Disfunctioning reputation bogging the rpg element
Azaloom
Member Posts: 56
I bought the EE three days ago and I’ve already spent 20+ hours on it . I would have quite a few bugs to report which I don’t know if they have already been reported or not, but this one IMO is especially worth reporting. I don’t know if this is present in the original game or not. I have the 1998 game’s paper manual besides with me on the table as I play and it lists all the things that should decrease reputation. For example as for a reputation level 18 group: Killing an innocent -9, Injuring an innocent -2, Stealing -1, Killing a Flaming Fist soldier -9. Only the Killing parts work and they decrease your reputation as drastically as listed. At current I’m in a situation with neutral main character where I would need to lower my reputation moderately, not 9 points, just a few points or as desired by my ill actions in the game. If you think about it actually bogs things down quite a bit what comes to immersion and the nature of roleplaying when you find out that there’s actually no way to do this. The reputation pretty much can only go upwards, besides doing some heavy duty killing and axing the reputation for what it’s worth. I tried the stealing and injuring innocent parts in many different ways, but nothing’s happening to reputation what so ever. This should seriously be fixed as to per what the original manual says how your reputation can decrease in more and lesser ways than just plainly slaughtering someone. For what I quickly read I understand that a sub quest or two or perhaps a few can lower your reputation by a point or two for doing it in malevolent ways, but that does not even nearly cut it.
I run Windows 7 and Beamdog version 1.0.2012
I run Windows 7 and Beamdog version 1.0.2012
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Comments
Something to keep in mind is that the old manuals were notoriously innaccurate and full of errors, even regarding the original game. I certainly wouldn't expect them to be completely accurate with regards to the Enhanced Edition (even the new manuals have a bunch of errors).
Also, when I mention "getting caught stealing", I mean when you open a locked container in front of someone and get the message that the guards are being summoned, not when you try to pickpocket a person/merchant and fail. Just in case it wasn't clear what I meant.
Here:
http://i439.photobucket.com/albums/qq114/Atsaloom/IMG_0305_zps9e1f03ca.jpg
The reputation penalty for (non-fatally) injuring an innocent doesn't seem to have been implemented. So far as I recall, it never did work in the original game either, in spite of being included in the original manual.
Not listed in the documentation is the reputation penalty for insulting the Flaming Fist: if you get caught looting a building and the guards are called, then whatever reply you give to the Flaming Fist when they speak to you will result in -1 reputation. If you DON'T want to lose reputation, run before the guards arrive. If you DO want to lose reputation, wait for the guards but then run (instead of fighting them) after they've arrived and spoken to you. This applies only to Flaming Fist guards (i.e. in Beregost or Baldur's Gate), not to the Amnish Soldiers in Nashkel (who will accept bribes instead of being insulted).
So maybe it never worked that way and it clearly doesn't work that way now, so I apologise for posting incorrect information.
You could end up dropping from 20 reputation to 1 for a single, badly executed butchering.