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40 assorted feature requests - more to follow

ajwzajwz Member Posts: 4,122
Just a list of ideas off the top of my head I'd like to see in enhanced editions. I'd be happy if even 3 or 4 of these were actually implemented in the game

1. An optional points buy system on character creation (turned on or off in options)
2. Gold sinks - something to spend your excess gold on - particularly needed in BG1
3. An option to remove the number of summoned creature cap
4. An option to turn off the party member limit of 6
5. A simple way of importing all your equipment from bg1 into bg2 - None of it is remotely gamebreaking, even in the starting dungeon, and it would help add to character continuity
6. An option to max hp on level up (without swapping to easy difficulty)
7. Fixes to respawning enemies and the rate of respawn, particulary in some of the more frustrating areas such as firewine bridge, cloakwood level 2, durlags tower level 6, etc.
8. Scroll, Potion, Ammo, Gem containers from early on in BG1. Bag of holding earlier on too.
9. Ability to equip bows or two handed weapons to your weapon quick slots even if you have a shield or offhand weapon equipped. Swapping to them automatically unequips your offhand.
10. Allow you to save the game after combat, even if spells such as entangle, web, or cloudkill are still active, so long as you are not standing in them.

11. More evil options and paths which reduce reputation for evil characters, so you dont have to kill people for party unity. Particularly needed in bg1
12. Improve duaration of protection from negative plane spell to longer than 5 rounds
13. Option to skip dream sequences in BG2
14. The option to toggle off and on the boots of speed movement buff, so 1 character doesn't keep running ahead of the party.
15. Armour for thieves, like leather, studded leather, hide, etc show on thier profile the negative effects they will have on thieving when equipped.
16. Easily identifiable chests or containers (prehaps in strongholds) when you can store equipment permanently without risk of it dissapearing
17. Fix the issue where elemental weapons such as dragons breath, flail of ages etc would have an improved chance over regular weapons of disrupting spell casting
18. Fireballs insta affect the target area - don't expand slowly and allow you to dodge.
19. Detect traps/ illusions should work all the time if selected- not turn off automatically in combat (maybe it takes a large negative penalty while in combat)
20. Add ability tomes to bg2

21. Fix the issue where monks with certain statistics could equip valygars armour
22. Option to toggle stealth mode, so that every round, the thief can try to automatically hide in the shadows, without having to click it every time if it fails - better than using scripts - no one likes scripts ;)
23. More random encounters in BG2
24. Some name character random encounters in bg1 (possibly with magic items) :)
25. A lot more default portraits on the character creation screens.
26. A pure thief class npc in BG2 that isn't yoshimo
27. The ability to memorise lower level spells in higher level spell slots
28. The ability to toggle bard song to automatically cast, and keep trying to cast when not attackinh, rather than clicking on it every time.
29. A hardcore mode, where loading and raise dead don't work
30. Heart of fury mode :)

31. Option to remove level caps
32. More options for lesser wish/wish - particularly needed for wish.
33. Have stakes/ holy water as quest items, not in the inventory >_<
34. More robes for wizards/sorcerers - robe of vecna is op, everything else is very underwhelming.
35. All characters, including multiclasses should be able to have 4 quick weapon slots. Fighter mage thieves should have more than 1 ;_;
36. The spell reflection cloak from the sahuagin city probably shouldn't exist - it is too powerful.
37. The troll AI should recognise much more quickly and consistantly when they are on negative hp, and make them collapse instantly ready for burning. Fighting trolls is a chore.
38. Magic/Fire/Lightning etc resistance should have no maximum cap - building characters to stack this and then healing with damage spells is fun and perfectly fair.
39. The option to send party members in bg1 back to some location like the friendly arm inn when they leave the party. In bg2 make sure all the character go to the copper coronet, and stay there rather than dissappear after a while.
40. Boo is a familiar for minsc. You can release him from your pack and make him scout, hide, and go for the eyes.

More to follow...

Comments

  • TanthalasTanthalas Member Posts: 6,738
    @ajwz

    Many of these were requested already. I know its easier for you to just make a list, but its impossible for the developers to read every single request thread so its better to keep everything organized and have discussions centralized.
  • RavelRavel Member Posts: 140

    19. Detect traps/ illusions should work all the time if selected- not turn off automatically in combat (maybe it takes a large negative penalty while in combat)

    30. Heart of fury mode :)
    Out of all of your suggestions, I would like those two the most - ESPECIALLY 19. I'm fine with giving it a penalty.
  • lansounetlansounet Member Posts: 1,182
    Huh it doesn't turn off unless you have a script assigned and AI turned on
  • TanthalasTanthalas Member Posts: 6,738
    @lansounet

    It turns off if you attack or do something else. Can't say that I agree with changing it.

  • RavelRavel Member Posts: 140
    Huh it doesn't turn off unless you have a script assigned and AI turned on
    Wait..., you mean that detect traps/illusions will stay on in combat so long as I disable the AI? I'm gonna have to try that as soon as I'm off work - eta to massive facepalm: 6hrs.
  • lansounetlansounet Member Posts: 1,182
    I'm not sure what you consider in combat. You just can't do 2 actions at the same time, detecting/hiding/singing can't be executed while attacking.

    I thought you meant the character automatically attacks when they see a target, thus cancelling the previous action.
  • RavelRavel Member Posts: 140
    I'm not sure what you consider in combat. You just can't do 2 actions at the same time, detecting/hiding/singing can't be executed while attacking.

    I thought you meant the character automatically attacks when they see a target, thus cancelling the previous action.
    Oh, gotcha - yeah I meant that I wish it would stay on (even with a penalty) when you attack. I understand that this would mess with the core D&D rules, and thus is unlikely (if not straight up impossible), but I would love for it to happen nonetheless :P
  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited July 2012
    "40. Boo is a familiar for minsc. You can release him from your pack and make him scout, hide, and go for the eyes."

    That almost seems sacrilegious like giving stats to God.

    And yet, I love it!
  • roachfexroachfex Member Posts: 6
    8. Scroll, Potion, Ammo, Gem containers from early on in BG1. Bag of holding earlier on too.
    If I was to pick one of the features it would be this one - I'd like to hoard some stuff.
  • RavelRavel Member Posts: 140
    edited July 2012
    ajwz said:


    9. Ability to equip bows or two handed weapons to your weapon quick slots even if you have a shield or offhand weapon equipped. Swapping to them automatically unequips your offhand.

    I don't know how I missed this one the first time I read through it..., but I just noticed it as I was about to make a thread about this exact subject.

    It would be nice if one could put a shield into a weapon quick-slot as well and have it automatically go to your off-hand, or even better - allow us to set up main/off-hand combos to a single quickslot, but I completely agree that two-handed weapons and bows (at the very least) should be equippable when you have a sword/shield equipped.

    I imagine inventory space would be the biggest issue concerning this, since you're swapping out two items for one, and can't guarantee there will be space in your backpack. The best way I can think to address this is to prevent this swap when the character's inventory is full, and inform them why the character is unable to switch weapons.

    Another way to address inventory space would be to drop the shield or 1-handed weapon on the ground..., but I imagine you'd get a lot of angry people about 2-3 hours after release who left their Shield of Cupcakes +10 somewhere along their adventures and didn't notice when it dropped.


    Edit: To be perfectly honest..., this is a big enough issue that perhaps it does deserve its own thread. I've seen multiple complaints about this over the years, and it should be a dev priority imo. If OP doesn't create a thread in the next 24 hrs or so, I probably will as I would really love to see this fixed.
  • TanthalasTanthalas Member Posts: 6,738
    @Ravel

    There's already at least one thread about that.

    The inventory problem can be solved by just using the system of IWD2.
  • lansounetlansounet Member Posts: 1,182
    Ravel said:

    ajwz said:


    Edit: To be perfectly honest..., this is a big enough issue that perhaps it does deserve its own thread. I've seen multiple complaints about this over the years, and it should be a dev priority imo. If OP doesn't create a thread in the next 24 hrs or so, I probably will as I would really love to see this fixed.

    That's the thing, there's probably already 3 threads about this request, and maybe even each of the 40 in this post have been asked previously.

  • RavelRavel Member Posts: 140
    Tanthalas said:

    @Ravel

    There's already at least one thread about that.

    The inventory problem can be solved by just using the system of IWD2.

    Again my forum searching skills fail me. WTB dispel blindness.
  • TanthalasTanthalas Member Posts: 6,738
    No worries
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