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Magic items that prevent Fear?

Oxford_GuyOxford_Guy Member Posts: 3,729
I'm trying to maximise the utility of a CHARNAME Blade I'm running in a good-aligned party, by relying on him to remove fear effects (e.g. from Horror) from affected NPCs, instead of having my cleric or mage having to memorise the Remove Fear spell, but obviously need to protect CHARNAME himself from the affect of fear in order for him to be able to do this (I guess constantly singing might prevent fear at all, but that seems a waste), so was wondering what magic items there are in BGEE that a bard can wear that prevent fear (not including ones that require manually activating, like the Greenstone Amulet)?

Comments

  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Hail and well met, brave warrior!

    I don't think there are any that do it without requiring some form of activation.

    Ah well, that pretty limits the use of relying on a bard for removal of fear then :-(
  • SchneidendSchneidend Member Posts: 3,190
    Have the Blade memorize Remove Fear?
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Have the Blade memorize Remove Fear?

    But the whole point was not to have to waste a spell slot on this... If I was to have anyone remember the spell I'd pick the cleric, as it's a level 1 priest spell, but a level 2 mage/bard spell. I just thought it might be worth trying to get *some* use out of the bard song... I guess it's still feasible with use of the Greenstone Amulet, though
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Yeah the only thing I can think of is Kiel's Helm, but that's not usable by a bard...
  • karnor00karnor00 Member Posts: 680
    There are such items in BG2, but I can't think of any in BG1.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    karnor00 said:

    There are such items in BG2, but I can't think of any in BG1.

    Okay, in BG2 what items are there that prevent fear that a Bard can use before UAI?
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    The only other thing that I can think to do to avoid wasting a spell slot on remove fear, whilst still not having to rely on my Blade to not suffer from fear himself, is to also have my Mage have a Remove Fear scroll on hand, then if would require *both* my Mage and my Blade to fail their saves to not have a way to restore morale. Still not 100% reliable, though!

    BTW *if* my Blade *constantly* sings, does this prevent the possibility of fear due to both Horror and Morale loss from happening in the first place or only help morale recovery?
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited February 2013
    I'm curious why you want your Bard to memorize it rather than your Cleric? Clerics get it as a level 1 spell, while it's a level 2 spell for arcane casters. Clerics with decent wisdom will probably have a bunch of level 1 spell slots anyways.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    TJ_Hooker said:

    I'm curious why you want your Bard to memorize it rather than your Cleric? Clerics get it as a level 1 spell, while it's a level 2 spell for arcane casters. Clerics with decent wisdom will probably have a bunch of level 1 spell slots anyways.

    I *don't* want my Bard to memorise it, I was hoping to find a way in which *no one* would have to memorise it, to at least get some value out of the default bard song... As said above, if anyone is going to memorise the spell, it would be my cleric. Should I just forget about using the song entirely?

  • CorvinoCorvino Member Posts: 2,269
    In BG2 the Dragonslayer +2 longsword from the Windspear Hills dungeon prevents fear IIRC.

    I agree with TJ_Hooker though. Most clerics have level 1 slots to burn (unless you're running with a low wisdom multi like Quayle) and it's got a long enough duration to last several fights.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited February 2013

    TJ_Hooker said:

    I'm curious why you want your Bard to memorize it rather than your Cleric? Clerics get it as a level 1 spell, while it's a level 2 spell for arcane casters. Clerics with decent wisdom will probably have a bunch of level 1 spell slots anyways.

    I *don't* want my Bard to memorise it, I was hoping to find a way in which *no one* would have to memorise it, to at least get some value out of the default bard song... As said above, if anyone is going to memorise the spell, it would be my cleric. Should I just forget about using the song entirely?

    Oh ok, got ya. In your original post, I read "remove fear" and interpreted it as "Remove Fear", the spell, and then apparently I just brainfarted my way through the next few posts. Trying to make the bard song not suck, eh? I envy your optimism, but not your odds.
  • SchneidendSchneidend Member Posts: 3,190
    Best I can think is to give your Bard the absolute best saving throw gear you have available.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Best I can think is to give your Bard the absolute best saving throw gear you have available.

    Yes, I usually do this anyway in any case, as try to avoid CHARNAME getting knocked out of play as much as possible.

  • PeccaPecca Member Posts: 2,215
    There is also the evil cloak in one of the trials in hell, but that comes kinda late...
  • KidCarnivalKidCarnival Member Posts: 3,747
    I tend to find a lot Remove Fear scrolls on low levels, from random mobs. But I guess it's not a long term solution to collect them and cast from scrolls. I find tons of Grease spells, too and that doesn't help at all.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BTW @KidCarnival - if a Jester could dual-wield properly I wouldn't even be considering a Blade, as it is, I can see a Jester being rather underwhelming in BG2
  • KidCarnivalKidCarnival Member Posts: 3,747
    @Oxford_Guy - Jester seems to translate very badly to BG2 in general. I never played bards until BGEE, so I never paid attention to that before. The loss of the unique jester song alone is enough to make me consider other classes later. That's what makes the jester a jester - if I wanted a normal song, I wouldn't pick this kit. It's sad the kit gets so underwhelming in BG2, where more items are available for bards and there's a stronghold with lots of rp potential. Blades just don't feel bard-y enough, and while skalds do, they are also very passive and I don't like charname basically just standing around (especially because I'm also prone to play clerics and have a much more active role and options to boost with them).
  • IkMarcIkMarc Member Posts: 552

    BTW @KidCarnival - if a Jester could dual-wield properly I wouldn't even be considering a Blade, as it is, I can see a Jester being rather underwhelming in BG2

    You are free to mod/shadowkeep the character/class as you like it. I mean as long as you are not overpowering it and adding cheesy benefits I see it rather as an opportunity to enhance your game experience than as something lame.
  • ajwzajwz Member Posts: 4,122
    Brave brave Sir Garrick. Sir Garrick ran away.
  • StrayedMonkeyStrayedMonkey Member Posts: 146
    well there is a cloak in the Black Pits if u arent opposed to importing that into the regular game.
  • KidCarnivalKidCarnival Member Posts: 3,747
    IkMarc said:

    BTW @KidCarnival - if a Jester could dual-wield properly I wouldn't even be considering a Blade, as it is, I can see a Jester being rather underwhelming in BG2

    You are free to mod/shadowkeep the character/class as you like it. I mean as long as you are not overpowering it and adding cheesy benefits I see it rather as an opportunity to enhance your game experience than as something lame.
    That could fix the dual wielding, but it's not such a big deal to me. In my logic, the bard carries some sort of instrument in one hand, so it makes sense he's no dual wielder or shield user. The problem is the song. The enhanced bard song for a jester is the same as for regular bards and you can't shadowkeeper it into something that doesn't exist. It would need a mod to come up with an improved version of the jester song.
  • billyjeanbillyjean Member Posts: 18
    I think the game would be too easy with an immunity to fear.

    Fear and hold person are basically the only 2 disables casters get prior to chapter 4. Then later you have to worry about charm and confusion and thats about it for the entire game.

    Clerics remove fear has a cast time of 1! and last for an hour. If you choose not to memorize this on your cleric you are just making life more difficult for no reason.
  • Aasimar069Aasimar069 Member Posts: 803
    You might want to use Shadowkeeper to add innate spells / abilities to your PC, just for this part of the game.

  • TheCoffeeGodTheCoffeeGod Member Posts: 618

    You might want to use Shadowkeeper to add innate spells / abilities to your PC, just for this part of the game.

    If he's going to go that far and do that, he might as well just CLUA the Cloak of Bravery from the Black Pits.


  • Oxford_GuyOxford_Guy Member Posts: 3,729

    You might want to use Shadowkeeper to add innate spells / abilities to your PC, just for this part of the game.

    If he's going to go that far and do that, he might as well just CLUA the Cloak of Bravery from the Black Pits.


    Quite, I don't want to mod the game (except for some cosmetic mods) at this point.
  • Aasimar069Aasimar069 Member Posts: 803

    You might want to use Shadowkeeper to add innate spells / abilities to your PC, just for this part of the game.

    If he's going to go that far and do that, he might as well just CLUA the Cloak of Bravery from the Black Pits.



    Yes that could be another good choice (except he might want to use the cloak of Balduran on him ^^)

    But this is a better idea, yes :-)
  • BigfishBigfish Member Posts: 367
    billyjean said:

    I think the game would be too easy with an immunity to fear.

    Fear and hold person are basically the only 2 disables casters get prior to chapter 4. Then later you have to worry about charm and confusion and thats about it for the entire game.

    Clerics remove fear has a cast time of 1! and last for an hour. If you choose not to memorize this on your cleric you are just making life more difficult for no reason.

    I think the thing is most people don't roll a Cavalier and the Clerics aren't exactly easy to just wander across. Factor in that for as deep as the magic system is, a LOT of players don't have an intricate understanding of it, and just grabbing something that offers immunity seem like the best choice.

    You can seriously play through the whole game with as little understanding of casters as "Either you hit them hard and fast and interupt them, or they break your party because they got some spell or other off."

    Sure that's just the nature of mages in D&D2E, but I still don't think I've seen an in depth faq that explains how to play casters WELL. Oh, and different icons for spells that are essentially the same can throw people off.
  • FardragonFardragon Member Posts: 4,511
    I think most players realise it's a good idea to include a cleric in their party...
  • reedmilfamreedmilfam Member Posts: 2,808
    Hah! I hate fear and poison, so I'm playing a Cavalier for the sole reason that I hate those. I don't care if they're OP or not - it has to do with eliminating my least favorite things from the game. Now, if I can only be immune to the domination school of magic!

    But, yes, clerics are good to have around.
  • AHFAHF Member Posts: 1,376

    Now, if I can only be immune to the domination school of magic!

    You will like chaotic commands and spell immunity:enchantment.

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