Monks any use?
Fiach
Member Posts: 231
I was thinking of Rasaad and tried to find something definitive about him apart from the blurb on the homepage, but I cant seem to find anyone who has anything significantly positive or negative about him. Does anyone have any thoughts on him, or what type of a prty he would fit into best?
How are monks in general, I think I had one in one of the IWD games, but tbh, I remember absolutely nothing about him. What sort of stats would be best do you think?
Thanks for any replies...yes I am an alt-a-holic
How are monks in general, I think I had one in one of the IWD games, but tbh, I remember absolutely nothing about him. What sort of stats would be best do you think?
Thanks for any replies...yes I am an alt-a-holic
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Comments
However, they're good for hit-and-run strategies and with the right equipment, their AC is fairly ok.
Beef your stats as if you were a fighter, so Str/Dex/Con on top. The rest is optional.
Being a non-specialised class (so unlike a fighter, a mage or a thief), you'll still want any of those in your group. He can fill up the fifth or sixth slot.
Thanks for the help
Can I import a Monk from BG EE into my original CD's version of BG2 or would I have to use some modding to get that to work?
What tomes would you give a Monk, do you think?
Thanks for the reply
The only tome that's a big deal for Monks is the Strength tome, as it will take you from a flat 18 to 19, which is a huge increase in attack and damage. If you're playing non-evil you might also take the Dex tome to shore up that score for the point in BG2 when you have to sacrifice a point of Dex. Con above 16 doesn't matter, Int only matters for mindflayers and Cleric-usable scrolls and wands, and Wis doesn't matter at all. Cha only matters for store discounts.
When I used Rasaad, I used him as a slinger and my mage hound. He has decent str and dex, and you will be able to give him an item to up his Str and/or Dex, unless you have an incredibly awkward party setup. Also, if you are importing from a Black Pits character, you can bring a monster +4 Thac0/ +4 Damage glove for him to wear. With a high strength, good dex missile bonus, enchanted sling and bullets he becomes accurate and hits harder than you would think with a sling. You can pick up a sling+1 from Beregost for a pittance of like 120 gold, and he gets his next prof point at 6k xp, so you don't have to wait an age to get this build rolling.
As a mage hound, I like using the Monk's inherent speed boost to cut towards an enemy spellcaster, and then lock him down as the killshot either lines up, or I take out the Mage's bodyguards. Stunning Blow is excellent for this.
I've heard a lot of people talk about equipping him with the scimitar and running him as a flanking melee specialist, but I've never personally tried it. It sounds legit though.
I havent tried Black Pits, at what level do you think it should be attempted?
Thanks again for the information
STR - yes, no question (think of the weight you can carry, too)
DEX - if you have less than 18 (less than 13 is unlikely), sure. If you have 18, you get 1 more reaction bonus (who moves or attacks first in a round) reaching 19
CON - if you have less than 16 (less than 13 is unlikely) or if you have 18 to get to 20 with the Machine of Lum the Mad for the regeneration bonus
INT - well it could help against mindflayers and for reading scrolls and it can increase your ability to identify things (if you have 9, 10 will decrease lore penalty by 10%, if you have 5,10,15 use a tome to survive another mindflayers attack, use the tome at 4,9,14 if you use the Machine of Lum the Mad, too)
WIS - only for whish (I think there is only one encounter with a djinn that will matter) and it increases your ability to identify things
(lore is only a matter if both, INT and WIS are high enough, while a player would prefer to dump these stats for STR, DEX and CON.)
CHA - discount (if you don't have another high CHA char in the group)
So every tome can be helpful and will have an effect even for a monk, even not very much and depending on your stats or your group as you won't have all stats at a value where a tome matters, but it CAN ;-)
Thanks again!
Although if you're going to export items from the Black Pits, you might as well just add them with the console. It's the same thing, really.
Thanks for the advice
I must say getting through the first few levels of TOSC was tedious, but with the help of a couple of monk only artifacts in SOA/TOB this character became one of the most devastating characters I have ever played. By level 14 he was a wrecking ball.
Probably the most pound-for-pound deadly CHARNAME I have ever had by the time HLA's rolled around.
http://www.planetbaldursgate.com/bg2/character/classes/priests/monk/
Thanks for that link Edwin, thats a cool site, cheers!
He can be a fun addition to the party, but just don't expect him to be slogging it out in melee against heavily armored, high damage-dealing bruisers. You have to use him smarter than that.
I'm currently running a monk (Chu Li), He is in party with Jahira, Kagain, Viconia, Shar-Teel and Imoen, they are doing pretty well so far, and I'm enjoying it, insofar as, its not a steamroller team like my Sorceror or Blackguard teams and he is specifically for BG2.
Anyone know for certain if I can bring a BG:EE character into either my original CD version of BG2 or my GOG version of BG2 or do I need some mod?
Thanks for all the help so far
There are a couple of mods that work with BG:EE but not many yet, because it has a new WeiDU.
The .cre files are basically the same? And Dorn is a new kit... It's basically still a paladin, though, with modifications.
Thanks for the help guys
In a group with Dorn, Kagain, Xar, Montaron and Viconia my monk is contributing 26% to the xp of the party. So in terms of damage I would not say he is contributing. At least for the low levels of BG1.
In terms of utility I use him as a scout. You know the procedure. Hide in shadows, them move inside the fog of war. I am not a big fan of divination spells, so I am revealing enemies with him. His speed helps in this as well.
I do not remember at which level but as a main character the monk gains some interesting spells:
Minor Drain is always useful. I am not an expert on BG rules but I have never seen an enemy resist this.
Slow poison always comes in handy. There will be times you will wish for it and your cleric will not have it.
Horror is ok I guess.
Vampiric Touch I am not a big fan of. To be honest I would replace it with Knock anytime. But this is just me.
EDIT: Correcting myself.
Innate abilities are defined by alignment.
Darts are also good to disrupt spell casters, as their speed is also extremely fast. There are some new enchanted darts in EE with a speed factor of 1.
One of the mods that is now available for BG:EE is Need a Shuriken 1.1? which adds surikens that have a speed factor of zero. These are designed with Monks in mind, best I can tell.
Thanks for the link, while I would like shuriken in the game, I would be afraid to tinker with mods as I hope to bring my characters into BG2 and if it doesnt work, it means that it's the game itself thats causing the problem and not something I have done.
Thanks as usual for the help Lemernis