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"Weapon Ineffective" - What Now?

I read a number of posts on this, but nothing satisfied my question - how do I figure out for myself what weapon will hit what critter? In this case, my level 1 party encountered a pack of vampiric wolves. I was able to hit them, but all hits returned "weapon ineffective." I presume that since it was a "vampiric" wolf, I need a garlic coated ash stake to hurt it? Where the heck do I find garlic? At least it wasn't a "vampiric WEREwolf". Then it would have to be a silver inlaid, garlic coated ash stake.

Comments

  • karnor00karnor00 Member Posts: 680
    You need a magic weapon to hit the vampiric wolf.
  • FardragonFardragon Member Posts: 4,511
    Vonliege said:

    At least it wasn't a "vampiric WEREwolf". Then it would have to be a silver inlaid, garlic coated ash stake.

    Funny you should say that.... ;)

    As people familar with the DnD rules know, certain enemies need magic weapons to hit. The vampiric wolves just need +1. The spells Shillalgh and Spiritual Hammer can be used if no +1 weapon is available, otherwise, run away.
  • GallowglassGallowglass Member Posts: 3,356
    Vampiric wolves are immune to normal weapons, but any magical weapon (i.e. +1 or better) will damage them. (You don't need a garlic-coated stake ... and if you did, then it'd need to be a Garlic-coated Stake +1!)

    I expect you're talking about the wolfpack out back of the Temple at Beregost, since that's the first place you're likely to meet vamp wolves. Yes, they're a very tough enemy at that stage of the game ... very well-placed, in my opinion, as an early warning that the game is going to throw some dangerous surprises at the unwary. Some areas are designed for higher-level parties than others, and you often find out the hard way. The badlands behind the Temple is (usually) the first area you find which calls for more than a starting-level party with starter equipment. Leave it until you've found some magical weapons, then you can go back and clean out the vamp wolves. There's a *really good* mace you can find in Beregost (so good that you'll quite possibly still be using it in the final fight at the end of the game) which will kill vamp wolves. (Actually you might by this time have found a wand of lightning ... that'll kill vamp wolves if you manage to get them before they get you, but it comes with only a few charges so you can't afford wasted shots.)

    In general, when you meet a critter with resistances, the idea is to use a bit of trial-and-error to discover what affects them. That experimentation and discovery is meant to be part of the fun of the game, but perhaps that particular aspect doesn't appeal to your tastes.
  • The_New_RomanceThe_New_Romance Member Posts: 839
    edited February 2013
    Unfortunately, weapon ineffectiveness isn't properly explained in the game. It should read something such as "Weapon Ineffective: needs +2 blunt or better to hit", but alas.

    In BG:EE, however, it's quite easy. In most cases, weapon ineffective just means you have to use a +1 item (or better), with very few exceptions needing +2 (or better, though I can't even think of any, off the top of my head, in BG1), and
    the Greater Wolfwere on Balduran's Isle needing cold iron weapons, of which there are only about three or so, namely the +3 Bastard Sword against Shapeshifters, and the dagger and sword you get on the isle itself - maybe one or two other weapons in addition to that.


    Note that in the case of ranged weapons, this means the ammunition has to be magical (+1 or better), not the bow/crossbow itself.
  • Aasimar069Aasimar069 Member Posts: 803
    Aren't +3 scimitars cold iron ?

    I'm pretty sure I was able to hit the GWW with them (it was a long time ago, so I might be mistaken).
  • PawnSlayerPawnSlayer Member Posts: 295
    GWW (which are any +3 weapon), yes, but not Loup Garou, which explicitly need silver weapons. Though Melf's MInute Meteors also work (they hit at +5, so will hurt almost anything in either game)
  • GallowglassGallowglass Member Posts: 3,356

    Aren't +3 scimitars cold iron ?

    I'm pretty sure I was able to hit the GWW with them (it was a long time ago, so I might be mistaken).

    No. I actually got to that point in my current run last night, and one of my party was using Drizzt's Icingdeath +3 scimitar. It'll hit the GWw but he's immune to the damage, "weapon ineffective". Fortunately I'd anticipated that result, so I had other party members wielding Albruin +1, Kondar +1/+3 and Werebane +1/+4, which work fine against him.

    I remain of the view that there ought to be at least one cold iron blunt weapon somewhere in the game, so that a player who likes blunt weapons has a chance of beating the GWw without cheesy metagaming. I suggest Aule's Staff could be cold iron.
  • PawnSlayerPawnSlayer Member Posts: 295
    It's not cold iron, it's silver. Werewolves have always been vulnerable to silver, so not sure where this notion of cold iron has come from!
  • ErgErg Member Posts: 1,756
    edited February 2013
    In BGEE (the standard campaign, not BP) enchantment levels are not used (at least not yet, that could eventually change with patches).

    There are only three kind of weapons:

    1) non magical
    2) magical
    3) cold iron

    all the +something weapons are magical, however there is no difference between a +1 or +5 weapon in terms of ability to hit a foe immune to non magical weapons (unlike BG2 or BP).

    The greater wolfwere is immune to #1 and #2 and can only be hit by cold iron weapons (all cold iron weapons in BGEE are also flagged like silver weapon, but the actual immunity is to non_cold_iron weapons).

    Edit: Actually according to NI the Greater Wolfwere is immune to non_silver, whether the Greater Werewolves are immune to non_cold_iron, but doesn't really matter as all silver weapons are cold iron and vice versa.
    Post edited by Erg on
  • AranthysAranthys Member Posts: 722
    "No effect ?! I need a bigger sword !"
  • DJKajuruDJKajuru Member Posts: 3,300
    @PawnSlayer , your avatar makes me feel arachnophobic...
  • reedmilfamreedmilfam Member Posts: 2,808
    I don't remember having any trouble with the original game (GWW killing), but BG:EE games turned it into a beast. I can't figure out if it's the no weapon working against it, or a buff to regen, but I was able to kill it in the original without metagaming.
  • diggerbdiggerb Member Posts: 132

    Unfortunately, weapon ineffectiveness isn't properly explained in the game. It should read something such as "Weapon Ineffective: needs +2 blunt or better to hit", but alas.

    This is D&D we're talking about. I couldn't possibly imagine a self-respecting DM come straight out and tell you what you need to kill a certain enemy. You swing, you hit, but it doesn't appear to have done any damage. It's up to you to figure out why, plain and simple.
  • FardragonFardragon Member Posts: 4,511

    I don't remember having any trouble with the original game (GWW killing), but BG:EE games turned it into a beast. I can't figure out if it's the no weapon working against it, or a buff to regen, but I was able to kill it in the original without metagaming.

    It hasn't changed. You probably just had a strong fighter with a suitable weapon equipped first time around, so didn't notice.
  • reedmilfamreedmilfam Member Posts: 2,808
    diggerb said:


    This is D&D we're talking about. I couldn't possibly imagine a self-respecting DM come straight out and tell you what you need to kill a certain enemy. You swing, you hit, but it doesn't appear to have done any damage. It's up to you to figure out why, plain and simple.

    I also can't imagine a self-respecting DM setting you up through a MULTI-scenario campaign that essentially doesn't arm you for a climax battle.
  • ErgErg Member Posts: 1,756
    Fardragon said:

    It hasn't changed. You probably just had a strong fighter with a suitable weapon equipped first time around, so didn't notice.

    This.

    The GWW has 0% magic resistance and 50% elemental resistance, so he is vulnerable to spells, especially the ones that do magic damage like Magic Missile, Skull Trap, etc.

    With the right combination of silver/cold iron weapons and spells it is very easy to defeat in both BG1 and BGEE.
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