vecna again though.
  • DeeDee Member Posts: 10,447
    I prefer the knave's robe, but that's because I installed this mod: http://forum.baldursgate.com/discussion/14965/mr-pennyways-cosmetic-changes
  • KidCarnivalKidCarnival Member Posts: 3,747
    Oh, about Xzar, it's a purely aesthetical issue. He does wear the arch magi robe (though it does look funny with a helm), but it bothers me a bit because I picture necromancers as green-black. The robe remains red and he looks like a traffic light if I keep his clothing color green. (I changed him back to human mage look after dualing.)
  • lunarlunar Member Posts: 3,460
    Early on, I prefer robes of fire resistance or lightning resistance. Coupled with boots of grounding and that ring batalista's resort, it gives huge resistance to most common energy attacks. (lightning bolts, flame arrows, etc.) Gulp a potion of fire resistance or isolation, or read a protection scroll and you are immune, even more, fire or lightning can heal you.

    Knave's robe-+1 AC vs slash is pitiful. If you are in melee with a sword-user (Sarevok or Drizzt!) you are dead meat anyway. +1 save vs death can be useful against a ghoul's attack or spider bites, and the dreaded Death gaze, still mages suck at save vs poison/death anyway and +1 bonus does little. It is better to avoid those situations all together or use potions.

    Adventurer's robe-+1 AC vs blunt-again, if you are toe to toe with ogres wielding morning stars, you are doing something wrong as a mage! +1 save vs petrify-only useful against basilisks, BUT you either have protection from petrification spell/potion/scroll or you avoid battling basilisks. No one dons this and goes basilisk hunting.

    Traveler's robe-+1 AC vs missile is nice. You can have girdle of piercing and boots of avoidance to further gain AC bonus vs missiles, to surprisingly decent AC. Missiles are hard to avoid, as a mage you can stay clear of anything that tries to hurt you in melee, but missile protection is sure handy. + save vs breath is very very useless. Only useful against potion of fire breath and other blasting potion in BG1. (sadly there are no dragons that use breath weapons in BG1) Still I think this is better then others.

    Robe of cold resistance is too situational to be useful, only when you are fighting Winter wolves and such, but then again you have Gorion's belt for them.

    Robes of Archmagi are sure best and the most powerful, but I find them overrated. AC 5 is nice, but you can get AC 6 with bracers, and 4 with shield amulet charge. Or directly to full plate AC via spirit armour spell. +1 all saves is nice, but you can get a ring of protection +2, and cast Blur (+1 to saves) İmproved İnvisibility/Shadow Door (+4 to all saves) Spirit Armour (+3 save vs spells) and gulp potions of magic protection (automatic success) when you really need to make a saving throw. +%5 magic resistance, has little value unless you have other + magic resistance items. Coupled with Cloak of Balduran, it is nice I guess.
  • DjimmyDjimmy Member Posts: 749
    Robe of Archimagi(BG1) and Robe of Vecna(BG2)
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    Is there a patch that will allow importing Gorion's Belt into original BG1+TotSC? How much difference does it make against the Winter Wolves? [I am playing my First-run with an F/M and Melee/Range attack party: Imoen,Ajantis,Jaheira,Khalid,Kivan. Trying to RPG Chaotic Good so minimal looting tolerance makes the wolves necessary for my shopping needs... ]
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    I have Knave's Robe but plan to rely on Armor spell + Shield Amulet and Bracers until I can afford the Archmage Robes on the rare occasions [before reaching Baldur'sGate] when more than pre-Buffing, Melee and a couple of Entangles just won't cut it...
  • the_spyderthe_spyder Member Posts: 5,018
    IkMarc said:

    Vecna in BG2 ^^

    You do realize that Vecna actually wore that robe long after becoming a Lich, right? So it is probably VERY moldy and smelly. Not to mention what kind of fashion sense does a Lich have anyway?
  • NifftNifft Member Posts: 1,065
    The robe of fire resistance is pretty decent, until you can afford a robe of the archmage.
  • MadhaxMadhax Member Posts: 1,416
    Archmagi robes look pimp as all hell. So does Vecna. Pimpness > practicality for mages of all varieties, though Archmagi robes are tough to beat stat-wise anyway.

    Knave, adventurer, etc. robes are pretty useless. They're better than being naked, but not by much.

    Keep resistance robes around, just in case. They're light, so they'll hardly encumber you. Having a fire resistance robe and a friendly buff or fire-resist ring means you can fireball yourself if you need.
  • WanderonWanderon Member Posts: 1,418
    Prior to Archmage robes my vote goes to Traveler for the +1 AC vs missle for BGEE
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