What proficiencies do Branwyn and Yeslick get in BGEE?
Oxford_Guy
Member Posts: 3,729
I'm considering a good-aligned party for BGEE (have only played evil so far), and was wondering what proficiencies Branwyn and Yeslick get by default at different levels, as prefer them to Jaheira, but was thinking of playing a Skald and maybe giving him Warhammers...
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Warhammer : *
Slings : *
at level 2
When I got Yeslick (can't remember the level)
He got :
Warhammer : **
And something else : flails, mace or sling IIRC
But since other pips from higher levels have not been attributed, you can still give them another weapon specialization ;-)
More importantly, blunt weapons don't get THAC0 penalties vs. heavy armour (and get a +2 THAC0 bonus vs. chain) and few enemies have resistances to blunt (e.g. Skeletons, Oozes, Jellies, Slimes and Golems have partial or full resistance to piercing and slashing). Also, as well as the +2 Hammer, there's also the "Knee Capper" that you can get later which is +1 but +4 vs. Giant Humanoids (BTW which enemies are classed as "Giant" - Ogres I assume? But what about Ogrillons, Battle Horrors etc.? Anything else?)
Also, for what it's worth, in BGEE there is also the Hammer of dawn +1 (User is under nondetection) .
They come into their own in BG2, obviously, with Crom Faeyr and the Rune Hammer, and even the Dwarven Thrower, as a Skald could use this with UAI, which could be fun. In fact even though a Skald can only put one pip into wto-weapon fighting, the Strength bonus from CF in the off-hand would offset the THAC0 penalties and so would still make dual-wielding viable.
For BGEE, though, I might for Axes and Single Weapon Style at level 1 (which would still give me a ranged options), crossbows at level 4 (by which time I might be able to afford the Lightcrossbow of Speed), then Warhammers at Level 8. It's perhaps not the "optimal" choice, but would suit RP-wise!
I just had another thought about Axes, you can use the Bereuls Retort +1 Throwing Axes as *both* melee *and* throwing axes, so it's a very cheap way to get a +1 Axe early on, it's faster than the +1 Battle Axe (speed 4 vs. 6) and does 3-8 base damage vs. 2-9 for the latter. Probably a better option until the +2 Axe or the Golden Axe
And like @Oxford_Guy mentioned, blunt weapons have the THAC0 and damage type advantage against many enemy/armor types.
Being able to nab it early is the cherry on top.
Axes & Single Weapon Style > Crossbows > Warhammers, in that order
Axes give both a melee and ranged option, and Bereul's retort can be used in melee mode, giving a cheap (and fast speed) +1 Axe