Will ToB be integrated into SoA?
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What I do expect is that they redraw the entire Amn and Tethyr as one large map, and allow the player to visit Watchers Keep before ToB, as you could before. They may also allow the 8,000,000 XP cap in BGII as well.
I do think that the game itself will be a separate instance, rather than combining the two, in order to prevent players from going to much higher level areas than they should.
It could work the same way that it does now but just not require you to choose between SOA and TOB when loading the game.
(This is the way BGT combines BG1 and BG2.)
No idea how they'll go about it, but surely it would be easiest to just copy what was done the first time around. Black Pits works this way, so it's still quite possible for them to do apparently.
Are you saying you want to reach ToB areas (excluding the Keep) before ToB? Because if so, that doesn't really work, since all the ToB areas are plot-related, and if you're there before you should be, that just wouldn't work.
If you aren't, I don't know what you're asking.
Also, since many people have brought it up, you DO get a seamless transition from SoA to ToB already. If you play SoA and finish the game, it will just continue with ToB, no menus, no importing, no nothing, you get the ToB cinematic and continue playing in the same game.
I'll see if I can dig it up and edit this post with the link.
But ToB will be kept seperate from SoA, just like the original.
-edit-
Here's the tweet.
Keeping the areas separate is just the way it has to be because everything in ToB is plot related. I guess it wouldn't be completely out of question to venture back to SoA areas after the end of the game (at least some areas) but I think just for the sake of pacing the game, to give you the feel you are moving forward within the game, it wouldn't be good idea.
Nothing prevents them from adding new areas like Watchers Keep that are available from both SoA and ToB, but then balancing maybe an issue.