Personally, I'd prefer it if it was integrated as a single, continuous adventure. I suspect it will simply be presented as it was in the original, however, as a 'separate' game.
They have not commented on this yet to my knowledge.
What I do expect is that they redraw the entire Amn and Tethyr as one large map, and allow the player to visit Watchers Keep before ToB, as you could before. They may also allow the 8,000,000 XP cap in BGII as well.
I do think that the game itself will be a separate instance, rather than combining the two, in order to prevent players from going to much higher level areas than they should.
I think it will probably work the same way, but even then u get instantly brought into TOB after SOA in the original. I also hope throne of bhaal gets the most enhancements. I would like it if they could add enough stuff to make it less of an expansion and more like its own game. Make it longer and less linear. With the original being rushed before the end of the DnD license for bioware, they should be allowed more freedom to make TOB better.
They will probably be separate as it was since combining them seems like a nightmarish job from a programming perspective. That and I am not sure if their contract allows them to make a huge alteration to the original game like that.
I think they should do a mix - have it all one continuous game (with one set of save files) but open up the TOB areas after SOA is completed. (I don't think it would be an improvement for you to be able to go back to the Adventurer's Mart in TOB or anything like that.)
It could work the same way that it does now but just not require you to choose between SOA and TOB when loading the game.
Personally, I'd prefer it if it was integrated as a single, continuous adventure.
I'd prefer that too.
No idea how they'll go about it, but surely it would be easiest to just copy what was done the first time around. Black Pits works this way, so it's still quite possible for them to do apparently.
They have not commented on this yet to my knowledge.
What I do expect is that they redraw the entire Amn and Tethyr as one large map, and allow the player to visit Watchers Keep before ToB, as you could before. They may also allow the 8,000,000 XP cap in BGII as well.
I do think that the game itself will be a separate instance, rather than combining the two, in order to prevent players from going to much higher level areas than they should.
I'd love to see this as well, but the problem is that Tethyr is way south-east of Amn.
Are you saying you want to reach ToB areas (excluding the Keep) before ToB? Because if so, that doesn't really work, since all the ToB areas are plot-related, and if you're there before you should be, that just wouldn't work.
Not sure if there even is a way to do this properly, while still allowing people who want it to start ToB right away...
Also, since many people have brought it up, you DO get a seamless transition from SoA to ToB already. If you play SoA and finish the game, it will just continue with ToB, no menus, no importing, no nothing, you get the ToB cinematic and continue playing in the same game.
you DO get a seamless transition from SoA to ToB already. If you play SoA and finish the game, it will just continue with ToB, no menus, no importing, no nothing, you get the ToB cinematic and continue playing in the same game.
As said the transition is seamless. If you leave an item lying around in some container within Watchers Keep in SoA, it will be there in ToB. Party stays the same, romances continue etc.
Keeping the areas separate is just the way it has to be because everything in ToB is plot related. I guess it wouldn't be completely out of question to venture back to SoA areas after the end of the game (at least some areas) but I think just for the sake of pacing the game, to give you the feel you are moving forward within the game, it wouldn't be good idea.
Nothing prevents them from adding new areas like Watchers Keep that are available from both SoA and ToB, but then balancing maybe an issue.
Comments
What I do expect is that they redraw the entire Amn and Tethyr as one large map, and allow the player to visit Watchers Keep before ToB, as you could before. They may also allow the 8,000,000 XP cap in BGII as well.
I do think that the game itself will be a separate instance, rather than combining the two, in order to prevent players from going to much higher level areas than they should.
It could work the same way that it does now but just not require you to choose between SOA and TOB when loading the game.
(This is the way BGT combines BG1 and BG2.)
No idea how they'll go about it, but surely it would be easiest to just copy what was done the first time around. Black Pits works this way, so it's still quite possible for them to do apparently.
Are you saying you want to reach ToB areas (excluding the Keep) before ToB? Because if so, that doesn't really work, since all the ToB areas are plot-related, and if you're there before you should be, that just wouldn't work.
If you aren't, I don't know what you're asking.
Also, since many people have brought it up, you DO get a seamless transition from SoA to ToB already. If you play SoA and finish the game, it will just continue with ToB, no menus, no importing, no nothing, you get the ToB cinematic and continue playing in the same game.
I'll see if I can dig it up and edit this post with the link.
But ToB will be kept seperate from SoA, just like the original.
-edit-
Here's the tweet.
Keeping the areas separate is just the way it has to be because everything in ToB is plot related. I guess it wouldn't be completely out of question to venture back to SoA areas after the end of the game (at least some areas) but I think just for the sake of pacing the game, to give you the feel you are moving forward within the game, it wouldn't be good idea.
Nothing prevents them from adding new areas like Watchers Keep that are available from both SoA and ToB, but then balancing maybe an issue.